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“probably even a year-long effort to refine the rendering…” — Software Engineering Daily at 46:31

“probably even a year-long effort to refine the rendering and lighting stack of the sim and really do write what we kind of prototyped in X-Plane 12.0. X-Plane 12.0 was a difficult release for us because Microsoft had come into the market with Flight Sim 2020 while we were finishing the Vulkan port. And we were…”

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