PODCAST · technology
The VR Report
by daveraves
Welcome to The VR Report podcast, your gateway to the immersive world of XR (Extended Reality), which encompasses VR, AR, AI, and the metaverse. Join us as we dive deep into these technologies, exploring the latest tech innovations, trends, and the future of immersive experiences. From VR gaming to healthcare, entertainment to education, our expert interviews and discussions cover it all. Step into the XR universe with us and discover the limitless possibilities. Subscribe now for your immersive journey into the future.
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The VR Report Caitlin Krause
In this episode of The VR Report Podcast, host David Gene Oh sits down with the writer, and Stanford lecturer Caitlin Krause to explore the intersection of wellness, technology, and leadership. Caitlin is the founder of MindWise a consultancy that follows a formula outlined in her new book, Digital Wellness; which delves into fostering digital wellbeing and healthy relationships with technology. Together, they discuss her “Four Cultural Cornerstones” framework—dignity, freedom, invention, and agency—and how these principles can reshape workplace culture and leadership in the age of XR and AI. Caitlin also shares her experiences designing immersive XR experiences and her time as Chief Wellness Officer at TRIPP, a groundbreaking mindfulness app. Whether you’re an XR enthusiast, a leader navigating the challenges of digital transformation, or someone curious about the future of tech-human interaction, this episode offers inspiration and practical wisdom. Don’t miss the insights into creating a thriving balance between technology and human connection!
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Survive and Thrive: Ryan Canuel of Petricore Shares How to Keep Your Indie XR Studio Growing
🎮 Mixed Reality is Here! With devices like the Meta Quest, the line between the digital and physical world is blurring. In this episode of The VR Report, I chat with Ryan Canuel, CEO of Petricore and creator of Mythic Realms, a game that transforms your room into a fantasy adventure. 🏰✨ We explore the incredible potential of mixed reality to digitalize our spaces, bringing immersive AR and VR experiences into the real world. Ryan shares: • How Mythic Realms leverages mixed reality to create epic boss battles and roguelite RPG gameplay in real world environments. • Practical tips for indie studios to stay focused on XR while building sustainable businesses and doing service work. • Insights into XR trends like haptic technology, VR fitness games, and the future of XR. Whether you’re a developer looking to succeed in the XR industry, a gamer excited for Mythic Realms, or just curious about the future of mixed reality, this episode is packed with valuable insights. 🎧 Tune in and preorder Mythic Realms now for Winter 2024! 🔔 Don’t forget to like, subscribe, and share for more episodes of The VR Report! Preorder Mythic Realms now: https://tinyurl.com/pae9nsm7 More Petricore: https://petricoregames.com #XR #VR #AR #MixedReality #MythicRealms #Petricore #IndieGames #Quest3 #TheVRReport #VirtualReality
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Cosmo Scharf founder of Vision Hack; Shares His Insights on Building XR Communities
In this episode of The VR Report, I sit down with Cosmo Scharf, founder of Vision Hack. We explore Cosmo’s journey from building one of the largest VR communities (VRLA) to his innovative work in 3D animation and XR storytelling, and his latest venture Vision Hack, a global hackathon for Apple Vision Pro developers. Cosmo shares insights into the evolution of the XR community, the challenges faced by developers, and the exciting future of AI-powered digital interactions. We also discuss his latest venture, Vision Hack, a global hackathon dedicated to Apple’s Vision Pro, where devs are pushing the boundaries of what’s possible in spatial computing. #applevisionpro #XR #VR #AR #AI #VisionPro #SpatialComputing #TheVRReport #ImmersiveTech #VisionHack
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Hololight is Leading the Way for XR Enterprise Adoption
Join us for an exclusive interview with Susanne Haspinger, the Chief Operating Officer at Hololight, as she shares groundbreaking insights into how Hololight is paving the way for XR adoption in the enterprise world. Discover how their seamless integration, real-time collaboration tools, and enterprise-grade security are transforming industries. In this episode, we also discuss the exciting developments in XR technology, including the role of AI in enhancing XR applications. Plus, learn about the challenges and opportunities facing enterprises as they navigate the rapidly evolving XR landscape. 🔔 Subscribe for more interviews and insights from leading experts in the XR industry!
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Unveiling the Future of XR: AI Innovations, 5G Impact, and Industry Insights with Terry Schussler
In this episode of The VR Report Podcast, host David Gene Oh sits down with Terry Schussler, Senior Director of XR and Spatial Computing at Deutsche Telekom. Join us as we explore Terry's fascinating journey from comic book enthusiast to XR pioneer, and dive deep into the latest innovations in XR technology. Discover how AI is revolutionizing XR hardware and software, and the critical role 5G connectivity plays in the future of immersive experiences. Terry shares his insights on the competitive landscape between Samsung and Apple, and what these tech giants are bringing to the table. We'll also discuss practical applications of XR in enterprise settings, the significance of foot tracking devices, and the broader impact of telecom on XR adoption. Whether you're an industry veteran or a curious newcomer, this episode is packed with valuable information and forward-thinking predictions. Tune in to gain a comprehensive understanding of the current state and future of XR technology! Breakdown Introduction and Welcome (00:00 - 02:00) Introduction of the podcast and guest Casual chat about the weather and Terry’s background Terry Schussler’s Background and Role at Deutsche Telekom (02:01 - 07:00) Terry’s journey from comic book enthusiast to XR pioneer His role and responsibilities at Deutsche Telekom Recent News and Developments in XR (07:01 - 12:00) Overview of recent software and hardware advancements Discussion on AI technologies and their integration with XR AI as the Enabling Oil for XR Machinery (12:01 - 17:00) The role of AI in enhancing XR experiences Examples of AI applications in XR Foot Tracking Devices and Enterprise Use Cases (17:01 - 21:00) Discussion on new foot tracking devices The importance of physical movement in enterprise training and digital twins Terry’s Origin Story and Personal Interests (21:01 - 27:00) Terry’s early interest in computers and animation His journey into software development and multimedia tools Impact of AI and Hardware Evolution on XR (27:01 - 32:00) How AI is transforming XR hardware Predictions for future developments Challenges and Opportunities in the XR Industry (32:01 - 37:00) The commoditization of technology and its impact The competitive landscape between Samsung and Apple Telecom’s Role in XR Adoption and 5G Connectivity (37:01 - 43:00) The importance of 5G in XR How telecom advancements will influence future XR experiences Closing Thoughts and Future Predictions (43:01 - End) Final insights from Terry on the future of XR Summary of key points and wrap-up
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Handtracking in XR with Chris Wren from UltraLeap and VR's Future with Palmer Luckey's New Headset and Industry News
In this exciting episode, we sit down with Chris Wren, Director of Software Partnerships at UltraLeap, to explore the transformative power of handtracking in VR. With the release of UltraLeap's latest software, Hyperion, Chris dives into how improved handtracking technology is setting new standards in the VR industry. 🔍 Highlights of this episode: Chris Wren's journey from gaming at Microsoft and EA to pioneering handtracking at UltraLeap. An in-depth look at UltraLeap's new Hyperion software and its superior accuracy and reliability. How handtracking is revolutionizing enterprise VR use cases, from training simulations to public installations. A discussion on the state of XR technology, the rise and fall of companies, and what it takes to navigate this evolving landscape. The exciting anticipation of Palmer Luckey's new headset announcement at AWE24 and its potential impact on the XR industry. Join us as we delve into the latest advancements in handtracking technology and discuss the future of VR with one of the industry's leading experts.
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Exploring the Mainstream Adoption of GenAI and Policy Implementation with Micaela Mantegna | The VR Report
In this episode of The VR Report, David Gene Oh hosts a fascinating discussion with Micaela Mantegna, a renowned lawyer and activist from Argentina, known for her work in digital content, ethics, and immersive technologies. Micaela shares her journey from being a passionate Star Trek fan and gamer to becoming a leading voice in the intersection of law and digital worlds. The conversation delves into the rise of Generative AI (GenAI) and its mainstream adoption, exploring the critical question of how to implement effective policies to navigate the challenges and opportunities presented by this technology. Micaela's insights provide a nuanced perspective on the implications of GenAI, the concept of the metaverse, and the importance of maintaining privacy and ethical standards in the digital age. Highlights: Micaela's origin story and her transition from law to digital activism The impact of VR on her career and the broader implications for society Understanding the metaverse and its potential for future internet evolution The double-edged sword of GenAI's mainstream adoption Critical considerations for policy implementation to ensure ethical use of GenAI The role of governments and corporations in shaping the future of digital environments Join us for this thought-provoking episode as we navigate the complex landscape of GenAI and the metaverse, and discuss the essential policies needed to foster a sustainable and equitable digital future. Guest Bio: Micaela Mantegna is a lawyer and activist based in Argentina, specializing in the ethics and governance of digital worlds. She is also a TEDx speaker, known for her compelling talks on the intersection of technology, law, and society. Micaela's work focuses on creating a more inclusive and ethical framework for the digital age, addressing issues such as privacy, surveillance, and the equitable distribution of technological benefits. Don't forget to like, subscribe, and leave a comment on what you think about the future of GenAI and digital policies! To learn more about ethics in XR, please join XRGuild.org. Watch on YouTube: https://youtu.be/rzYnIPNnl4I
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Unlocking the Virtual Goldmine: How Cognitive3D is Pioneering Data-Driven Analytics for XR
🚀 Tony Bevilacqua, the Founder & CEO of Cognitive3D had a chat with me on The VR Report podcast. 🎧 We rapped about the groundbreaking ways Cognitive3D is transforming the XR landscape through sophisticated data analytics and its importance for the adoption of spatial computing. Cognitive3D allows developers to leverage data, not only to enhance user experiences but to fuel the efficiency of enterprise businesses diving into spatial computing. As smart glasses and XR headsets evolve, they're equipped with an array of sensors that track our every move, making data collection and security more important then ever. We discussed how Cognitive3D's SceneExplorer helps training simulations, offering unique benefits that no other analytics tool in the market can match. The future of XR is bright, and Cognitive3D is helping developers with data-driven insights. #VR #AR #SpatialComputing #DataIsGold #Cognitive3D #TheVRReport
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From Gaming to VR Pioneer: Bernard Yee's Journey into the Future of Virtual Reality
🌟 From iconic hits to VR innovation! Bernard Yee, the creative force behind legendary titles like Destiny, Rockband, and Plants vs. Zombies 2, is now pioneering the virtual realm with unforgettable VR experiences like First Contact and Toybox. 🎮 Bernard's journey from shaping some of the most beloved games to redefining immersive experiences in VR is truly inspirational. His latest venture, Windup Minds, aims to bring the joy of virtual pets into our lives, merging the love for animals with the convenience of the digital world. 🐾✨ Heading to DICE in Las Vegas? Connect with Bernard and delve into discussions about the evolving landscape of gaming and VR. Don't miss out on the chance to engage with a visionary who continues to push the boundaries of what's possible in virtual worlds.
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Exciting Conversations in XR and Business with Alan Smithson
Had a fantastic chat with Alan Smithson, Co-Founder of MetaVRse, a company that's reshaping the way we learn, work, and engage with the world through immersive technology. Here are some insights from our conversation: Early Enterprise XR Adoption: We delved into how Fortune 100 companies are leveraging XR technologies. Alan shared valuable perspectives on what enterprises are looking for and how XR is transforming their operations. Startup Funding: Alan provided some invaluable insights into securing funding for startups in the spatial computing and XR space. It's all about navigating the right channels and connecting with investors who share the vision. Ethics in XR: A crucial topic we explored was the importance of ethics in the XR industry. XR technologies are powerful, and we discussed how responsible use and development are paramount for the industry's growth and positive impact. Learn more about MetaVRse and the amazing work they're doing in the XR space: MetaVRse.com #XR #SpatialComputing #Innovation #EthicsInTech #MetaVRse
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XR Philosopher and AR Developer James Ashley Shares His Experience Working on Hololens and His Take on How AR will Become Mainstream
🌏 Is AR Mainstream? If not, when? Did you know there are an estimated 1.4 billion AR device users today. AR filters are just the beginning as we enter spatial AR with hardware coming out in the next year. David Gene Oh interviewed James Ashley, an AR developer who’s worked on Hololens and now at Archer - up-leveling e-commerce with augmented reality with the help of Walmart. Summary of our interview: 1️⃣ Beyond Code - The Art of Storytelling in AR: James highlighted how AI and storytelling are crucial for AR's success. It's not just about the technology but also how we use it to craft engaging stories. 2️⃣ User Experience in AR Gaming and Retail: The interview discussed the need for balance in AR gaming and retail. Making devices easy to use and improving game quality are both essential for wider AR adoption. 3️⃣ Ethics and Impact in AR: James, with his philosophy background, shared insights into the social implications of AR. The technology is reshaping our connections and communities, a critical aspect to consider as we develop and use AR. #AR #XR #VR #TechTrends #Innovation
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Mastering XR Startup Investment Success: Greg Castle's Essential VC Pitching Guide
Join us on The VR Report with David Gene Oh and Greg Castle, Managing Partner at Anorak Ventures. With a portfolio boasting Oculus, RecRoom and Anduril Greg has done phenomenal well investing in XR. Greg shares his do's and don'ts for pitching to VCs, personal stories from Oculus' early days, and his unique definition of the Metaverse. Plus, get his expert startup advice for scaling in the XR world!
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James Jensen, CEO of Jump Believes You can Wire Your Mind with VR
Join me on The VR Report as I sit down with James Jensen, the CEO and founder of Jump By Limitless Flight and co-founder of The VOID. 🌌 From a humble farm to the neon glow of VR arcades, James's journey is nothing short of a tech odyssey. 🌾➡️💻 We dive into his transformation from farm life to VR entrepreneur, exploring his vision of VR as a tool to reshape minds and reality. Jump is a wing suit simulator and in development to incorporate mixed reality to make people fly. 🦅 #VirtualReality #Innovation #TechJourney #TheVRReport #JamesJensen
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Hrish Lotliker CEO of SuperWorld Believes Blockchain is the DNA of the Metaverse
🌐 In the near future we will transition into a new world. A realm that will be augmenting the digital with physical, and it will be powered by blockchain according to Hrish Lotlikar, the CEO of SuperWorld. 🚀 Join us on The VR Report as we unravel how digital real estate, XR (VR/AR/MR/AI) technologies, and Web3 will culminate into the metaverse. 🔍 Highlights * How XR technologies are integrated into SuperWorld * Insights from Hrish's journey, from partnering with Michael Bay to create Rogue Initiative Studios * The unique concept of virtual land ownership in the metaverse * The pivotal role of NFTs in shaping SuperWorld's ecosystem * SuperWorld's vision for user engagement and digital ownership 💡 Hrish Lotlikar shares his expert take on integrating real-world applications with virtual experiences, offering a glimpse into the future where digital and physical realms coexist seamlessly. 🌟 Whether you're a tech enthusiast, a virtual real estate investor, or just curious about the future of the digital world, this interview is a must-watch! 🔗 Don't forget to Like, Share, and Subscribe for more insightful conversations on the forefront of virtual reality and the metaverse! #SuperWorld #HrishLotlikar #Metaverse #Blockchain #VirtualReality #DigitalRealEstate #XR #NFTs #TheVRReport #xrbootcamp
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Emre Tarigan Spent Six Years Developing Paradiddle VR as a Solo Founder
🚀 Navigating solo founder waters in emerging tech? Meet Emre Tanirgan. With a background at Disney Imagineering and Magic Leap, Emre embarked on the Paradiddle VR journey in 2016. 🥁 His creation, merging real drumming and mixed reality, has soared to over 2.1M YouTube views, making it a standout XR experience in 2023. Paradiddle's recent debut on the Meta store marks a milestone. Six years of hard work and community input have shaped more than just a game; it's a beacon for solo founders everywhere, showcasing the impact of building alongside a passionate community. 🌟 🌟 As CEO and creator of Paradiddle VR, he reveals his top strategies for building a fanbase on Discord and how involving his community shaped the project. Emre candidly discusses the key lessons learned during development and the realities of bootstrapping a startup. #paradiddlevr #mixedreality #Quest3 #applevisionPro #xrbootcamp #thevrfund #VirtualReality #Innovation #ParadiddleVR #StartupJourney
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Philip Rosedale, the founder of Second Life— the OG Metaverse that has lasted two decades
Join David Gene Oh in a captivating conversation with Philip Rosedale, the visionary behind Second Life, often hailed as the precursor to today's metaverse. In this virtual realm, people gather not just for play, but for work, and sometimes, even to find love. Rosedale, who spearheaded this digital revolution from San Francisco over two decades ago, delves into the intricacies of Second Life's enduring appeal. In this insightful episode, Philip sheds light on the shortcomings of the prevalent advertising-driven model of social platforms, highlighting how Second Life, even today, outperforms giants like Facebook and Google in revenue per user. Additionally, he introduces his latest venture, IRL415, a community tech lab in San Francisco dedicated to rekindling the inherent 'good' in technology. This episode is not just a journey through the evolution of virtual worlds, but also a deep dive into the ethos that drives sustainable and user-centric digital spaces.
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Meta's Anand Dass Shares His Secrets to Success for Startups in XR
David Gene Oh interviews Anand Dass, a tech industry veteran, shares his journey into extended reality (XR) and his focus on AR and VR applications. He discusses the evolution of computing paradigms and the shift towards mixed reality. Highlights - 🌍 Anand's passion for technology began with his first experience of accessing a computer in an internet cafe. - 📱 He worked in the mobile phone industry in Japan before moving to the US during the rise of cloud computing and mobile apps. - 💻 Anand co-founded a startup that built a virtual computer in the cloud, anticipating the future of computing. - 💼 He was also involved in creating an enterprise communication platform focused on messaging-based interactions. - 🤔 Anand believes that the shift to mixed reality is a significant development in XR technology, offering a more immersive and natural experience for users.
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Nima Zeighami Says You Don't Need Expensive Headsets to Experience the Metaverse
Highlights- Nima has been in the immersive technology space for over a decade, starting his career at Apple and later starting his own consulting firm.- He worked on a VR game called "Smack It Ball" and became deeply involved in the Seattle VR scene, organizing events and creating meetup groups.- Nima also worked with Epson on the Moverio platform as a local developer evangelist.- The game "Smack It Ball" was put on Early Access on Steam but did not gain enough traction to continue development.- Nima joined Leia, where he worked as the manager of the within app for mobile and was involved in the development of the augmented reality app Wonderscope.- Wonderscope received positive reviews and became part of the curriculum in many schools.- Nima is currently the director of product at Leia.
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🌟 WXR Fund Manager Amy LaMeyer invests in the future: spatial computing + female entrepreneurs. 🌟
Amy LaMeyer is the managing partner of WXR Fund, which focuses on investing in companies using VR, AR, or AI with at least one female in the leadership team. She looks for companies that understand the problem they need to solve, have the right timing for the market, and have a strong team. Amy believes that the intersection of cost, content, and comfort will lead to the mass adoption of XR technology. She also emphasizes the importance of diversity in the industry and supports underrepresented voices through the WXR Fund.
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Devin Reimer, Founder of Award Winning Owlchemy Labs Starts New Venture Astrobeam
In the latest episode of The VR Report, I rap with Devin Reimer, a trailblazer in VR gaming. He’s developed platinum hits like Job Simiulator and the Rick and Morty VR experience. Devin shared a compelling tree analogy to describe his journey in the XR industry. He likened starting in VR to planting a tree: initially, there's little visible growth, but then come bursts of development, from leaves to branches. This mirrors VR's own ebbs and flows, with periods of 'investment winters' and sudden growth. Devin’s experience through these cycles has been instrumental in his success. Key Takeaways from Our Chat: 🌟 Astrobeam's Genesis: Devin has launched Astrobeam, building on his legacy at Owlchemy Labs. This new venture is poised to redefine XR interactions, focusing on natural human elements like voice and hand movements. 🌐 Revolutionizing Interaction: At Astrobeam, the aim is not just to create games but to transform how we interact with technology. By making XR interactions more human-like, Devin's team is exploring the limitless potential of VR and AR. 🤝 Beyond Gaming: Astrobeam isn't just about entertainment. The technology under development has broader implications, potentially revolutionizing various industries and redefining business interactions. 💡 Vision for the Future: With his track record, Devin believes Astrobeam can disrupt the tech landscape, opening new avenues for innovation and business opportunities. Devin's journey from an indie developer to being acquired by Google, and now starting Astrobeam, is a story of relentless pursuit of innovation. His insights offer a glimpse into the future of XR and the endless possibilities it holds.
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Indie Dev Stephen Rogers Shares How He Got CoasterMania His MR Game on the Front Page of Reddit
In this exciting episode of The VR Report, we delve into the world of mixed reality and the remarkable journey of Stephen Rogers, a rising developer in the VR space. Stephen's debut project for the Meta Quest 3 achieved the extraordinary feat of landing on the front page of Reddit, a remarkable achievement for a first-time developer. We explore the challenges faced by VR developers in sustaining their businesses and the critical role that marketing plays in their success. Stephen shares his unique and cost-effective approach to building hype around his game, "Coastemania," leveraging social media channels like Reddit and nurturing a vibrant community on Discord. But that's not all; Stephen's game, "Coastemania," is a mixed reality marvel that harnesses the cutting-edge color passthrough features of the Quest 3. It offers a glimpse into the future of augmented reality applications with its expansive field of view. The Quest 3's affordability positions it as a catalyst for the mainstream adoption of AR when AR headsets become ubiquitous. Join us as Stephen Rogers provides insights into the exciting features of mixed reality, the potential it holds for the XR industry, and how he's paving the way for a future where AR and VR seamlessly blend into our everyday lives.
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Scott Montgomerie Went All-In on AR After Selling his First Startup, Now Fortune 500 are Jumping In
David Gene Oh interviews Scott Montgomerie, founder of Scope AR, discusses his background as an entrepreneur and his passion for augmented reality (AR). He explains how Scope AR uses AR to deliver knowledge and training in a more efficient and engaging way. He shares the story of how Scope AR started and the challenges they faced in developing AR glasses. Scott also expresses his excitement about the Apple Vision Pro and its potential in the AR space. Highlights - Scott Montgomerie is a serial entrepreneur with a background in computer science. - He sold his first startup to Intuit and developed a passion for AR. - Scope AR uses AR to deliver knowledge and training in a more effective way. - AR allows for faster information absorption and better retention. - Scope AR's platform makes it easy to create complex AR experiences for various use cases. - Traditional training methods are often inefficient and time-consuming. - The Apple Vision Pro shows promise in solving the challenges of AR glasses.
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Julian Park the CEO of Bezel the "Figma for XR" believes everyone will be living in virtual reality
David Gene Oh interviews Julian Park, the CEO of Bezel, believes that everyone will be living in virtual reality. Bezel is a collaborative 3D design tool for visualizing applications in XR. Highlights - Julian Park, CEO and founder of Bezel, previously worked at Oculus, building the OS for the Quest headsets. - Bezel was created to address the challenge of visualizing 2D designs in 3D for XR devices. - Bezel has evolved from a simple cube prototype to a feature-rich 3D design and prototyping tool. - Collaboration is a key focus for Bezel, allowing designers to comment and give feedback to each other within the editor. - The trend towards collaboration in creative processes is part of a larger shift where design takes center stage over development. - Gen AI will play a significant role in streamlining the 3D modeling and sculpting aspects of the creative process. - Bezel plans to support the new capabilities of the Quest 3, such as color pass-through and spatial anchors, to enable more immersive experiences.
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Don Carson: Ex-Imagineer Shares how Walt Disney's Commandments to Make Better VR Experiences
David Gene Oh interviews Ex-Imagineer Don Carson discussing how Walt Disney's design principles influenced his work on VR games, specifically Walkabout Mini Golf. Don emphasizes the importance of storytelling and creating immersive environments that engage players. Highlights - 💡 Theme parks and VR games share similar design principles, such as creating a sense of story and engaging the audience. - 💡 Props and set design play a crucial role in building immersive environments and adding depth to the player's experience. - 💡 Walkabout mini golf offers a unique multiplayer experience that encourages human interaction and conversation. - 💡 Designing courses based on movies, like Labyrinth, involves breaking down key scenes into individual holes and creating a sense of discovery as players progress through the course.
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Experience the Holodeck with BRINK Traveler
David Gene Oh sits down with the founder of BRINK Traveler. BRINKTraveler is a virtual travel app available on Meta and Steam VR supported headsets. It uses photogrammetry to capture real-world locations and create immersive VR experiences. The team behind BRINK XR includes Akin Bilgic, Brandon Riza, and Florian Bernard. They developed their own toolset to optimize the high-resolution data for mobile chipsets, creating a photorealistic experience. The team formed through previous collaborations and brings diverse expertise in computer graphics and visual effects. Highlights - BRINK photogrammetry to capture high-resolution data of locations and optimize it for VR. - The app creates a photorealistic experience by adding shaders and dynamic effects. - BRINK XR developed their own toolset to optimize the data for mobile chipsets. - The team members have backgrounds in computer graphics and visual effects. - They formed through previous collaborations and bring diverse expertise to the project.
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Don Shin: CEO of Cross Comm Agency Focused on XR, VR, AR, MR
In this podcast, Dawn Shin, the founder and CEO of Crosscomm, an innovation-focused app development agency, discusses the journey of starting an agency that specializes in building XR (Extended Reality) applications, including virtual reality (VR) and augmented reality (AR). Don emphasizes the importance of problem-solving and matching technology with real-world applications. 🚀 Dawn Shin, founder and CEO of Crosscom, shares her passion for technology and its transformative potential, dating back to her childhood experience with an Apple 2E computer. 🔄 Crosscom is both an agency and a studio that partners with organizations to develop innovative apps and products, focusing on improving customer experiences and transforming businesses especially in the metaverse. 💡 Dawn highlights the significance of choosing the right technologies and understanding business needs when introducing clients to XR solutions. 🌐 Dawn and the host discuss various use cases for XR technology, such as simulation and training, which can be applied in scenarios involving danger, heavy machinery, or expensive-to-simulate environments. 🤖 Dawn envisions the future of augmented reality (AR) as an ever-present digital assistant, transforming the way we navigate, socialize, and interact with the world. 👓 They discuss the current state of XR hardware, its potential for enhancing our daily lives, and the need for more comfortable and practical wearable devices. Overall, the podcast explores the intersection of technology, problem-solving, and the potential of XR applications to revolutionize various industries and experiences.
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Hollywood Production with VR with Netflix Game Producer Ben Hoyt
Ben Hoyt, a video game and interactive content producer, discusses his journey in the gaming industry, including his work in VR and AR projects. He highlights the role of a game producer and how it involves managing teams, budgets, and timelines. 🎮 Ben Hoyt is a video game and interactive content producer with experience spanning from PlayStation 2 to VR and blockchain projects. 🌊 He describes his career as "surfing along the wave of emerging technology" and excels at understanding and managing various aspects of game development. 🕹️ Ben's introduction to the gaming industry came through a startup company and networking in the games industry. 🏞️ He discusses his involvement in location-based experiences, AR projects for Crayola, and the challenges of location-based VR during the pandemic. 🎡 Ben mentions his work with Two Bit Circus and their innovative micro-amusement park concept. 🚀 He expresses optimism about the future of location-based VR as a way to introduce VR to new audiences while acknowledging its unique challenges.
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Kharis O'Connell: Ex-Googler Shares Insights on how AR will Eat the World
Kharis O'Connell, Head of UX at Bootloader Studio, shares insights into the world of mixed reality and its design challenges. Kharis shares his experience at Google and Amazon, and how this influenced his spatial design philosophy on how to design in the metaverse. 🌐 Mixed reality design differs significantly from 2D design, as it involves a lack of control over user paths and complex situational factors. 🖥️ Designing for mixed reality requires considering the z-axis, context, and real-world environments, unlike traditional 2D design. 🎨 Spatial design tools like Shapes XR offer innovative ways to approach 3D design, but physical improvisational theater exercises also help designers understand the user experience.
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Tony Parisi: ex-Unity 3D Head of VR discusses his new venture at Lamina1 blockchain
In this podcast episode, Tony Parisi, a pioneer in virtual reality (VR) and extended reality (XR), discusses his journey from a musical background to a career in technology. He reflects on his involvement in the early days of VRML (Virtual Reality Modeling Language) and the development of 3D graphic standards like x3d and glTF. 🎮 Tony Parisi's career transition from music to technology, driven by a passion for both fields. 🌐 The early days of VR and the challenges faced by the industry in the 1990s. 🚀 Tony's role in pioneering 3D in web browsers and the birth of VRML. 💡 Lessons learned from the initial VRML era and its impact on the future of 3D on the internet. 🌟 Why Blockchain is the tether to make the Metaverse whole
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Adrian Lacey: Ubisoft Game Exec Says Blockchain, VR, AI Are Close to Being Mainstream
Ubisoft's secret sauce to game development, is that they heavily invest in innovation and new technologies. Adrian Lacey, has been responsible for building Ubi’s mega hits and is also the go-to person to implement emerging tech like VR, AI, and blockchain into their games. In this episode of The VR Report podcast, we discuss why emotions, facial expressions, and body language take center stage in the world of XR game development. We rap about web3 and how digital ownership is the game-changer in the era of Apple Vision Pro, and its impact on the future of gaming.
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Amy Peck: Fortune 500 Companies Are Exploring XR (VR, AR, MR, AI)
Amy Peck founder of consulting agency EndeavorXR, emphasizes the importance of enterprise companies adopting XR technologies (VR, AR, MR, AI). 💼 Amy previously worked at Leap Motion, a pioneer in hand tracking for VR and has clients in the Fortune 500. 👓 XR technology has evolved rapidly, making it accessible for businesses.🏗️ Amy highlights the potential benefits of XR in the architecture, engineering, and construction (AEC) industry.📈 While some companies have embraced XR, others lag behind, particularly in field deployments.🌟 Amy suggests tying payments to efficiency-enhancing XR technologies, and lidar scanning during construction inspections.🚀 Amy envisions a future where technology solves challenges and encourages companies to become more forward-thinking.
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Game Journalist Dean Takahashi: Universal Basic Income Thru Gaming
Dean Takahashi, a veteran game journalist with over two decades of experience, discusses gaming trends in XR, Apple Vision Pro, and AI in an interview with David Gene Oh from The VR report. They explore his background, the evolution of gaming, and the potential of AI and the metaverse. Dean and David rap about a future where gaming can be Universal Basic Income.
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Avi Bar-Zeev Shares His Expertise in Designing the Apple Vision Pro, Microsoft Hololens, and Amazon Echo Frames
David Gene Oh interviews Avi Barzev, an XR developer veteran with a 30-year career, who played pivotal roles in projects like Disney's VR ride, Google Earth (Keyhole), Microsoft HoloLens, Amazon's Echo Frames, and Apple Vision Pro. Avi shares insights into XR development and the evolution of VR/AR technologies and how this will influence the metaverse. Highlights🕶️ Avi Bar-Zeev emphasizes the importance of theme parks in early VR/AR adoption and its role in pushing technology boundaries.🛰️ Avi reflects on the government's use of Keyhole technology for defense and intelligence purposes and the ethical considerations surrounding it.
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5
First iPhone Game Designer Nicole Lazarro Shares Her Thoughts on Apple Vision Pro
Nicole has been in the gaming industry for 30 years. That’s OG. Nicole has worked on the Sims, and industry leaders such as Disney, Ubisoft and Sony. Nicole is currently working on an XR project called "Follow the White Rabbit" where she's building an emotion model, Narrative AI, and an Empathy Engine. This aims to enhance the player experience by unlocking human potential through technology and play She also designed the first iPhone game and was voted as one of the top 20 women working in video games by VentureBeat, and one of the 100 most influential women in technology by Fast Company. I’ve known Nicole for a long time, and what I admire most about Nicole is witnessing her work ethic, her unique point of view of building games and her passion for VR. Friends here’s Nicole Lazzaro.
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4
Puzzling Places VR Designer Az and Photogrammetry Expert
🏛️ Discover the magic of photogrammetry in VR: Az Balabanian, the mastermind behind Realities.io's sleeper VR hit, Puzzling Places, takes us on a captivating journey. 🧩 Explore monumental buildings transformed into intricate puzzles, and immerse yourself in the world of spatial reconstruction through photogrammetry. 🌌 Uncover the secrets of the Metaverse: Join us as we discuss the role of photogrammetry in creating lifelike virtual environments and the incredible value it brings to the emerging Metaverse. 🌐 Get ready to unlock the potential of photogrammetry in shaping the future of digital realities. 🤝 Special guest, Az Balabanian: Meet the creative genius behind Puzzling Places, a VR experience that blends puzzle-solving with photogrammetry to offer an awe-inspiring architectural adventure. Learn about Az's journey and vision in harnessing photogrammetry for VR storytelling.
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3
Tipatat, Partner of The Venture Reality Fund Talks Investing in XR and Apple Vision Pro
🎙️ Want to learn how to get your XR company funded? Check out The VR Report with the amazing Tipatat Chennavasin from the Venture Reality Fund! 🚀 We dived deep into what VC's are seeking in Apple Vision Pro developers for investments and the current landscape of VR investing. 💼 Learn all the insider tips to get your project funded and get a sneak peek into the future of XR investing with Apple's game-changing entry! 🍎🔮 Don't miss out on this must-watch episode! 🎧🔥 #VR #VirtualReality #VentureRealityFund #VCInvesting #AppleVisionPro #XRInvesting #PodcastEpisode
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2
Exploring the Virtual Frontier: A Conversation with Blair Renaud
Blair Renaud has made significant contributions to the virtual reality (VR) landscape, having developed VR games for platforms like Oculus, Samsung, Sony PSVR, and Google. We'll revisit Blair's previous interview seven years ago, where we discussed the impact of Facebook's acquisition of Oculus. Now, in light of recent announcements about Apple's groundbreaking XR dev kit, the Apple Vision Pro, we dive into the topic of developing for various VR headsets and uncover what developers can expect from this highly anticipated release. Prepare to go deep on developer challenges in XR, and visions for the future of gaming. Whether you're a game enthusiast, developer, or simply curious about the cutting-edge world of virtual reality, this episode is pretty ok. Subscribe to our channel and hit the notification bell to catch all the latest episodes in this thrilling gaming series. Don't miss out on the opportunity to explore the immersive worlds crafted by talented developers like Blair Renaud.
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1
Casual Games to NFL Simulators in VR; Mike Doom
Join us for an exclusive interview with Mike Pagano DOOM, the creative genius behind the popular ForeVR gaming series and the mastermind behind NFL Pro Era one of the most popular VR sports games on Quest. In this episode, we delve into the world of XR development and explore the pros and cons of developing for various headsets, including Quest, Sony, and Apple's new Vision Pro. DOOM shares valuable insights and firsthand experiences, shedding light on the groundbreaking potential of Apple's XR headset. We discuss the expectations and desires of seasoned XR developers for Apple's headset, exploring the features, services, and tools they hope to see. With Apple's robust hand tracking capabilities and Eyesight technology, we delve into the possibilities of creating new and immersive experiences with the 🍎🥽 device.
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ABOUT THIS SHOW
Welcome to The VR Report podcast, your gateway to the immersive world of XR (Extended Reality), which encompasses VR, AR, AI, and the metaverse. Join us as we dive deep into these technologies, exploring the latest tech innovations, trends, and the future of immersive experiences. From VR gaming to healthcare, entertainment to education, our expert interviews and discussions cover it all. Step into the XR universe with us and discover the limitless possibilities. Subscribe now for your immersive journey into the future.
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daveraves
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