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5 | Our Deeply Flawed Design Process episode artwork

Mar 30, 2015 53 min

5 | Our Deeply Flawed Design Process

from The Mildly Alarming Podcast Hosted by Johannes Stauffer

Warning: The content in this episode is a bit less family friendly than in past episodes and - while most of the questionable language is censored with delightful chicken noises - you may want to take a pass on the second segment if that's not your speed. This week we talk about the Karate Kid for two and half minutes before we even begin to touch on any real content. Eventually, we move on to a gripping discussion of our game design process, a conversation we hope will help other fledgling designers to fine tune their own processes, and veterans of the industry to experience measureless mirth at our many and varied mistakes. The second section allows a brief and potentially horrifying glimpse into our broken, addled minds as we turn on the mics during a discussion of sex scenes in sci-fi/fantasy books. It's classy, professional content. Intro Gag: Comin' to ya' live from the bridge of the Starship Enterprise, I'm Tom, and with me as always is some sort of green space lady, and this is the Mildly Alarming Podcast. Episode 32: Uhhhhhhhh... F**K. Segment 1: Our Deeply Flawed Design Process A note from Johannes: I realized this morning as I was listening through the show to make sure it uploaded properly that, in the second half, Tom references multiplying negative numbers, not adding them, and that in the correct context my response makes no sense at all. I will leave my silly mistake in the show for three reasons: So you, the listener, can feel superior to me in your knowledge of math(s). As further proof that I don't listen when Tom speaks. Because, at this point, it would just be more work to edit it out, and I am nothing if not apathetic. -Johannes Episode Sponsor: The Wayne Krothmann Institute of Technology Segment 2: Sex Scenes in SciFi/Fantasy Outro Gag: Peanut allergy warning The Mildly Alarming Podcast is also available on Stitcher. Click here to listen on Stitcher and, if you enjoy the show, take a second to leave a rating/review. The music under the Krothmann Institute advert is "Happiness", courtesy of www.bensound.com.

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**Warning:** The content in this episode is a bit less family friendly than in past episodes and - while most of the questionable language is censored with delightful chicken noises - you may want to take a pass on the second segment if that's not your speed. This week we talk about the Karate Kid for two and half minutes before we even *begin* to touch on any real content. Eventually, we move on to a gripping discussion of our game design process, a conversation we hope will help other fledgling designers to fine tune their own processes, and veterans of the industry to experience measureless mirth at our many and varied mistakes. The second section allows a brief and potentially horrifying glimpse into our broken, addled minds as we turn on the mics during a discussion of sex scenes in sci-fi/fantasy books. It's classy, professional content.

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5 | Our Deeply Flawed Design Process

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