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“does not natively support OpenGL. So what it's doing is…” — The Changelog: Software Development, Open Source at 14:10

“does not natively support OpenGL. So what it's doing is translating that to Metal. So there is an overhead. And you can actually notice that if you do like render speeds between Alacrity and Ghosty, you get about a 10% frame rate difference on the same workload with Ghosty under basic load, not even heavy load. And…”

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