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#006: Commander Keen's Modem episode artwork

EPISODE · May 18, 2013 · 59 MIN

#006: Commander Keen's Modem

from Education Unfiltered · host Daniel Kam

TOPIC: Innovation In this episode, Hernesto and Danny talk about innovation in education and how this doesn’t necessarily spell T-E-C-H-N-O-L-O-G-Y. Innovation is when truly new ideas are tried out in the classroom (although you may often find that you are reinventing the wheel and calling it innovation). Picture of Danny’s Hashtag Experiment Slate Article: How can teacher with a chalkboard and algebra that are 40 to 50 years old? Are smart boards actually smart? Nolan Bushnell (founder of Atari) Interview on Education. Gruber’s Post on Apple v. Google Commander Keen What is a modem? Goggle I/O Google Play for Education Danny could not find any reputable source for the “no chipped ponies” analogy. We should always leave room for creativity, but we also need to help lead them towards the paths of creativity. As noted in A Wrinkle in Time, “Life, with its rules, its obligations, and its freedoms, is like a sonnet: You’re given the form, but you have to write the sonnet yourself. - Mrs. Whatsit” ― Madeleine L’Engle, A Wrinkle in Time” HT: The Incomparable This quote from Nolan Bushnell’s book How to find the Next Steve Jobs? also seems to contradict his thoughts of Apple: Around this time, Steve had started to regard the computer as the equivalent of a bicycle for our minds. “If you look at the fastest animals, human beings aren’t among them,” he said, “unless you give them a bicycle, and then they can win the race.” The city’s architecture fascinated him as well: He saw a simplicity and uniformity of design in the buildings— so many of them seven Stone, Gene; Bushnell, Nolan. Finding the Next Steve Jobs: How to Find, Hire, Keep and Nurture Creative Talent (Kindle Locations 138–141). Net Minds Corporation. Kindle Edition. Jeff Bliss Video Socrative Super Nintendo Entertainment System Donkey Kong Country The three questions of 1996: Do you know how many times I failed at that game? Do you know how many hours I played that game? Do you know how much I invested in that game? The three questions of education: How do we get students to fail and still want to come back and play the game of education? How do we get students to devote countless hours to our classes and look back on them fondly (the same way that I look back at that game) and not as some dreaded chore? How do we get students to invest in the game? Khan Academy Flipped Classroom Digital Aristotle ASCD Article Create ongoing projects Integrate Technology Replace homework with engaging activities Eliminate rules and consequences Involve students in evaluation I later looked up the author and this is his model for education: “Results-only learning is a system that eliminates most methods teachers currently use. It involves embracing the final result of learning rather than focusing on traditional practices, such as homework, worksheets, tests, and grades.”" Barnes, Mark. Role Reversal: Achieving Uncommonly Excellent Results in the Student-Centered Classroom (Kindle Locations 134–136). Association for Supervision & Curriculum Development. Kindle Edition. Link to book Why Managing Sucks and How to Fix It

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#006: Commander Keen's Modem

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