PODCAST · comedy
Roll 4 Cliniciative (Audio)
by roll4cliniciativeaudio
In this actual-play D&D podcast, practicing doctors trade stethoscopes for spellbooks. Watch as these healthcare heroes navigate a fantasy world where ’emergency medicine’ might mean treating a basilisk bite. Roll for Cliniciative: making medicine magical.
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9
Roll 4 Cliniciative | 9 | Save All The Things!
Episode 9 opens as the party, having delivered the cure for Frigid Woe, finds the port town engulfed in flames and must roll initiative with only five turns before ships escape the harbor. Can they save all the hostages or will some be lost? 00:00 Previously On Recap 00:45 Welcome Back And Burning Port 01:21 Initiative And First Spotting 03:24 Bucks Sees Carl Transformed 05:12 Race To The Ships Countdown 05:43 Bucks Charges The Docks 10:07 Armor Grapple And Duren Intel 11:21 Duren Spots Sister And Threats 17:33 Party Rushes Into Position 23:42 Round Two Ships Pull Away 23:53 Bucks Freezes Cultist Carl Taunts 29:35 Duren Casts Sleep Pirate Reveal 33:04 Teo Fights Then Runs The Bridge 37:19 Sleep Spell Lands 38:54 Marshall Boards Enemy Ship 43:24 Hostage Luck Check 47:38 Duren Negotiates Pirate 51:49 Ledger Shifts and Omens 58:21 Teo Crits Fire Elemental 01:03:44 Marshall Duels Carl 01:06:48 Enemies Escape and Cliffhanger
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Roll 4 Cliniciative | Ep 8 | An Eye for an Eye
Role for Ship Ep. 8: Flying Swords, a Flesh Golem, and the Frigid Woe Antidote In SalsVault, the party fights multiple animated flying swords as Theo going down/ Exploring a flooded laboratory chamber, they spot giant crabs guarding a rune-locked cold chest; An undead lich-like inventor confronts them. 00:00 Recap and Setup 03:05 Episode Eight Begins 04:12 Initiative and Triage 06:19 Durin Strikes First 09:09 Mikail Enters Fray 10:12 Axel Casts Lightning 12:17 Brother Marshall Flurry 15:37 Theo Back on Feet 16:56 Swords Counterattack 19:41 Flesh Golem Ambush 23:04 Sleep Spell Fails 24:34 Holding the Doorway 28:30 Sanctuary and Orders 30:48 Golem Taken Down 32:49 Swords Power Down 33:54 Patch Up and Rest 35:57 Corridor Clues and Doors 38:28 Armor Disguise Debate 41:31 Flooded Lab Discovery 43:20 Crabs and Cold Chest 48:56 Unlocking the Antidote 53:13 The Watching Eye Revealed 55:14 Mad Lich Negotiation 01:04:29 Sending the Cure Home 01:09:03 Escape and Cliffhanger
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7
Roll 4 Cliniciative| Ep 7 | Salsvault
Join our favorite team of dungeon crawling doctors in the latest episode of 'Roll 4 Cliniciative'! Brother Marshall, Nick (down with COVID), Durin Thunder-Axe Dave, Buxel, Teo, Scott, and Sean tackle their latest challenge in the crashed relic city of Salva. With hopes of finding a cure for the townsfolk of Pale Pan Village, they delve into ancient chambers filled with traps, animated armor, and deadly flying swords. Will they succeed, or will their mission end in tragedy? Tune in for an episode filled with action, magical mechanics, and some unexpected surprises! 00:00 Welcome Back to Dungeon Crawl 00:38 Setting the Scene: Salva's Ruins 01:15 Battle Begins: Animated Armor Attack 01:19 Rolling for Initiative 03:30 Duren's Misunderstanding 05:04 Sean's Stealthy Moves 10:41 Brother Marshall's Valiant Effort 13:11 Healing and Strategy 25:22 Reanimating the Armor 33:18 Exploring the West Room 34:18 Exploring the Mysterious Room 36:39 Unlocking the Chests 37:42 Handling Dangerous Vials 41:15 Investigating the Hissing Sound 42:22 Dealing with Flamethrowers 45:36 Discovering More Vials 50:51 Exploring the Western Room 53:31 Encountering Zombies 01:02:39 The Flying Swords Attack 01:04:28 Cliffhanger Conclusion
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Roll 4 Cliniciative | Ep 6 | On Thin Ice
Join Brother Marshall, Bucks, Duran, Theo and their team of sleep-deprived medical professionals as they embark on a thrilling Dungeons & Dragons quest. Will they uncover the secrets and find the cure hidden in Salsvault? Tune in to see expert role-playing, strategic battle maneuvers, and a touch of humor. 00:00 Introduction to Brother Marshall and the Adventurers 02:10 Welcome to Role Four Cliniciative 02:31 The Quest for the Cure 03:11 Arrival at the Port of Siren Liar 04:04 Negotiations with Captain Remington 06:41 Exploring the Village and Meeting Bertran 08:52 Gathering Supplies and Information 11:25 Encounter with the Buyer and New Leads 17:41 Preparing for the Journey to Sal's Vault 40:52 Traversing the Ice Sheets 42:44 Debating How to Carry the Egg 43:07 Crossing the Thin Ice 45:53 Discovering the Ruins 48:27 Encounter with Ice Meffits 50:00 Battle Strategies and Initiative 01:02:30 Short Rest and Healing 01:05:30 Exploring the Vault 01:12:55 Triggered Trap and Cliffhanger
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Roll 4 Cliniciative | Ep 5 | Strangers At Sea
In this thrilling episode of Role for Clinician, our heroes embark on a quest to find a cure for the frigid woe disease. As they journey north aboard the Remorhaz, they encounter strangers on an iceberg and have their fortunes told. Through captivating card readings, they uncover mysterious prophecies about their pasts and futures. Join Brother Marshall, Durin, Theo, and Bux as they navigate through treacherous waters and unravel the secrets of the weave. This episode mixes intense action, intriguing character revelations, and insights into the weave of fate. 00:00 Introduction to the Adventurers 02:09 Setting Sail on the Raz 02:54 Forming the Frigid Area Response Team (FART) 03:44 Exploring the Ship 14:59 Encounter with Stranded Individuals 21:47 Unveiling the Truth 34:46 Preparing for Battle 35:41 The Short Sword Decision 36:05 Capturing the Royal Guards 37:07 Interrogating the Cook 37:45 Discovering the Pirate Map 38:10 Rescuing the Chained Woman 40:31 Princess Ra of Highcrest 47:45 The Weave of Fate 56:28 Navigating the Pirate Shoals 01:01:52 The Card Game with Zara 01:05:54 Theo's Card Reading 01:10:01 Concluding the Journey
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Roll 4 Cliniciative | Ep 4 | Buxel Bucks
Join CJ and the star-studded cast in this thrilling episode where our heroes embark on a perilous journey to find a cure for the deadly frigid woe. Brother Marshall, Theo, Buxel, and Durin face moral dilemmas and make tough decisions as they quarantine a family and secure funding for their CDC. With dangerous negotiations and a looming threat, the heroes set sail to the mysterious EiselCross in a desperate race against time. Will they secure the cure and save the afflicted in time? Episode Breakdown: 00:00 - Morning Rituals and Kombucha: The episode opens with the heroes starting their day. 00:30 - Dungeons and Dragons Adventures: Dive into the world of D&D with the Cliniciati crew. 02:05 - Meet the Cast: An introduction to the characters leading this epic quest. 02:26 - Treasure and Negotiations: The team engages in crucial discussions to acquire vital resources. 03:30 - Securing the Cure: Early efforts are made to obtain the cure for the frigid woe. 04:26 - Magical Contracts and Investments: The heroes navigate mystical agreements and financial backing for their CDC. 08:11 - Handling the Frigid Woe: The first encounters and strategies for dealing with the deadly disease. 15:14 - Tracking and Deception: The team uses their skills to follow leads and outwit adversaries. 23:34 - Escape from the Cave: A tense escape sequence from a dangerous situation. 27:31 - Encounter with the Detective: The heroes come face-to-face with a mysterious detective. 32:19 - Escaping the Blink Dogs: A thrilling chase as the team evades dangerous creatures. 32:47 - Debating the Next Move: The heroes discuss their options and strategies for moving forward. 33:54 - Brother Marshall's Dilemma: Brother Marshall faces a difficult moral choice. 35:21 - Arriving at the Jelly Dwarf Inn: The team finds refuge at a peculiar inn. 35:51 - Encounter with Orus Iron Fin: A significant meeting with a key character, Orus Iron Fin. 39:22 - The Blue Vial of Frigid Woe: A crucial discovery related to the disease. 44:49 - Quarantine Plans for the Infected Family: The heroes develop and implement plans to isolate an afflicted family. 50:32 - Planning the Expedition to Isel Cross: The detailed strategizing for their perilous journey to Isel Cross begins. 01:05:17 - Final Preparations and Reflections: The team makes their last arrangements and considers the challenges ahead. 01:08:46 - Boarding the Ship to Isel Cross: The heroes set sail, commencing their desperate race against time. Please note: This podcast is not financial or medical advice. Music by Suno AI. AI animation from Open AI Art. #dndpodcast #dmlife #ttrpg #medicine #medicalstudent
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Roll 4 Cliniciative | Ep 3 | Croaker Cave
Our heroic doctors must tackle their first dungeon crawl in Croaker Cave. Will they uncover the source of the freezing illness? Will Durin make allies of enemies? Can they tame a horse sized toad? #dnd Roll on to find out.
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Roll 4 Cliniciative: Ep2: Gnomes and Knaves
The situation in Pale Bank Village escalates. Our party encounter Buxcel Patch, a young forest gnome with magical inclinations, who stumbles into town after days in the wilderness. They run afoul of bandits and find a critical clue to the frozen malady running rampant through town. Module is Frozen Sick by WOTC. *Not a medical advice podcast. Music from Kevin Mcleod's website. Features a range of doctors and doctors in training. Recorded on a variety of locations and we pay respect to elders past present and emerging of the traditional owners of the land.
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Ep1: Mystery in Palebank Village
Welcome to the thrilling first episode of "Roll for Cliniciative," where a group of doctors by day transforms into daring adventurers by night. Led by CJ, a seasoned Dungeon Master and real-life GP from Outer Metro Sydney, this real-play Dungeons & Dragons podcast unfolds an epic tale. In this episode, the team embarks on the "Frozen Sick" module, an official D&D adventure set in the icy north. The story begins at a farmstead south of Powerbank Village, where Rachel introduces her unique character, Snowdrop Marigold Dillworthy, a charming rabbit-folk with dreams beyond her family's dill farm. As the team delves into their quest, a mysterious death in Pale Bank Village sets the stage for an unfolding mystery. Joined by a cadre of intriguing characters, including the likes of Brother Marshall and Angelo Cavall, the group navigates a world where their medical expertise meets magical mayhem. Stay tuned as these doctors-turned-adventurers tackle puzzles, encounter mythical creatures, and strive to solve the village's enigmatic epidemic, all while wielding wit, wisdom, and a touch of healing magic.
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ABOUT THIS SHOW
In this actual-play D&D podcast, practicing doctors trade stethoscopes for spellbooks. Watch as these healthcare heroes navigate a fantasy world where ’emergency medicine’ might mean treating a basilisk bite. Roll for Cliniciative: making medicine magical.
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roll4cliniciativeaudio
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