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29th May 2026 | DAOs, open source and AI agents episode artwork

Jun 1, 2026 46 min

29th May 2026 | DAOs, open source and AI agents

from Blockchain Gaming World Hosted by jon jordan

Can Aavegotchi DAO takeover the project, the State of Pixels, and the rise of open source in the agentic era. [00:35] Aavegotchi dev Pixelcraft is one of the OG web3 gaming studios. [05:16] It's looking to hand over control of Aavegotchi to the DAO. [06:28] DAOs haven't been successful for reasons like coordination and authority. [07:25] It's a nice vision, but the reality is Pixelcraft ran out of money. [08:01] By 1st September, the DAO has to have decided what's happening going forward. [09:16] Why “gamey games” are harder to hand over to communities or DAOs. [09:55] State of Pixels. It's sustainable but not growing.11:30 Pixels is now considering adding open-source elements. [12:05] AI significantly changes what community developers can build in blockchain games. [13:50] The emerging pattern is surviving web3 games are moving to APIs, MCPs and agent access. [15:15] Why blockchain and AI fit together culturally and technically. [19:05] Define “game games” versus “non-game games”. [20:49] Why blockchain games should focus less on moment-to-moment fun and more on meta. [23:30] EVE Frontier, MapleStory and Soccerverse as examples of meta-focused web3 games. [25:25] These games have emergent experiences. They don't require constant content updates. [28:30] Don’t put things onchain to create value. Put existing value onchain so it can be realized. [32:40] Community-built Soccerverse fantasy football as a sign of where this goes next. [35:05] The first 10 years of blockchain gaming were about discovering what didn’t work. [35:40] AI plus blockchain will enable things the traditional games industry won’t build. [37:06] Why agents will become native players for blockchain games. [38:20] The future split: Mario-like gameplay games versus agent-filled systemic web3 worlds.

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29th May 2026 | DAOs, open source and AI agents

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