LBX Collective

PODCAST · business

LBX Collective

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.Join our online community at LBXGalaxy.com! Proudly sponsored by Intercard!

  1. 550

    Sound Off #121 - IP tradeoffs, EVA gets $, Big Buck Hunter lifestyle, and more!

    Sponsored by Intercard!On this week's show we challenge the idea that a famous IP automatically upgrades an attraction and dig into the real costs, approvals, and operational tradeoffs that come with licensing. We also scan the latest location-based entertainment signals across funding, VR, sportstainment, and the growing tension between hype and execution. • IP as an amplifier rather than a fix for weak gameplay • Licensing fees, brand approvals, and hidden operational burdens • Saudi investment pullbacks and ripple effects across entertainment capital • Resort and theme park project risk when funding tightens • Accesso leadership change and the rise of tech-led CEOs • EVA funding, free-roam VR expansion math, and execution risk • Zero Latency partnerships and the shift away from standalone VR venues • Japanese arcade operators testing new markets and heritage branding • Toca Social’s Mexico launch and family-focused positioning • Layered Reality administration and lessons from immersive closures • Sixes social cricket survival rumors and what a buyer would inherit • Servios layoffs and the post-hype reality in consumer VR • Vegas mega sports district proposal and fundraising theater • True Golf Links Center growth and what it signals for sportstainment • Topgolf layoffs, cost cutting, and rethinking the entertainment offer • Projection-mapped rooms and repeatable interaction design • Big Buck Hunter as a lifestyle brand and arcade IP going outbound • Stranger Things arcade distribution and the ROI question • Minecraft partnership saturation and how brands choose placements • AI game center experiments in Japan and the value of indie creation • Sega backlash over AI-written copy and the limits of automationSubscribe and visit LBX Collective for more!

  2. 549

    The LBX Show #76 - Herschend’s Heartspitality, Layered Reality collapse, & more!

    Sponsored by Intercard!On this week's show we share attraction industry headlines from a historic Ferris wheel comeback to the real-world way culture shows up in capital spending at Kennywood. Then we team up with Kevin Williams for Open & Shut to break down the latest location-based entertainment openings, concept risks, and the closures that hint at what’s changing.• Intercard’s 2026 event lineup and where operators can connect • The Phoenix Wheel’s 1893 build, Asbury Park legacy, and full restoration back in Phoenixville, PA• Herschend’s Heartspitality and what it looks like after the Palace Entertainment acquisition • Kennywood upgrades from ride anniversaries to guest-facing refreshes • Host-focused investments like maintenance shop improvements and a renovated employee clubhouse • Open & Shut trend scan across cinema plus amusement, go-karts, bowling, and competitive socializing • Indoor mini golf scaling lessons, square footage trade-offs, and F&B-driven monetization • International expansion notes from Japan, Vietnam, and Mexico concepts • Closures of Elvis Evolution and War of the Worlds and what operational stability really meansSubscribe and visit LBX Collective for more!

  3. 548

    Entertainment Social Arena #18 - Competitive Socializing USA Visit! – Part 3

    Leading investors should note Vegas’s dynamic shift towards immersive and competitive social entertainment, exemplified by the continued evolution of AREA15 and new themed hubs featuring IP-driven experiences like ‘Universal Horror Unleashed’ and ‘John Wick’. The decline of VR/XR experiences highlights a strategic consolidation under ‘The Lab,’ while the expansion of live events and IP-based venues signals a focus on year-round, high-engagement attractions. Additionally, Vegas is becoming a proving ground for global chains like F1 Arcade and Sandbox VR, alongside the rise of movie IP-driven ventures such as Netflix House. These trends underscore a broader industry pivot toward immersive, IP-rich environments that blend entertainment with experiential investments.Subscribe and visit LBX Collective for more!

  4. 547

    Entertainment Social Arena #17 - Competitive Socializing USA Visit! – Part 2

    Investors should note the rapid evolution in social entertainment, with a focus on immersive, mixed-use venues and gamified experiences. UK funds are investing in innovative concepts like Funk Bowling and SingPods, emphasizing AI-powered, interactive systems that drive revenue beyond traditional sports. Vegas’s AREA15 hub exemplifies this shift, hosting flagship IP-driven experiences such as the John Wick immersive attraction, integrating live actors, puzzles, and hospitality. Meanwhile, traditional players like Dave & Buster’s face declining sales amid strategic shifts back to core gaming and new IP rollouts. Overall, the sector is transitioning towards year-round, experience-rich environments fueled by transmedia branding and immersive technology.Subscribe and visit LBX Collective for more!

  5. 546

    Sound Off #120 - Gen Alpha wants phygital, WXO London debrief, Helium, & more!

    Sponsored by Intercard!On this week's show we walk through the realities hitting location-based entertainment right now, from VR arcade business pressure to the pricing and repeat-visit mechanics that decide who survives. We also connect big external shocks like Middle East instability and helium-driven chip constraints to the on-the-ground decisions operators make about tech, IP, staffing, and attraction mix. • why many VR arcades struggle with older formats and single-experience models • experience design over tech hype as the real driver of ROI • Middle East tourism and investment uncertainty affecting leisure development • helium supply constraints leading to semiconductor disruption and higher risk for tech deployments • Deal’s rebrand to ENL and the timing clash with EAG London • leadership changes at Triotech and a new sales hire at Touch Magics • Hasbro-licensed Clue murder mystery as a traveling immersive theater product • teen takeovers, Swatting, and the need for professional safety playbooks • Gen Alpha expectations and the push toward interactive, creative, phygital attractions • competitive socializing saturation and what phase two venues must do to earn repeat visitsSubscribe and visit LBX Collective for more!

  6. 545

    The LBX Show #75 - BW visits Shanghai, Airhop's Makeover, Japan's Evo & more!

    Sponsored by Intercard!On this week's show we’re broadcasting from Shanghai and turning a travel schedule into a ground-level tour of what modern mall-based entertainment looks like in China, from massive active-play parks to a karting add-on that feels like real-life Mario Kart. We also track the week’s biggest location-based entertainment trends, arcade game news, and the simple reasons FEC promotions keep failing. • Intercard’s 2026 event stops and why timing trade shows matters • touring Cheer Amusement’s Nanjing manufacturing operation • testing Arrowy’s high-speed karting gamification overlay • Shanghai’s BigX and the sports-first adventure park model • Partyday’s attraction density, navigation, original IP, and on-site F&B strategy • China mall arcade realities including cranes, gashapon, and goldfish machines • the latest openings and closures including rebrands, VR adventures, IP cafes, and mixed-use venue lessons • Arcade Corner highlights from Evo Japan plus EXA Arcadia fighting game announcements • Promo Pro Tips on planning, resourcing, and repeating promotionsSubscribe and visit LBX Collective for more!

  7. 544

    Entertainment Social Arena #16 - Competitive Socializing USA Visit! – Part 1

    Those following the sector note a significant surge in competitive socializing investments, highlighted by new facility openings and trade expo activity, signaling a key sector shift. The AEI 2026 showcased innovative products spanning retro cabinets, IP-based amusement, and immersive XR experiences, reflecting a growing convergence of social, hospitality, and entertainment trends. The sector's emphasis on gamified, social, and nostalgic experiences aligns with evolving consumer preferences, while the expansion of social entertainment chains and integration of AR/MR technologies underscores its growth potential. Despite some disconnect with traditional hospitality expos, the momentum indicates social entertainment is becoming a vital driver of future amusement industry revenues.Subscribe and visit LBX Collective for more!

  8. 543

    Virtual Arena #23 - Train Hard, Fight Easy!

    Our specialist feature on the Immersive technology landscape, we look towards the greater deployment of AR, MR and SR technology. Coming from the simulation and training sector, defining the latest immersive systems, while charting the trends that are shaping the sector. The consumer VR sector seems to be in freefall, but the reality of commercial application of the wider XR landscape is blooming. This however seems not to be receiving similar levels of publicity with the “gravy train” of Meta promotion of VR being derailed. The new vibe is to denigrate all aspects of VR, rather than shine light on the success stories. To redress the balance, we at the Virtual Arena continue to chart the investment and development of XR across the commercial space, without any ambassadorial commitments. And following on from our coverage of the XR Educational space – we now turn to the application in simulation during International Training Technology Exhibition & Conference (ITEC) 2026 – Europe’s largest dedicated event for defence training and simulation technology. Taking place at London’s ExCel conference venue.Subscribe and visit LBX Collective for more!

  9. 542

    Sound Off #119 - Competitive Socializing Saturation, D&B Gambling? & more!

    Sponsored by Intercard!On this week's show we  discuss how competitive socializing is hitting a saturation point, and lay out why single-activity venues need a deeper entertainment mix to earn repeat visits. We also track the fast-moving business and tech signals reshaping location-based entertainment, from legal risk to VR pricing to AR smart glasses partnerships. • phase one competitive socializing saturation and the risk of one-and-done venues • why repeat visitation depends on progression and variety not just food and beverage • three key audiences for competitive socializing and how they behave • corporate and private hire as the stabilizing revenue engine and the outbound sales gap • IAAPA expo expansion pressure and how exhibitors decide where to invest • Dave & Busters legal claim in South Carolina and the skill versus chance debate • Sixes operating under administration and what a buyer would really inherit • Apple C-suite change as a signal for hardware strategy and XR expectations • Meta headset price hikes and what it means for commercial VR operators • Lane7 acquisition of Par 59 and what rebranding could mean • Topgolf’s new CEO doing facility visits and leading through listening • game IP films at CinemaCon and the upside for barcades and arcades • Sandbox VR Webby Award and the role of major IP partners • bowling projection mapping with AI scoring and what Bowl Expo may bring • gamification layers for trampolines climbing and cruise ship entertainment • Snap and Qualcomm partnership plus Atari interactive floor game packs Subscribe and visit LBX Collective for more!

  10. 541

    The LBX Show #74 - Medieval Mini Golf, Zombie Venues, & More!

    Sponsored by Intercard!On this week's show we run through rapid-fire location-based entertainment headlines, from a medieval-themed mini golf launch in Illinois to Pixel Floor landing inside Slick City’s European expansion. Then we shift into openings, closures, and acquisitions with Kevin Williams, including why attraction mix and concept refresh cycles decide who stays competitive.• Parcadia’s medieval mini golf concept, immersive theming, costuming and hidden discovery layers • Strategic operating hours as a margin lever, including adults-only nights and staffing reality • Pixel Games and Slick City partnership, maximizing under-slide space and revenue per square foot • Diversifying beyond a single anchor attraction, lessons from early trampoline park models • Gamification and “stickiness”, why scoring and repeatable challenges pull guests back • Disney Parks Retro Cookbook as nostalgia plus archive storytelling and transmedia brand power • New venue openings, soft opening learnings and brand polish improvements • Competitive socializing growth, gen one concepts and the risk of getting out-innovated • Closures, confusing licensing callouts and the “zombie venue” reality under administration • Lane7 acquisition of PAR 59, what consolidation signals for the UK market Subscribe and visit LBX Collective for more!

  11. 540

    The Stinger Report #1265 - Vegas Amusement Fun – Part 2

    The Amusement Expo International 2026 showcased a vibrant shift towards innovation and branded IPs, with major releases like Disney-themed arcade games, Pokémon pinball, and new VR and interactive attractions highlighting industry growth. The event emphasized social gaming, active entertainment, and clawcade trends, alongside collaborations with prominent brands and exclusive partnerships, such as Dave & Buster’s and Lionsgate. Despite a slight attendance dip due to external factors, the expo underscored resilience in the amusement sector, with increasing investments in FECs and social venues. Industry faces headwinds from geopolitical tensions, rising costs, and global economic uncertainties, signaling potential upheavals ahead.Subscribe and visit LBX Collective for more!

  12. 539

    The Stinger Report #1264 - Vegas Amusement Fun – Part 1

    The US amusement sector’s first major trade event, AEI 2026, highlighted key market trends, including a focus on social entertainment, XR, and immersive technology. While VR remains prevalent, new offerings like portable arena systems and AR glasses are gaining traction, though traditional VR arcades face headwinds, exemplified by the closure of CTRL-V’s remaining venues. Ride simulation innovations, such as LED dome attractions and new motion platforms, signal ongoing growth in immersive rides. Major players like Bandai Namco, SEGA, and UNIS showcased new products and IP-driven experiences, underscoring a shift towards hybrid entertainment models and evolving consumer preferences in the competitive landscape.Subscribe and visit LBX Collective for more!

  13. 538

    Sound Off #118 - Cinetainment differentiators, Poolhouse opening debrief, & more!

    Sponsored by Intercard!On this week's show we look at CinemaCon as a stress test for cinema, then ask whether cinetainment is a real lifeline or just a costly way to copy everyone else. We connect geopolitics, shifting consumer spend, and the rise of interactive entertainment to the hard math of ROI, revenue per square foot, and why some competitive socializing concepts stall out.• cinema’s options beyond traditional box office reliance • what cinetainment means in practice and why differentiation matters • boutique dine-in cinema as a community-led alternative • how geopolitics and travel disruption hit entertainment hospitality • Sony’s gaming revenue signal and what it implies for interactive media • UK cinema pivots toward entertainment hubs and consolidation • EVO’s Dolby partnership as a premium immersion play • Point Blank’s collapse as a warning to iterate or die • Game Face opening as a developer-led test venue model • Chuck E. Cheese planning a UK site and localization risks • boutique bowling design awards as a blueprint for the sector • F1 Arcade expansion and concerns about overbuild and game updates • transmedia and fidgetal tech trends from darts to Universal wands • VR’s three emerging ROI models and the search for “phase four” • licensing and compliance risks for classic arcade content in venues • AI-driven ticketing, analytics, automation, and AI-generated games • Poolhouse London pricing, staffing model, and competitive catchment realitySubscribe and visit LBX Collective for more!

  14. 537

    The LBX Show #73 - Disney makes LBE moves, Point Blank as a warning, & more!

    Sponsored by Intercard!On this week's show we track the week’s biggest moves across location-based entertainment, from Scorbit’s cash-prize arcade tournaments to Disney testing pop-up retail experiences that lean into immersive storytelling. We also unpack openings, closures, and new arcade products that signal where competitive socializing and the arcade business are heading next. • Amusement Expo 2027 call for speakers with priority topics like AI, staffing, cybersecurity, XR, finance, tariffs • Kevin Williams' roundtable on competitive socializing at London Experience Week • Scorbit adding real money arcade tournaments, operator controls, and connected leaderboards • Disney Store Limited-Time pop-ups as a first step toward experiential retail and LBE • Open And Shut updates on new openings, franchise performance questions, and VR venue trends • Cinetainment growth plus the need for clear differentiation and stronger F&B models • Point Blank insolvency as a competitive socializing warning sign around freshness, pricing, and single-activity reliance • Fire Betty’s closing briefly to expand arcade bar elements and increase per-cap potential • Arcade Corner: Stranger Things sightings, Disney Speedstorm details, Ski Hero, Neo Geo AES Plus original-hardware remake Subscribe and visit LBX Collective for more!

  15. 536

    The Stinger Report #1263 - Active Entertainment and Beyond!

    Leading investors should note the surge in “Sportstainment,” exemplified by the ambitious ‘Real David Lloyd's Sports Gardens,’ integrating fitness, sports, and entertainment in large-scale venues supported by digital innovation. The sector is also evolving through immersive exergaming, AI-driven personal training, and transmedia partnerships like TOCA Social’s ‘Angry Birds’ game expansion. Meanwhile, Middle East entertainment shows reveal a shifting landscape amid geopolitical tensions, with regional events facing disruptions and strategic changes. Overall, the focus is on integrated, tech-driven active entertainment experiences and regional market adaptations, highlighting significant opportunities amid ongoing geopolitical and technological shifts.Subscribe and visit LBX Collective for more!

  16. 535

    Sound Off #117 - D&B's New Free Play, 50 Years of Pinball, Expo Mania, & more!

    Sponsored by Intercard!On this week's show we discuss how boutique bowling, immersive IP, and “unlimited” promos all point to the same fight: entertainment venues must raise value per square foot without breaking guest trust. We connect industry history with right-now operator moves to see what scales, what fails, and what the next generation of location-based entertainment demands. • traditional sports bowling economics under landlord and labor pressure • boutique bowling and duckpin as mixed-use revenue design • tariff-driven wholesale increases and the long tail of price shock • Roger Sharpe’s 1976 pinball precedent and why skill matters • early arcade innovation threads that lead to Apple’s origin story • Meow Wolf’s CEO hire and the potential push toward a transmedia strategy • Triotech leadership exit and what surprises signal in the market • active entertainment gamification and why investment is flowing in • IP pop-up retail and competitive socializing brand expansion bets • Dave & Busters “Unlimited Play” offer and why fine print backfires • new arcade releases and the growing pull of Netflix IP • VR market shakeouts, Merlin’s tethered VR refresh, and what works • Fever’s ticketing data advantage and competing with former partners • April expo overload plus what to watch at AWE and beyondSubscribe and visit LBX Collective for more!

  17. 534

    The LBX Show #72 - Feaster Bunny Haunt, Harry Potter pinball, & more!

    Sponsored by Intercard!On this week's show we jump from a Guinness-chasing trampoline park to year-round horror, new theme park tech, and the latest signals from openings and closures across location-based entertainment. We also hit fresh arcade and pinball headlines and then ask you to help us reshape the LBX Show for season five.• a 192-foot indoor trampoline world record attempt and the business case behind it• Universal Horror Unleashed launches Feaster Bunny with a scavenger hunt, merch prizes, and themed food and drinks• Universal’s “show effect system” patent and why seamless outdoor-to-indoor transitions matter for dark rides• competitive socializing concepts stacking multiple games with strong bar and food programs• major pinball openings and what it takes to maintain large collections• VR additions in aquarium and museum environments plus arena VR positioning• gashapon and capsule toy retail spreading as a durable add-on trend• a highly rated arcade listed for sale and what that suggests about operations and pricing• a long-running legacy location closing and what communities lose when it disappears• arcade corner updates on Billy Mitchell legal news, Pickleball Rivals updates, Disney Speedstorm Arcade, Harry Potter pinball marketing, and a Stranger Things arcade teaserSubscribe and visit LBX Collective for more!

  18. 533

    The Stinger Report #1262 - Transmedia Entertainment Dividend!

    Leading investors should note the rapid acceleration in the Location-Based Entertainment (LBE) sector, driven by strategic mergers, acquisitions, and restructuring, notably within GENDA Group and Disney, amid a shift towards transmedia integration. The sector is expanding its IP portfolio through immersive VR experiences, partnerships with Hollywood studios like Sony, and ventures into shared reality and interactive content. Major companies like Chuck E. Cheese and Six Flags are restructuring to adapt to evolving consumer demands, while new entrants leverage innovative tech and hygiene standards. These trends highlight a robust pivot towards immersive, IP-driven, and digitally transformed entertainment experiences, signaling significant growth opportunities in the evolving LBE landscape. Subscribe and visit LBX Collective for more!

  19. 532

    Sound Off #116 - Disney to buy Epic Games rumor, Black Mirror LBE, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we track the biggest moves reshaping location-based entertainment, from interactive LED game floors becoming real anchor attractions to the messy economics forcing operators to rethink what actually drives repeat play. We debate IP-led growth, VR’s latest shakeout, and why better enclosures, better content, and better ops discipline matter more than hype. • illuminated interactive floor systems shifting from add-on to headline attraction • vendor consolidation risks around reliability, content libraries, and enclosures • NEOM pullback and potential ripple effects across Middle East leisure projects • regional show delays and why local events still matter for market support • Dave & Buster’s declines, back-to-basics push, and exclusive game strategy • limits of relying on film and streaming IP without strong gameplay • Disney and Epic Games acquisition rumor, Fortnite, and Unreal Engine leverage • celebrity brand fragility through the PopStroke and Tiger Woods situation • leadership changes at TEG and expansion positioning across global venues • VR closures including Rec Room and Control V as a warning on gen-one stagnation • Sandbox pivot toward immersive adventure content and edutainment-style formats • Netflix out-of-home momentum with the Black Mirror immersive experience • Barbie Dream Fest backlash and the need to police low-quality “experiences” • Cloud Play, QR payments, AI optimization, and dynamic pricing possibilities • portable arena VR and the next push toward standardized XR deployments Subscribe and visit LBX Collective for more!

  20. 531

    The LBX Show #71 - Victorian Social Entertainment, PopStroke issues & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we break down what’s working right now in location-based entertainment, from a coin-op barcade model that avoids the free-play trap to new venue concepts that actually stand out. Then we zoom out with openings, closures, and a practical way to measure marketing performance that goes beyond clicks and even beyond revenue.• coin-op barcade economics that drive repeat play without token friction • why unlimited free-play arcade bar models keep failing • quick hits on award-winning FEC and arcade concepts with strong food and beverage • a Victorian-themed competitive socializing venue built around analog games and booth play • major openings across markets including active entertainment, VR, and darts concepts • notable closures and what they reveal about sustainability and positioning • market capture as the core metric, using drive-time mapping, competitor audits, and zip-code analysis • using Google reviews, on-site visits, and ad libraries to infer competitor demandSubscribe and visit LBX Collective for more!

  21. 530

    Sound Off #115 - Arcade Dynamic Pricing, IP-based Social Entertainment, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we challenge the amusement industry’s reaction to dynamic pricing and map out what it would take to use variable pricing without breaking guest trust. Then we sprint through the biggest LBE and FEC trends right now, from geopolitical shocks and investment moves to VR’s reset and the tech and IP trends seen at Amusement Expo International. • dynamic pricing defined for admissions, sessions, and eventually arcade gameplay • why transparency, signage, and marketing decide whether guests feel cheated • Middle East conflict impacts on entertainment events and tourism forecasts • Saudi Arabia’s esports investment and what it signals for leisure strategy • American Heartland’s collapse as a due diligence warning for mega-projects • Funlab's sale watch and what the prospective buyers may change or cut • Five Iron Golf’s Series E and what it implies about growth pressure • Immersive Gamebox franchising and the need for hospitality-led formats • Angry Birds and the ongoing IP infusion race in competitive socializing • Secret Cinema going permanent and Warner’s Harry Potter experience plans • executive departures and why missing successors create operational risk • Merlin revenue softness plus Minecraft as an IP-led turnaround attempt • Netflix House immersion tech and why interactive tools drive repeat visits • VR and MR market cycles, liquidations, and why commercial VR still holds • new turnkey competitive socializing products and the data-risk question • Pokémon Go data monetization and the public as unintended beta testers • Amusement Expo International takeaways on IP, arcade innovation, VR, and XRSubscribe and visit LBX Collective for more!

  22. 529

    The LBX Show #70 - Laser Tag Day, Minecraft Experiences, Arcade IP, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we track the biggest signals in location-based entertainment right now, from Laser Tag Day and a shuttered QZAR site to Disney’s Bluey activation at Disneyland and an escape room operator expanding into VR and game shows. Then we run the openings and closings with Kevin Williams and finish with Adam Pratt's view of the most promising new products from Amusement Expo.• National Laser Tag Day origins and why Photon still matters • A vacant QZAR location and what venue lifecycles look like • How laser tag gear moves from DIY builds to modern manufacturers • Bluey and Bingo’s first Disney park appearance and what it suggests about IP in physical experiences • Our take on Disney and the next wave of location-based entertainment moves • Bonds Escape Room rebrands into an entertainment center with free-roam VR and a live game show • Open And Shut highlights including immersive exhibitions, traveling Minecraft, mini golf, claw concepts, sim racing, and NHK VR pop-ups • Why refresh cycles, pricing models, and web discoverability can make or break new venues • Arcade Corner top picks from AEI including John Wick, Disney Speedstorm Arcade, Cyberpunk, new racers, and more • Adam’s reminder not to judge trade show prototypes as final productsSubscribe and visit LBX Collective for more!

  23. 528

    The LBX Show #69 - BW, Kevin, & Adam Debrief Amusement Expo 2026

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we debrief Amusement Expo International 2026 from the show floor and zoom out on what it signals for arcades, FECs, and location-based entertainment. We dig into the surge of licensed IP, the hardware innovations that matter for operators, and the Vegas venues that reveal where competitive socializing is headed. • attendance and energy at AEI 2026, plus travel and timing constraints • education programming, networking formats, and what the organizers are testing • transmedia and licensed IP as the dominant show-floor theme • Stern Pokémon pinball as a blueprint for bringing new players in • John Wick shooter cabinet impressions, motion and control trade-offs • Disney's Speedstorm as a potential Mario Kart successor, vertical screen impact, card system debate • Cyberpunk 2077 motorcycle racer, cabinet size, pricing, graphics, and ergonomics • Triotech Typhoon Shockwave changes and the Jumanji XD dark ride license • Alan-1 Atari Recharged cabinets, Pepper’s Ghost depth effect, and tournament-driven retention • DOF Robotics compact flying theater, LED dome implications, pricing, and maintenance math • Area 15 updates, immersive experiences, and what constant iteration looks like • F1 Arcade in Vegas, premium fit and finish, plus the accessibility problem for groups • market pressures on manufacturers and distributors, plus the Player One rebrand momentSubscribe and visit LBX Collective for more!

  24. 527

    Sound Off #114 - Enchanted Parks enters the scene, InnovateX review, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we sanity-check what “immersive” really means when guests have better options next door and investors want proof of repeat visits.• Augmented shuffleboard tables as a modern default for competitive socializing venues• Gulf-region investment pullback risk for US attractions and game studios• Nintendo lawsuit over rolled-back tariffs and what it may trigger• Middle East show postponements and cancellations• Six Flags divestment details and Enchanted Parks USA implications• Viral CEO burger videos as a cautionary marketing signal• Illuminarium’s Vegas retrenchment and the bar for true immersion• Toca Social opening in Texas and the scaling question• Online claw machines and remote monetization models• Bandai Namco and Capcom new cabinet strategy plus Capcom retailtainment• nDreams layoffs and the consumer VR profitability problem• Apple Vision Pro copycat form factors and the missing killer app• Experience Economy Forum takeaways including museum AI avatars and retention fearsSubscribe and visit LBX Collective for more!

  25. 526

    The LBX Show #68 - AEI preview, Dr. Seuss LBE, Pickleball Arcade, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we get you ready for Amusement Expo International with the news that will shape the show floor and the conversations happening in Vegas. Then we dig into what’s opening, what’s closing, and which new arcade releases might actually move the needle for operators. • Amusement Expo schedule plus why this year feels unusually “new” • Universal Horror Unleashed IAAPA meetup at Area 15 with a lights-on walkthrough and full show run • IAAPA Expo Middle East cancelation and the announcement delay• Dr. Seuss and WildBrain expansion as IP licensing moves deeper into location-based entertainment • New venue openings across mini golf, bar-led social entertainment, claw arcades, VR arenas, karting, and sportstainment closures• Brand clarity challenges when venues stack too many attractions into one concept • Ramses exhibition model blending museum walkthrough with seated VR • Six Flags divestment details and open questions about the handover structure • Lease risk lessons from a forced closure after property ownership changes • Why Arena23 and Illuminarium struggled, including weak F&B and mixed positioning • Arcade Corner preview of AEI releases including Zombie Snatcher Outbreak, Pickleball Rivals, Ski Hero, Cyberpunk 2077 Chrome Rush, mystery IP reveals, and Atari Recharged cabinets with Pepper’s Ghost effectsSubscribe and visit LBX Collective for more!

  26. 525

    Sound Off #113 - Cinema's Pivot, Paramount-Warner impacts on IP, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we argue why cocktails outperform sports bars for modern social entertainment and follow the money across trade show turmoil, studio mega-deals, and cinema’s pivot. We map how consolidation, new tech, and fresh attractions change what wins on a Friday night.• cocktails driving higher-margin, faster-turn experiences• regional conflict stalling trade shows and investments• Paramount–Warner merger impacts on licensed IP and LBE• Six Flags divestment and REIT-led operating models• active entertainment shifting to gamified exergaming• cinema attendance declines vs IMAX premium growth• AI smart glasses risks and venue policy needs• social media rewards linking posts to spend• projection-mapped archery and premium shuffleboard• upcoming expo sessions and where to find usSubscribe and visit LBX Collective for more!

  27. 524

    The LBX Show #67 - Vibe Coding, Six Flags divestment, FEC Connect, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we trace how AI-powered “vibe coding” turns ideas into working tools in only a few hours, then zoom out to the big moves shaping arcades, FECs, and branded kid spaces, from clawcade saturation to Sandbox VR’s pop-ups and Six Flags’ sell-offs. We close with precise marketing tactics that convert attention into bookings using conversion tracking, data signals, and mobile ID insights.• Amusement Expo timing, plans for floor interviews and post-show debrief• AAMA’s FEC Connect returns and how operators can apply for access• Vibe coding demo building a travel tracker with auth and database• Why AI lowers build cost and speeds up in-house problem solving• Kennywood’s hiring fair and using signature items to boost recruiting• Clawcade boom, limits of pure crane rooms, and boba-claw hybrids• Mixed-use FEC stacks, European competitive socializing trends• HelloPark’s digital refresh model for repeat under-12 visits• Hershey’s permanent LBE venue, pricing, and party-first repeat drivers• Sandbox VR “secret studio” pop-up and scaling strategy• Six Flags divestment and potential new operators• Regional M&A signals in Glow Golf and trampoline chains• AEI arcade teasers: Cyberpunk Chrome Rush, Resident Evil 2 Arcade testing• ROI playbook: conversion tracking, lookalikes, retargeting, mobile IDsSubscribe and visit LBX Collective for more!

  28. 523

    Sound Off #112 - Rave Bingo, Kiddleton Brand Takeover, XR Trends, & More!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we argue for commercial‑grade re-creations of classic arcade machines while unpacking how tariffs, hardware shortages, and shaky forecasts are reshaping costs, timelines, and expo show floors. From sportstainment pivots and mega‑FEC reinvestments to rave bingo, 3D‑printed redemption prizes, and Genda’s data engine, the through‑line is owning your mix with smarter design and better information.• why rugged retro recreations beat fragile home cabinets• tariff and shipping impacts on pricing, parts, and ETAs• RAM and hard drive shortages constraining PC‑based amusements• park realities at Six Flags versus Tomorrowland renewal in Tokyo• gen‑2 sports simulators balancing coaching and casual play• Cinergy, 810 Billiards, and Scene75 rebalancing F&B and attractions• IP‑driven venues versus Netflix House, and stadiumtainment growth• rave bingo as rotating nightlife anchor for repeat visits• custom merch via 3D printer farms to control supply and brand• XR trends: shorter runs, higher throughput, VR karting tests• brand shifts: Player One to Kiddleton and IAAPA’s MENA move• Genda’s digital transformation: CV heatmaps and ML‑guided ops• actionable takeaways on mix, inclusivity, and instrumentationSubscribe and visit LBX Collective for more!

  29. 522

    The LBX Show #66 - Flying Drone Laser Tag, Scene75 & The Light, & More!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we tour the future of location-based entertainment with London-led immersive design, a drone-chasing “laser tag” teaser, and pragmatic wins that help operators drive real revenue. Fresh arcade releases, big-footprint FEC moves, and a simple local SEO plan round out the show.• Amusement Expo update and LBX Show team on the floor• Little Lion’s arcade arena model and AI-driven NPCs• Drone pursuit combat experience blending theater and laser tag• Why London leads immersive theater and what that means for venues• Phantom Vanguard gameplay, cabinet design and price context• Atari Recharged cabinets using Pepper’s Ghost effect• Pinstripes’ conversion to 810 Billiards and branding lessons• Sandbox VR expansion and edutainment installs in Asia• Scene75’s mega-FEC strategy inside a mall footprint• Cinetainment at The Light with a full attraction mix• Center Parcs’ evolving competitive socializing hub• Local SEO tips and tricks• Website and booking basics that convert trafficSubscribe and visit LBX Collective for more!

  30. 521

    Virtual Arena #22 - Immersive Education

    In this special feature of Virtual Arena we look at the developments in the educational and technology (EduTech) sector, while attending Europe’s largest teaching and training convention, and see the deployment of the latest VR headsets and classroom applications proving the strength of XR in this sector.Subscribe and visit LBX Collective for more!

  31. 520

    Sound Off #111 - Transmedia IP in LBE & Amusement, Tradeshow Wars, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we dig into why big-box esports keeps missing while tournament-led play thrives, then map a whirlwind of IP, tech, and trade show shifts reshaping location-based entertainment. From Disney pivots to Pokémon pinball and LED enclosures, we discuss what actually drives repeat visits and revenue.• tournament-led small-format esports sustaining repeat play versus large-format arenas• Disney leadership changes altering IP deployment • Topgolf leadership move and Dave & Buster’s investors “hold” • IP-based kid venues struggling with repeat visitation and age targeting• shared reality VR growth and the Vegas repeatability trap• LED versus projection in immersive enclosures, kinetic 3D LED trend• sportstainment mega-site blueprint for long dwell and mixed ages• Logan airport arcade proof of uptime • Warhammer flagship LBE, Sega transmedia, Mario and Pokémon momentum• trade show turf war in MENA and vendor consolidation pressureSubscribe and visit LBX Collective for more!

  32. 519

    The LBX Show #65 - Topgolf’s New CEO, Odyssey Manor, Arcade Updates, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we discuss Amusement Expo momentum, immersive F&B bets in Vegas, a major leadership move at Topgolf, and a slate of arcades, kart tracks, and VR arenas opening, evolving, or closing. Adam Pratt shares new games that matter for barcades and FECs, and Chuck DeMonte lays out a practical marketing funnel to turn awareness into foot traffic.• Amusement Expo schedule and why education days matter• Odyssey Manor’s immersive cocktail design and repeat-visit hooks• Dave McKillips to Topgolf and what how a multi-attraction strategy could fix• Dartsee’s skills-first darts mode for progression and retention• VR franchise growth vs footprint, content cadence and claims• Pizza-arcade hybrids competing on value and redemption• Active-play FECs challenging classic all-in-one models• Andretti and K1 Speed’s karting-led event strategies• Japanese-style arcade fit for Torrance demographics• Perfect Pour Pabst Edition for bar venues• Stern’s Pokémon pinball as a cross-generation magnet• Simple marketing funnel: awareness to loyalty with clear metricsVisit LBXCollective.com and sign up to receive the Stinger Report, Entertainment Social Arena, and Virtual Arena newsletters.Subscribe and visit LBX Collective for more!

  33. 518

    Entertainment Social Arena #15 - Social Entertainment's Galloping Growth

    The evolving landscape of social entertainment is significantly reshaping the amusement industry, as evidenced by EAG 2026 in London, where a record number of exhibitors showcased products blending amusement with immersive social experiences. Key trends include the integration of competitive socializing venues with traditional amusement offerings, exemplified by innovations from SEGA Amusement International, GameVolt, and newcomers like Battleup and TRIOTECH. The event highlighted a surge in gamified activities such as mini golf, shuffleboard, shooting galleries, and AR-based games, reflecting a shift towards highly social, shareable experiences. Additionally, the rise of frictionless payment systems and service robots signals technological advancements supporting this trend. The industry’s recognition of social entertainment as a crucial growth area is further emphasized by upcoming US trade discussions, including a keynote on “Social Entertainment: Amusements Competitive Edge” at AEI 2026. This convergence signifies a strategic move for investor focus, as traditional amusement operators increasingly embrace social-driven revenue streams amid a competitive global market.Subscribe and visit LBX Collective for more!

  34. 517

    Sound Off #110 - Leader Shake-Ups, iQIYI Land, Vitruvian VR & More!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we discuss how leadership changes ripple across our industry as CFOs step into CEO roles, raising questions about vision, risk, and long-term brand health. We weigh Disney’s shift, Six Flags’ policy pivots, VR’s LBE momentum, and the transmedia race between Netflix Houses and iQIYI Land.• CFO-to-CEO executive shakeups and brand risk• Disney leadership change, parks strategy, pricing reform• CEC’s CIO transition and operational tech alignment• Moonshot closure and competitive socializing lessons• Rent pressure, relocations, and Kung Fu Saloon• Regional park closures, debt load, and safety fallout• Expansion announcements, branding notes, and logos• LBE VR content trends, mini-games, and motion platforms• Distribution, licensing, and keeping libraries fresh• Funding flows to LBX and investor sentiment• AR and MR feasibility vs marketing claims• Six Flags online arcade and POV recording policy• Cashless operations and guest friction• IP crossovers: Bomberman, Pokémon pinball, Lego tie-ins• Sega’s physical footprint rumors and positioning• Netflix Houses vs iQIYI Land modularity and scale• Investor reports, best practice, and trade show plansSubscribe and visit LBX Collective for more!

  35. 516

    The Stinger Report #1261 - Europe Amusement Race

     The start of 2026 has already delivered significant insights into the amusement and social entertainment markets, with the UK’s EAG 2026 standing out as a key indicator of emerging trends. The event showcased record-breaking exhibitor participation, highlighting innovations in amusement, VR, and gamified social platforms, including motorbike gaming and interactive shuffleboard. Notably, social entertainment sectors like augmented and projection-based experiences gained momentum, driven by companies such as 501 Fun, Game Volt, and Battleup. The show also underscored the importance of venue operations amid ongoing industry consolidation, with major players like Bandai Namco and Raw Thrills unveiling new titles. Meanwhile, music gaming experienced a resurgence, exemplified by Electrocoin’s debut of the ‘Dance Dance Revolution World’ in Europe. The event's evolving landscape reflects a shift toward immersive, social, and technologically advanced attractions, amid increasing international competition and logistical challenges, setting the stage for a pivotal year ahead in the global amusement industry. Subscribe and visit LBX Collective for more!

  36. 515

    The LBX Show #64 - Guest Gab w/Randy White on authenticity & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we track how adult-focused, social, and authentic experiences are reshaping location-based entertainment, with Randy White from White Hutchinson sharing new data on spending, time use, and shifting tastes. Open & Shut with Kevin Williams maps the freshest openings, risky bets, and quiet closures across the U.S., Europe, Japan, and China.• birth decline and the shrinking kids market• educated households changing spending patterns• live events up, community venue time down• social games plus F&B beating attraction-only models• programming and seasonality driving repeat visits• alcohol moderation and the rise of zero-proof• food adventures as a core draw• authenticity over IP skins in guest choice• Taito, Genda, Round1, and Toca Social updates• space efficiency, dwell time, and revenue per square foot• mixed-attraction venues as the competitive edge• what fails fast: empty space and weak F&BSign up for Randy’s Leisure eNewsletter at whitehutchinson.comSign up for our LBX Collective newsletters at lbxcollective.comSubscribe and visit LBX Collective for more!

  37. 514

    The Stinger Report #1260 - Consumer VR Reboot!

    The consumer VR market faces significant headwinds amid major industry shifts, with declining headset sales and strategic retreats from key players. Valve’s unveiling of the ‘Steam Frame’ signals a high-end PC VR resurgence, emphasizing streamed infrastructure and extensive ecosystem support, potentially marking a last-ditch effort for mainstream adoption. Conversely, Meta’s scaled-back investment, staff cuts, and closure of Horizon for Business reflect a reassessment of VR’s commercial viability, shifting focus toward AI and AR smart glasses. Apple’s Vision Pro underwhelmed with disappointing sales and a scaled-down future roadmap, highlighting the challenges of premium headsets in capturing mass interest. Sony and Panasonic have also reduced VR commitments, signaling a broader industry retrenchment. Despite these setbacks, immersive enterprise and location-based XR applications offer a more promising avenue for growth, suggesting that while consumer VR’s mainstream prospects wane, the XR ecosystem’s commercial and enterprise sectors could drive future value for investors. Subscribe and visit LBX Collective for more!

  38. 513

    The Stinger Report #1259 - Entertainment Sector Starts at a Gallop!

    The opening of 2026 signals a turbulent yet dynamic year for the entertainment investment landscape, marked by major M&A activity, strategic restructuring, and technological innovation. Notably, Netflix’s $82.7 billion acquisition of Warner Bros. Discovery is expected to reshape content IP management and theme park strategies, exemplified by Warner’s rebranding efforts and legacy IP implications. Meanwhile, Netflix’s pivot into gaming and transmedia, exemplified by its acquisition of Ready Player Me, highlights a broader industry shift toward immersive, multi-platform experiences. China’s iQIYI launched ‘iQIYI LAND,’ echoing Western trends of integrating IP into immersive theme parks, while Sony’s recent IP acquisitions and venue closures reveal the volatility in the theme park and LBE sectors. The XR landscape remains vibrant, with innovations in mixed reality, headset technology, and neural interface advances showcased at UnitedXR Europe, but market unrest persists amid venue closures and financial challenges. Overall, 2026 promises significant restructuring, strategic M&A, and technological breakthroughs, shaping the future of entertainment investments.Subscribe and visit LBX Collective for more!

  39. 512

    Sound Off #109 - Inflection Point For LBE, Exec Leadership Resets, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we examine the inflection point in location-based entertainment, from Disney’s leadership reset to retail game declines, and why competitive socializing and IP-led experiences are setting the pace. • Disney’s CEO transition and creative leadership realignment• Videogame retail collapse as demand shifts to experiences• Chuck E. Cheese leadership change and experience versus finance background• Topgolf’s sim bay model and UAE flagship signals• Genda’s consolidation into focused umbrellas• Taito’s 55-year milestone amid rising competition• Dave & Buster’s Super Bowl promo via Fever and brand clarity risk• Boxpark’s identity gap and programming mismatch• Dine-in cinema closures versus cinetainment growth• Grand Prix Las Vegas as a transmedia blueprint• Sally dark rides, Zero Latency’s Jumanji, and IP strategy• Retro arcade IP on Apple and industry missed value• Upcoming Amusement Expo and AWE LBE XR sessionsSubscribe and visit LBX Collective for more!

  40. 511

    The LBX Show #63 - Brass Ring Winners, BW rants about IP, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we break down the IAPPA Brass Ring winners, why Hupalupa’s guest-first design stands out, and whether an immersive museum belongs in LBE. We unpack CEC’s CEO shift, BW rants about costly IP skins on proven earners, and scan global openings from VR arenas to clawcades and F1’s mega play in Vegas.• Brass Ring wins for FEC and LBE, with Hupalupa praised and Deutschlandmuseum LBE classification questioned• Hupalupa's layout, videos, and clear attraction mix driving pre-visit intent• CEC leadership change from David McKillips to Scott Drake and expansion goals• Skeptical take on branded clones like Ghostbusters wheel vs Big Bass Wheel• Sandbox VR Italy adding cocktail robots to lift per caps• Twist VR’s market fit in Palm Desert and Zero Latency inclusion• Experience Factory’s karting-plus model and Timemission tie-ins• Grand Prix Plaza as a brand-led entertainment platform• Clawcades scaling with social media and local activations• Dave and Buster’s Dominican Republic launch and mix choices• Resorts layering competitive socializing into captive-audience hubs• Cinema closures versus cinetainment resilience• Wahlap’s china footprint, asi teasers, and the importance of build quality• Alan-1’s pepper’s ghost cabinets and retro-tech comeback• Enter the gungeon support ending and lessons on industrial-grade hardwareSubscribe and visit LBX Collective for more!

  41. 510

    Sound Off #108 - Meta's VR Retreat, Genda's M&A strategy, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we weigh Meta’s VR retreat against the strength of premium, social LBE VR, then follow the money through rebrands, mergers, and a wave of manufacturers turning operator. Along the way we call out hard lessons on platform risk, event-led activations, and how edutainment sustains repeat visits.  • Meta reduces VR spend, LBE VR value remains distinct• Risks of building on consumer headsets and walled gardens• Amazon Go’s closure and pragmatic automation for venues• Merlin’s new branding and strategy signal watching• Manufacturers entering operations for recurring revenue• Genda’s layered acquisitions and market impact• Phantom Peak expansion and season-driven loyalty• Competitive socializing formats and funding momentum• Atari hotel pullback in Vegas, IP applied to scalable formats• Airports adding arcades and the upkeep reality• Virtuix Omni’s Nasdaq listing and LBE implications• Pop-up Toca Social sports bays ahead of the 2026 World Cup• Shuffleboard tech clarification and Shuffly launches• Amusement Expo session on social entertainment’s impact• AWE presence urged for LBE XR operators Subscribe and visit LBX Collective for more!

  42. 509

    The LBX Show #62 - Dollywood Host Tributes, Cornhole Golf TikTok, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we scan the FEC and arcade landscape with fresh openings, smart marketing examples, and cautionary tales that point to what actually drives repeat visits and revenue. From Cornhole Golf’s TikTok playbook to archery dodgeball and Dollywood’s employee storytelling, the lesson is design for people, not just hardware.• KartNation POS Winter Summit details and takeaways • Cornhole Golf’s seasonal TikTok strategy and why it works • Sherwood's Archery dodgeball format and pricing• Dollywood’s poster tributes to their hosts and retention lessons • Swingers growth and the claw lounge wave • VR venue viability and curation realities • Nickelodeon Play Istanbul and the age-to-IP mix challenge • Hologram Zoo’s franchise model and questionable repeatability • Airport free-play arcades and maintenance pressure • Bowling M&A, closures, and brand resets • New arcade releases from LAI and Bandai Namco • Game design balance: fairness, pacing, and polishSubscribe and visit LBX Collective for more!

  43. 508

    Sound Off #107 - Party Booking AI Agents, Disney pivots, Padel LBE, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we look at how AI agents now handle first-contact birthday party and corporate bookings, why you still need skilled closers, and what that means for conversion and margins. We also unpack Disney’s pivot toward original-trilogy Star Wars, leadership moves in FEC chains, the pickleball and padel ceiling, soccer tech venue competition, and a new 360‑motion VR platform built for LBE.• AI agents qualifying party and group sales• why human closers still decide the outcome• filtering tire kickers and surfacing real budgets• Disney’s Star Wars parks shifting back to originals• leadership changes at Family Entertainment Group• techno pickleball hype, naming pitfalls, weak dwell• Crossbar vs Toca Social and membership pivots• the case for wow‑factor XR and 360 motion VR• upcoming Amusement Expo and AWE plansSubscribe and visit LBX Collective for more!

  44. 507

    The LBX Show #61 - Barry Zelickson Guest Gab, LBE vs FEC Debate, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we unpack Area 15’s phase two expansion, then go deep with Fun Across America's Barry Zelickson on how IAAPA Brass Ring FEC/LBE of the Year awards are decided and what sets finalists apart. The back half tackles LBE category confusion, market openings with Kevin Williams, and the ruthless math of pricing and relevance.• Area 15 phase two and three expansions• Why Miniso at Area 15 prompts curation questions• How judges score FECs and LBEs across operations, tech and brand• Hupalupa’s multi-zone design and digital wayfinding• Spy Ninjas HQ’s IP-led differentiation and fruit slicing rage room• Hall You Need’s BitPong and premium social play• Debating LBE categories: wheel, museum, escape rooms• Openings: shuffle, darts, VR, casino mini golf, nightlife hybrids• Naming and SEO pitfalls that hurt discovery• Pricing discipline, time limits and avoiding underchargingSubscribe and visit LBX Collective for more!

  45. 506

    Sound Off #106 - Sporttainment’s Fork In The Road, EAG Trends, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we trace where sportainment actually works for guests, where it slips into sports training, and how competitive socializing reshapes what operators buy and build. From CES signals and Meta’s retrenchment to EAG’s on-the-floor realities, we highlight tech that matters and formats that last.• the split between competitive socializing and active t.24raining• funding rounds in baseball and golf concepts• GameStop closures as a cautionary signal for retail and LBE• why memberships fit training-first facilities• CES takeaways on AI glasses, AR, and VR positioning• Meta pullback, studio closures, and investor sentiment• hygiene and uptime wins with self-cleaning VR hardware• EAG London trends: fewer novelties, stronger ROI focus• DDR’s return and music games’ crowd power• high-fidelity simulators and accessibility design• AR shuffleboard, modern shooting galleries, projection golf• the need for multi-activity mixes to drive dwell and spend• upcoming talks at Amusement Expo and AWESubscribe and visit LBX Collective for more!

  46. 505

    The LBX Show #60 - Clint Novak's new Clawcade, EAG Review, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show, Clint Novak joins us for a Guest Gab in a high-energy tour of the LBE landscape anchored by Planet Novak’s rapid claw-arcade launch, clear payout strategy, and a staff-first service model that turns frustration into wins. We then scan global openings and boutique bowling’s rise with Kevin William, EAG’s standout machines with Adam Pratt, and three concrete ways to build local awareness that lasts with Chuck DeMonte.• FEC Summit preview, sites, and wacky golf theme• Brass Ring Award finalists across FEC and LBE• Planet Novak build timeline, costs, and mall choice• Linked screens, mini-games, and trade-up economics• Staff empowerment to create first-win momentum• Social media that spotlights the team and mascot• Party design, lounge layout, and expansion ideas• Openings and closures across bowling, VR, and FECs• Topgolf’s growth versus stagnation risk• EAG highlights: DDR World, Go Go Ducky, Neo Shuffle• Fewer headsets, more practical simulators and sports• Three steps to build sustained local awarenessSubscribe and visit LBX Collective for more!

  47. 504

    Sound Off #105 - Netflix House Dallas review, 3D printing spare parts, & more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we walk through the biggest shifts in location-based entertainment—from 3D-printed maintenance and executive shakeups to immersive enclosures, data-driven operators, and a field report from Netflix House Dallas with concrete operational takeaways. The throughline: execution beats hype, and learning beats denial.• Using local 3D printing to reduce downtime and cost• Executive management turnover driving sudden strategic reversals• Strong IP venues versus weak reskins and light theming• Immersive enclosures gaining traction over long VR sessions• Platform power as Fever moves from promoter to operator• Repurposing large sites into social-competitive anchors• Retail micro-LBE: crane machines in convenience stores• Disney shifts from 3D to 2D for smoother ops• Netflix House Dallas: layout, pricing, F&B, merch, fixes• Clear rules for throughput, wayfinding, and payment designSubscribe and visit LBX Collective for more!

  48. 503

    The LBX Show #59 - Lego Smart Bricks, Fever dreams big, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show, we trace how Lego’s Smart Play raised the bar for interactivity at home, why Sega’s Neo Shuffle signals their foray into social gaming, and how Fever is evolving from pop-ups to a discovery-and-venue platform. Openings, closures, and rebrands reveal what’s working and what isn’t in 2026.• IAAPA FEC Summit news and Foundation FEC scholarship wacky golf• Neo Shuffle’s entry into gamified shuffleboard• Lego Smart Play’s screen-free interactivity and Sphere activation• Consumer expectations driving LBE upgrades• Fever’s marketplace scale and Fever Hub concept• Openings: Dave & Buster’s SF, Gravity X, Mirra VR• Sandbox VR growth and clustering strategy• Game show format missing food and drink upsell• Retro arcades needing unique selling points• Closures and rebrands: War of the Worlds refresh, Cartoon Network Hotel sale• Market restructuring, M&A, and asset sales• Arcade Corner: David Rosen tribute and EAG lineup• Promo Pro Tips: in-store signage, first-party data, SMSSound Off with Kevin Williams #105 drops Tuesday, January 13. Subscribe and visit LBX Collective for more!

  49. 502

    Sound Off #104 - Is LBE still the right term, 2026 Predictions, and more!

    Sponsored by Intercard!Sponsored by Alan-1!On this week's show we update our lexicon for 2026 and make the case for LBX over LBE, then track the money as consoles stagnate, retail shifts to showroom mode, and IP owners push into physical transmedia experiences. Then we wrap up with Kevin's 2026 predictions in our industry. • LBX as a clearer term than LBE• Transmedia framing for venues and IP• Console softness, PC and handheld migration• Digital over physical game purchases and retro revival• Retail as showrooms and malls as LBX anchors• Round1’s food hall and Spo-cha positioning• Mattel’s experience push and leadership additions• Sphere’s restructuring and new tech leadership• Sony consolidates their Peanuts holdings, Netflix buys Ready Player Me• Attendantless arcades and Scandinavian lessons• Atari Hotel funding skepticism• Sixes bankruptcy and single-attraction risk• Cruise lines as growth channel for amusement and XR• VR to MR shift and story-led XR with AI on the horizonSubscribe and visit LBX Collective for more!

  50. 501

    The Stinger Report #1258 - Orlando Entertainment Extravaganza! - Part 5

    Leading investors should note key industry shifts from IAAPA 2025, reflecting a dynamic amusement landscape heading into 2026. Trends include the rise of two-seater and hybrid attractions, increased licensing collaborations, and a surge in shooting and AI-driven robotics, exemplified by autonomous service robots and innovative escape rooms. Rising costs, driven by RAM shortages and supply chain pressures, threaten margins across hardware and consumer sectors. Social media influence is reshaping marketing and experiential engagement, exemplified by influencer-backed projects like MrBeast’s Beast Land. With industry consolidation and expansion plans, including IAAPA’s move to the West Hall in 2026, these developments signal a transformative period with significant growth opportunities and evolving risk factors.Subscribe and visit LBX Collective for more!

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ABOUT THIS SHOW

The LBX Collective aims to inform and educate, create opportunities to connect with industry peers, and to spur collaboration, discourse, and cross-pollination of ideas in the location-based entertainment and experience industry.Join our online community at LBXGalaxy.com! Proudly sponsored by Intercard!

HOSTED BY

Brandon Willey

CATEGORIES

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