52 - Video Games and the Psyche: Agency, Anxiety, and Upbuilding episode artwork

EPISODE · Sep 11, 2026 · 31 MIN

52 - Video Games and the Psyche: Agency, Anxiety, and Upbuilding

from Mythic Mind Games · host Andrew Snyder

Video games are not only amusement. They are structured existential experiences: forks that press agency, anxiety, identity, desire, and failure on a real self, whether the world on screen is "primary" or secondary.In this Mythic Mind Games season opener for Exploring the Psyche, Dr. Andrew Snyder (professor of philosophy and theology) makes the case for approaching games with seriousness and discernment. Drawing on Tolkien's fairy-stories (escape, consolation, recovery), C.S. Lewis and Kierkegaard on living other lives through story, and Kierkegaard's vertigo of freedom, he asks what play does to attention and desire: if games can deform the self, they can also upbuild it when wisdom is what we seek in the marketplace.Topics include choice practiced vs choice observed, embodied attention, character archetypes as self-revelation, noble goals vs grind, failure and grit (including Clair Obscur), and why "sticky" decisions make play feel moral. A first season conversation on grief in video games is teased.Join us for our season of "Exploring the Psyche" at https://mythicmindfellowship.comYouTube Link: https://youtu.be/-BS688rdNW8

Episode metadata supplied by the publisher feed · Published Sep 11, 2026

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52 - Video Games and the Psyche: Agency, Anxiety, and Upbuilding

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