PODCAST · business
Allcorrect Gamedev Show
by Allcorrect
🎙️ The Allcorrect Gamedev Show: A podcast about how to build amazing games, thriving studios, and in-demand careers in the gaming industry.Hi! We’re Evgeny Putilin and Anastasiia Lebedeva from Allcorrect, and we’re on a mission to figure out how great games (and the studios behind them) get made by talking to the people who make them.Evgeny’s done everything, from working on a car factory floor to leading international sales at a plywood empire. Now he’s our Art Director, and since 2022, he’s been trying to make sense of this wild, wonderful industry we call gamedev.Anastasiia is an Account Manager at Allcorrect. She once worked in a luxury Swiss hotel (wasn’t a fan), famously didn’t give Henry Cavill a light (true story), and will 100% pitch you some art if you pause for a second too long.🎧 Every episode, we chat with game studio founders, producers, designers, artists, and composers to uncover what it takes to create incredible games and make money.🚀 Want to be a guest? We’re al
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#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 2)
In Part 2 of this episode, Nikola Nikita Jeremić dives into his career journey, shares how he broke into AAA projects like Destiny 2 and Cyberpunk 2077, and gives honest advice on networking and building a career in gamedev.We also discuss how composers collaborate with studios, what happens when projects fail, and what the future of the gaming industry might look like.Timecodes:00:00:06 - Dream projects and games he would love to score00:00:56 - Breakthrough into AAA: Halo connection, Bungie, and Destiny 200:05:35 - The Witcher remix competition and getting a track into Cyberpunk 207700:08:42 - More dream franchises and favorite game worlds00:12:10 - Networking challenges and career advice for game developers00:19:19 - Working with studios: pipeline and music production stages00:21:17 - Music pitch process and defining a game’s sound00:23:41 - Failures, dropped projects, and industry realities00:25:27 - Rejections, outreach, and finding long-term clients00:27:00 - Timing, competition, and missed opportunities00:30:42 - Future of the gaming industryText version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/Want to be a guest?Join our next podcast episode: https://allcorrectgames.com/podcast/If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 1)
In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić shares how he got into game audio, explains how interactive music systems actually work, and breaks down the key differences between composing for games and films.You’ll also hear how storytelling shapes music, why classical composers still influence modern soundtracks, and what role AI plays in music production today.Timecodes:00:00:56 - Icebreaker and cultural discussion (burek debate)00:05:09 - Childhood, teenage years, and discovering music00:08:33 - Video games and early musical influences00:12:02 - Self-taught journey and becoming a composer00:14:21 - Creative process: how game music is made00:20:08 - Game music vs film music: key differences00:25:09 - Adaptive and interactive music systems in games00:29:44 - Music as storytelling and influence of classical composers00:37:39 - AI in music: opportunities, limits, and risksText version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/Want to be a guest?Join our next podcast episode: https://allcorrectgames.com/podcast/If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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#3. From Childhood Consoles to Narrative Design
In Episode 3 of The Allcorrect Gamedev Show, Barry Keating shares his non-linear journey into game writing, along with hard-earned lessons about collaboration, flexibility, and surviving in an industry that’s constantly changing.Timecodes:00:00:19 – First Memories of Video Games00:04:26 – Path into Game Industry00:11:20 – Film Criticism Experience and Screenwriting Start00:16:15 – Differences: Movie Scripts vs Game Writing 00:18:07 – Aligning Narrative with Game Mechanics 00:22:26 – Creating Memorable Characters 00:26:31 – Adapting Plots to Genres 00:29:10 – Cultural Differences and Localization Challenges00:33:13 – Tools and Daily Workflow 00:37:03 – Nonlinear Storytelling and Branching Narratives00:47:58 – Inspiration Sources and Overcoming Writer’s Block00:49:08 – Advice for Aspiring Writers and Favorite Influences00:52:59 – Recent Game Impressions00:56:14 – Industry Future and Hopes for Project 007 Text version of this podcast episode: “#3. From Childhood Consoles to Narrative Design”.Want to be a guest?Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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#2. Outsourcing Without the Stigma, AI Flooding, and Roblox Rising
In this episode of The Allcorrect Gamedev Show, we chat with Brooke Van Dusen, founder of CDR External Development and author of Pixel Procurement. Brooke shares how his path from a Nintendo-filled childhood to Twitch’s golden days shaped his career, why he built CDR as a “full-stack outsourcing department” for studios, and how outsourcing still struggles with stigma in gamedev. We dive into his unforgettable story of bringing Snoop Dogg to a battle royale launch, his advice for young outsourcing studios and newcomers to the industry, and his vision of how AI, Roblox, and new business models will reshape games in the next decade.Timecodes:00:01:00 – First Memories of Video Games00:04:07 – Entering Games Through Twitch00:05:56 – The “Golden Days” of Twitch00:07:01 – Founding CDR External Development00:09:55 – The “Uber of Outsourcing” (But Not Quite)00:11:17 – How CDR Differs From Competitors00:14:20 – The Critical Role of Networking00:17:14 – The Outsourcing Stigma00:21:02 – The Problem With Aggressive Sales00:25:21 – Evaluating Studio Credibility00:28:23 – Why Portfolios Beat Demos00:31:15 – Advice for Young Outsourcing Studios00:35:08 – The Risk of AI Content Floods00:38:25 – The Snoop Dogg Story00:48:10 – The Future of the Games IndustryText version of this podcast episode: “Outsourcing Without the Stigma”.Want to be a guest?Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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#1. Rafting Ice Sculptures: Jon Hare's Journey Through the World of Games
🎙 In this episode, we sit down with the legendary Jon Hare — co-founder of Sensible Software, mastermind behind Sensible Soccer, and creative force behind Sociable Soccer. From the early days of pixel-by-pixel graphics on the ZX81 to navigating the shifting tides of game investment and outsourcing, Jon reflects on nearly four decades in the industry with sharp wit and unfiltered honesty. He talks football (both virtual and real), dream games that never saw the light of day, the overlooked power of 2D art, and why the games industry desperately needs more curation and fewer NFTs. A must-listen for anyone who ever played Cannon Fodder or wondered how to survive — and thrive — in gamedev for 40 years.📺 True retro fans, heads up: in the video version only, there’s a hidden bonus that’ll let you install a classic game. And if you stick around to the very end, there’s a surprise waiting for you.Timecodes:03:00 – Pong at a School Fair: The First Game He Played05:00 – Favorite Platform: Why Amiga Was Revolutionary07:00 – From Music to Pixel Art: Entering the Industry10:00 – Pixel-by-Pixel Art and the Enduring Value of 2D13:00 – Demoscene Legacy: How His Font Got Famous16:00 – Pirate Radio: Broadcasting Games in Poland18:00 – Football Roots and Inspiration for Sensible Soccer22:00 – The Magic of Sensible Soccer’s Instant Success26:00 – Dream Projects That Never Got Released29:00 – Running a Lean Studio and Smart Outsourcing32:00 – NFT Crash and the Chain Reaction of Broken Funding34:00 – AI in Game Dev: Threat or Tool?41:00 – A Dream Game About Politics, Religion, and Real Power48:00 – Industry Future: We Need Curators, Not ChaosText version of this podcast episode: “Podcast #1. Jon Hare’s Journey Through the World of Games”.Want to be a guest?Join our next podcast episode! If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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Pilot
Hey there, welcome to the pilot of the Allcorrect Gamedev Show! Our hosts, Anastasia and Evgeniy, are excited to chat with you about our show. So please sit back, relax, and let's get started! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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ABOUT THIS SHOW
🎙️ The Allcorrect Gamedev Show: A podcast about how to build amazing games, thriving studios, and in-demand careers in the gaming industry.Hi! We’re Evgeny Putilin and Anastasiia Lebedeva from Allcorrect, and we’re on a mission to figure out how great games (and the studios behind them) get made by talking to the people who make them.Evgeny’s done everything, from working on a car factory floor to leading international sales at a plywood empire. Now he’s our Art Director, and since 2022, he’s been trying to make sense of this wild, wonderful industry we call gamedev.Anastasiia is an Account Manager at Allcorrect. She once worked in a luxury Swiss hotel (wasn’t a fan), famously didn’t give Henry Cavill a light (true story), and will 100% pitch you some art if you pause for a second too long.🎧 Every episode, we chat with game studio founders, producers, designers, artists, and composers to uncover what it takes to create incredible games and make money.🚀 Want to be a guest? We’re al
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