#3. From Childhood Consoles to Narrative Design episode artwork

EPISODE · Jan 22, 2026 · 59 MIN

#3. From Childhood Consoles to Narrative Design

from Allcorrect Gamedev Show · host Evgeny and Allcorrect

In Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing.Timecodes:00:00:19 – First Memories of Video Games​00:04:26 – Path into Game Industry​00:11:20 – Film Criticism Experience and Screenwriting Start​00:16:15 – Differences: Movie Scripts vs Game Writing ​00:18:07 – Aligning Narrative with Game Mechanics ​00:22:26 – Creating Memorable Characters ​00:26:31 – Adapting Plots to Genres ​00:29:10 – Cultural Differences and Localization Challenges00:33:13 – Tools and Daily Workflow 00:37:03 – Nonlinear Storytelling and Branching Narratives00:47:58 – Inspiration Sources and Overcoming Writer’s Block00:49:08 – Advice for Aspiring Writers and Favorite Influences​00:52:59 – Recent Game Impressions00:56:14 – Industry Future and Hopes for Project 007 Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design”.Want to be a guest?Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com

Episode metadata supplied by the publisher feed · Published Jan 22, 2026

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#3. From Childhood Consoles to Narrative Design

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