PODCAST · leisure
Blockchain Gaming World
by jon jordan
Everything you need to know about Blockchain Gaming.
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303
17th July 2026 | Pixels goes open source
Pixels goes open source, MapleStory Universe talks Action Modules, and The Sandbox get 12,000 sign-ups for its AI tools. [00:36] The Sandbox is quickly adding AI game creation tools. [02:45] The Sandbox reaches 12,000 sign-ups for its Studio tool. [05:05] YGG launches its first $5,000 Vibecode.game jam with Animoca's Mind AI tools. [07:30] MapleStory Universe changes its builder strategy, adding Action Modules. [11:18] Pixels' open source vision. [12:42] It's initially open-sourcing its frontend. [14:07] Pixels plans to open source its server too.[15:00] There will also be an asset-weighted community voting system for governance.
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302
212 | YGG shuts down YGG Play, pivots to AI gaming data
In episode 212, Jon talks to YGG co-founder Gabby Dizon. [00:48] Casual degen web3 gaming platform YGG Play is shutting down.[02:17] LOL Land launched well but overall revenue peaked in October 2025 at $3 million.[03:40][ Why was the crypto liquidation event on 10th October 2025 significant?[05:00] Why releasing more titles typically doesn't add revenue for crypto games. [06:19] Why this was a decision based on the market, not on the product. [07:35] Gabby's lesson is you can't control where liquidity flows to. [09:59] LOL Land, Waifu Sweeper and the YGG Play platform will run until 31st July.[11:26] As part of this restructuring, YGG has confirmed around 35 redundancies. [13:08] YGG will now focus on providing gaming data to AI companies i.e. world model training data. [14:15] In some way, this is a return of play-to-earn, just not earning in crypto tokens. [16:04] This data is useful, particularly for robotics and in-game agents. [18:33] YGG has already been working on this AI P2E with its AI Alerts system. [19:26] YGG was set up to allow people anywhere in the world can earn from technology. [21:20] YGG isn't shutting down. The founding team remains and it has 4 years of runway. [22:53] This doesn't mean web3 gaming is dead. This is just YGG's particular decision.
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301
3rd July 2026 | MSU's AI Vibe Camp success
MapleStory Universe's Vibe Camp hackathon has closed with over 430 entries. [00:22] MapleStory Universe's Vibe Camp and the rise of web3 game jams in the AI era. [02:10] Why Verse8's AI platform made this hackathon easier to enter - over 430 entries. [02:48] Playing the Vibe Camp games -- many seems high quality. [03:12] MapleStory’s curation dilemma -- openness vs controlling the IP. [04:47] Axie Infinity has run the third playtest for Atia’s Legacy this week.[05:50] Combat was 8x8 bouts, 5 weapons. There was also a paid AXS tournament.[06:49] Axie Terrariums got an update with more ways of boosting your yield. [09:17] Terrariums generated $95,753 during its first week. [12:46] Wemade's founder has sold his 39% stake for around $600 million.[14:25] Why are Chinese-linked investors buying into Wemade?[17:38] What does the sale mean for Wemade’s blockchain strategy?[18:51] Avalon says it will be using Sony's Soneium blockchain (an Ethereum L2).[22:00] The blockchain will be used for ownership and payments but no wallets or gas.[24:40] EVE Online and EVE Frontier's Carbon game framework is now fully open source.[26:50] This is a key part of Fenris' vision for EVE Frontier as an open ecosystem. [27:20] MapleStory Universe vs EVE Frontier: two different blockchain philosophies.
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300
211 | MapleStory moves from monopoly to franchise
Jon Jordan talks to Nexpace COO Keith Kim about MapleStory N's first year, and how AI will power the MapleStory Universe ecosystem in 2026. [01:00] MapleStory N’s first year - $31M revenue, 3.8M accounts, 650K engaged wallets.[02:10] How the profile was different for MapleStory N to traditional MapleStory gamers. [02:57] What we have done well is being agile and altering our strategy, adjusting quickly.[03:25] The pace of updates for MapleStory N is 3-5x faster than for a web2 game. [04:20] The Winter update - new maps, new bosses - has driven really good numbers.[05:06] From Feb 2026, MapleStory N started recouping more token value than it emitted.[05:40] June could be MapleStory N’s highest revenue and biggest NXPC token deflation.[09:45] In web2, players play for fun. In web3, some players spend as much as $100k a day. [11:12] Players really try to make money during the first 3 months of any blockchain game. [13:36] Our goal is to work out how we can add blockchain to make MapleStory more fun. [14:40] It took 6 months to gain confidence in our direction from the reaction of real fans. [16:05] When Keith realized the eye-opening power of AI for games. [17:13] Nexpace has been encouraging the team to build their own games with AI.[18:55] We're trying to consider the scenarios of how AI changes the game industry.[19:17] Initially, we were worried that game IP becomes less important in the AI era.[21:18] You have to let your fans use AI to extend your IP.[21:58] We hope our MapleStory Universe builders make more money than we do.[26:05] Some IP holders want to tightly control their brand. We just want to limit AI slop. [28:20] We need to change our view of what is high-quality content. It's up to the users.[30:04] This is a very exciting time to be a builder, especially with MapleStory. [33:38] Professional developers can also build proper businesses on MapleStory IP.
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299
19th June 2026 | Sky Mavis relaunches Axie land
Axie: Terrariums goes live, Fishing Frenzy and Pudgy Party close down.[00:42] Sky Mavis is rebooting its vision for Axie land NFTs with Terrariums. [01:25] It builds on the complex learnings of the original Axie land game Homeland.[02:14] Homeland was an attempt to combine land-based gameplay and NFT staking. [04:31] It was a surprisingly deep resource-management game but a bad staking system.[07:10] Sky Mavis removed staking in early 2024, and everyone stopped playing Homeland. [08:39] Terrariums is the v1 attempt to rebuild a land NFT staking system using the bAXS token. [10:33] Terrariums will also be the base layer for land gameplay, which will be added over time. [12:48] Ronin idle mobile/browser game Craft World has announced 60,000 MAUs. [16:00] Craft World is a full onchain game but very accessible. [19:53] You can market it to a web2 audience and there's no talk of wallets or gas or tokens. [23:37] In Craft World, you can't buy your way to top status. Time is a key resource too. [25:28] Fishing Frenzy is shutting down. In contrast to Craft World, it was a crypto-first cozy game. [28:05] You can sustain crypto-first games for as long as players think they will get free rewards. [30:22] Pudgy Party is shutting down as Pudgy Penguins focuses on Pudgy World web portal. [33:00] Pudgy Party was good but lacked the marketing support required for a social game. [34:35] Pudgy World is cheaper and easier to operate and market as a platform.
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298
12th June 2026 | The Sandbox goes AI
The Sandbox announces its AI creation and distribution platform The Sandbox Studio.[02:05] The Sandbox announces The Sandbox Studio, its AI-powered creator tools. [03:00] Roblox as the obvious benchmark for AI-powered UGC in games[04:20] Did The Sandbox waste time in H2 2025 on Corners, its memecoin experiment?[06:40] What The Sandbox Studio actually is, and why it is still only in alpha[07:25] Why Sandbox’s old creator tools were already good, but never solved distribution[08:35] Roblox vs Sandbox: the importance of instant publishing and social concurrency[10:10] AI harnesses vs AI models[11:47] Will such specialist frameworks matter once foundation models get much better?[13:10] The big strategic question: do creators need The Sandbox Studio if AI can make games directly?[14:00] Sandbox’s plan to help creators publish to web, Telegram, Steam and app stores[15:30] Roblox’s massive advantage: creators publish inside an existing audience[16:40] Why The Sandbox’s lack of player concurrency remains its core problem[18:10] The missed opportunity of The Sandbox land as a connected world/map[20:15] Jon's launched his own AI game - Soccerverse Showdown[21:10] How the World Cup leaderboard idea evolved from a Soccerverse internal concept[22:35] Comparing Soccerverse Showdown with a more traditional fantasy-football game[24:48] How player influence in Soccerverse generates World Cup points[25:59] Why ROI may be more interesting than total points on the leaderboard[27:15] Claude Fable “did two weeks of work in three hours”[28:45] The feeling of publishing a first game after 25 years covering games[30:00] Nexpace as a strong example of blockchain and AI execution[30:45] MapleStory Universe revenue, Avalanche chain and ecosystem strategy[31:20] Verse8, Vibe Camp and AI-generated MapleStory experiences[32:05] First AI-built MapleStory-based games are now live on Verse8
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5th June 2026 | MapleStory's $60,000 vibe coding event
Nexpace announced a $60,000 Vibe Camp for MapleStory UGC using Verse8 AI tools. [00:32] MapleStory Universe, Verse8 and the $60,000 AI UGC VibeCamp[04:00] Why MapleStory Universe is one of web3 gaming’s serious IP plays[05:03] How Verse8 lets users vibe-code games[06:10] Why AI-generated games work better with existing emotional IP[07:40] Nexpace’s ambition for third-party creators to out-earn the core team[08:40] EVE Frontier did a similar hackathon in March[09:45] It's like there's a new UA funnel: attracting builders, not just players[11:45] Soccerverse and World Cup experiments[12:38] The Grand Tournament: community-built fantasy football on Soccerverse[14:59] Buying player influence to boost your fantasy team[16:15] Jon’s Soccerverse Summer Showdown concept[17:24] How World Cup scoring maps to Soccerverse player influence[19:35] Using ROI scoring to stop whales simply buying victory[22:48] Why AI coding changes what game communities can build[24:46] FIFA Rivals hits 2.5 million downloads[31:22] Saga exits blockchain and pivots fully into AI agents[32:05] Why Saga came too late to blockchain gaming[36:43] Pixels cuts headcount and refocuses[41:37] Why Luke Barwikowski’s stubbornness still matters
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296
29th May 2026 | DAOs, open source and AI agents
Can Aavegotchi DAO takeover the project, the State of Pixels, and the rise of open source in the agentic era. [00:35] Aavegotchi dev Pixelcraft is one of the OG web3 gaming studios.[05:16] It's looking to hand over control of Aavegotchi to the DAO.[06:28] DAOs haven't been successful for reasons like coordination and authority.[07:25] It's a nice vision, but the reality is Pixelcraft ran out of money. [08:01] By 1st September, the DAO has to have decided what's happening going forward. [09:16] Why “gamey games” are harder to hand over to communities or DAOs.[09:55] State of Pixels. It's sustainable but not growing.11:30 Pixels is now considering adding open-source elements. [12:05] AI significantly changes what community developers can build in blockchain games.[13:50] The emerging pattern is surviving web3 games are moving to APIs, MCPs and agent access.[15:15] Why blockchain and AI fit together culturally and technically.[19:05] Define “game games” versus “non-game games”.[20:49] Why blockchain games should focus less on moment-to-moment fun and more on meta. [23:30] EVE Frontier, MapleStory and Soccerverse as examples of meta-focused web3 games. [25:25] These games have emergent experiences. They don't require constant content updates. [28:30] Don’t put things onchain to create value. Put existing value onchain so it can be realized.[32:40] Community-built Soccerverse fantasy football as a sign of where this goes next.[35:05] The first 10 years of blockchain gaming were about discovering what didn’t work.[35:40] AI plus blockchain will enable things the traditional games industry won’t build.[37:06] Why agents will become native players for blockchain games. [38:20] The future split: Mario-like gameplay games versus agent-filled systemic web3 worlds.
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295
22 May 2026 | Weekly news roundup
The big beasts arise as we talk EVE Frontier, MapleStory Universe and how Wemade's approach bests Ubisoft. [00:34] Jon attended EVE Fanfest 2026 in Iceland. What are his takeaways?[02:40] Why EVE Fanfest works beyond being just an event for players.[05:05] EVE Frontier is EVE Online if made from scratch now.[06:46] In Cycle 6 (out 25th June), EVE Frontier finally becomes more of an actual survival game.[09:28] Modular shipbuilding replaces fixed ships.[10:40] EVE Frontier is a game that rewards players who improve their manual gameplay skills. [11:55] “This is a game that makes EVE Online feel cuddly.”[13:58] Does EVE Frontier need non-EVE players?[15:30] The fundamental approach is blockchain as a unified API.[16:38] Why some CCP/Fenris developers want to work on EVE Frontier, not EVE Online. [17:38] How EVE Frontier is using AI for coding and prototyping.[19:10] Nexon is talking about MapleStory Universe, MSU 2.0 and VIBE IP.[22:11] MapleStory Universe did $31 million in revenue in year 1. [23:22] The real KPI for MSU 2.0 is the revenue third-party devs make. [25:55] Average EVE Fanfest attendee had played 7,900 hours of EVE Online. [30:50] Legend of Ymir has released the ability to mint and trade character NFTs.[32:00] Legend of Ymir NFT character trading was $77,000 on day 1. [34:40] Ubisoft is shutting down Champions Tactics’ web3 features on 27th May. [36:00] Ubisoft’s blockchain problems are a minor part of much wider issues for the company. [39:00] Champions Tactics was beautifully made, but too narrow in its addressable audience. [42:29] Wemade is iteratively learning. Ubisoft is scattergun, lacking learning loops. [44:30] The post-crash shape of blockchain gaming is now becoming apparent.
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210 | How Verse8 's AI smarts empower noobs and pros
Jon Jordan talks to Verse8 CEO Kevin Lee about the challenges and opportunities for the AI game-making platform. [01:09] Kevin Lee’s background at Planetarium doing web3 investing and private equity.[02:56] Verse8 started as a WebGL engine project inside Planetarium.[03:31] We first realized the potential of AI technology for game-making in 2024. [04:44] By 2025, it was clear that LLMs could generate very high-quality and complex. [06:15] Verse8 can do hypercasual games, add crypto and other monetization. [08:15] Verse8 has 200,000 DAUs and 3.5 million MAUs.[10:40] We didn't design this as a web3 project but there's potential for degen experiments.[12:52] Verse8 could be “YouTube for games” because everyone can now make games. [14:20] Verse8's $5 million seed round and why Korean strategic investors backed it. [15:28] Investors also have agreements for use of their legacy IPs within Verse8. [17:44] In particular, there will be an integration with MapleStory Universe. [18:54] There are some technical limitations. You can't make open-world MMORPGs.[20:44] Verse8’s moat is its high performance WebGL game engine. [22:50] Everyone ger $10 of free tokens but then users have to pay for additional usage. [26:10] We're competing with Roblox, Steam, Epic and even YouTube for screen time.[31:19] Over the next six months we need to prove creators can generate real revenue.
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8 May 2026 | Weekly news roundup
The big news this week is CCP Games' MBO, rebranded as Fenris Creations and backed by Google DeepMind. [00:32] Fenris Creations (ex-CCP Games) has gained independence from Pearl Abyss for $120 million.[02:26] Pearl Abyss originally bought the company for $225 million in 2018. [03:26] Why CCP and Pearl Abyss were an awkward fit, culturally and corporately. [04:35] Pearl Abyss now has very successful games such as Crimson Desert so doesn't need CCP. [05:28] Fenris still owes Pearl Abyss $50 million for a loan. [06:52] CCP/Fenris has been loss-making for many years. [07:07] $60 million of EVE Frontier tokens have now been sold to investors. [07:47] The original unanswered questions around the deal - debt, operational capital etc. [10:28] Google DeepMind now has a minority stake in Fenris Creations. [11:30] Why DeepMind is interested in EVE Online as a learning environment for AI models and agents.[12:50] Long-term memory for agents is of particular interest. [13:50] Why DeepMind is a major credibility boost for the newly independent company. [14:48] DeepMind potentially reframes EVE Frontier’s significance as a blockchain game. [17:00] FIFA Rivals has launched its World Cup Legacy mode.[20:10] The Legacy mode allows people to play through the past 4 world cups and collect players. [23:30] Legacy players allows Mythical to better control the supply of rare NFTs. [24:35] Animoca Minds has launched a $10 million developer program.[30:49] Animoca has extended the exclusivity period for its reverse Nasdaq listing process.
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1 May 2026 | Weekly news roundup
Reaper Actual raises capital, tracking FIFA Rivals NFT sales, and whatever happened to Wildcard's Thousands?[00:25] FIFA Rivals NFTs have finally migrated to the Pulse market. [02:55] Pulse uses USDC stablecoin for all NFT trading, even for in-app trading. [8:11] FIFA Rivals is fairly simple; 90 second mini-games and build your team.[10:12] Even powerful players are not too expensive: Guimaraes for $74, Haaland for $40. [13:40] Playful is shutting down its Thousands platform.[14:21] Unclear what might remain of Wildcard as a game, but the IP is continuing it seems. [16:18] Wildcard’s very weak Steam Early Access performance - less than 150 concurrent peak. [18:38] How the timing of the WC token launched on Arbitrum played into this decision. [19:37] Was web3 forced onto Wildcard by its crypto investors?[21:46] Reaper Actual raises more funding ahead of its Steam Early Access in mid-May. [24:26] Explaining the separate web2 and web3 versions of Reaper Actual.[26:49] Steam is a big problem for blockchain-adjacent games.[27:59] Reaper Actual’s blockchain-light messaging.[30:28] Choosing the “hill to die on” when it comes to web3 game design.
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ABOUT THIS SHOW
Everything you need to know about Blockchain Gaming.
HOSTED BY
jon jordan
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