EPISODE · Apr 24, 2026 · 49 MIN
#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 1)
from Allcorrect Gamedev Show · host Evgeny and Allcorrect
In this episode of The Allcorrect Gamedev Show, Nikola Nikita Jeremić shares how he got into game audio, explains how interactive music systems actually work, and breaks down the key differences between composing for games and films.You’ll also hear how storytelling shapes music, why classical composers still influence modern soundtracks, and what role AI plays in music production today.Timecodes:00:00:56 - Icebreaker and cultural discussion (burek debate)00:05:09 - Childhood, teenage years, and discovering music00:08:33 - Video games and early musical influences00:12:02 - Self-taught journey and becoming a composer00:14:21 - Creative process: how game music is made00:20:08 - Game music vs film music: key differences00:25:09 - Adaptive and interactive music systems in games00:29:44 - Music as storytelling and influence of classical composers00:37:39 - AI in music: opportunities, limits, and risksText version of this podcast episode: https://allcorrectgames.com/podcast/podcast-4-inside-game-audio-with-nikola-jeremic/Want to be a guest?Join our next podcast episode: https://allcorrectgames.com/podcast/If you are a game studio founder, producer, designer, artist, or composer and know what it takes to create incredible games and make money, we’d love to chat with you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit allcorrect.substack.com
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#4. Inside Game Audio: How Nikola Nikita Jeremić Builds Interactive Music Systems (Part 1)
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