66. How To Spot An Addictive Video Game. episode artwork

EPISODE · May 11, 2021 · 56 MIN

66. How To Spot An Addictive Video Game.

from Gospel Tech with Nathan Sutherland · host Purposely

Addictive video game design isn’t some kind of voodoo magic. It’s a science. We can look at a game and very quickly assess whether it is designed to be unhealthy—whether the game is more than just a great story or engaging gameplay, but in fact is programmed to extract time and money from those who play it.This episode is a practical approach to understanding the health of our gaming choices and habits.RESOURCES:  Resource for making a family tech framework Verse for today: “‘All things are lawful,’ but not all things are helpful. ‘All things are lawful,’ but not all things build up.” (1 Corinthians 10:23) Gospel Tech Episode 63: Can Video Games Be Addictive Example of a game with fast feedback: Candy Crush. Great overview of the four types of rewards used in unhealthy game design: Ben Lewis-Evans, UX Researcher, Epic Games (Fortnite), Psychology PhD. Call of Duty Prestige Ranks Marshmello's Fortnite Concert Clash of Clans, a game who has benefited greatly from microtransactions In 2018 both Belgium and the Netherlands banned Loot Crates

Addictive video game design isn’t some kind of voodoo magic. It’s a science. We can look at a game and very quickly assess whether it is designed to be unhealthy—whether the game is more than just a great story or engaging gameplay, but in fact is programmed to extract time and money from those who play it.This episode is a practical approach to understanding the health of our gaming choices and habits.RESOURCES:  Resource for making a family tech framework Verse for today: “‘All things are lawful,’ but not all things are helpful. ‘All things are lawful,’ but not all things build up.” (1 Corinthians 10:23) Gospel Tech Episode 63: Can Video Games Be Addictive Example of a game with fast feedback: Candy Crush. Great overview of the four types of rewards used in unhealthy game design: Ben Lewis-Evans, UX Researcher, Epic Games (Fortnite), Psychology PhD. Call of Duty Prestige Ranks Marshmello's Fortnite Concert Clash of Clans, a game who has benefited greatly from microtransactions In 2018 both Belgium and the Netherlands banned Loot Crates

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66. How To Spot An Addictive Video Game.

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This episode was published on May 11, 2021.

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Addictive video game design isn’t some kind of voodoo magic. It’s a science. We can look at a game and very quickly assess whether it is designed to be unhealthy—whether the game is more than just a great story or engaging gameplay, but in fact is...

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