66. How To Spot An Addictive Video Game. episode artwork

EPISODE · May 11, 2021 · 56 MIN

66. How To Spot An Addictive Video Game.

from Gospel Tech with Nathan Sutherland · host Purposely

Addictive video game design isn’t some kind of voodoo magic. It’s a science. We can look at a game and very quickly assess whether it is designed to be unhealthy—whether the game is more than just a great story or engaging gameplay, but in fact is programmed to extract time and money from those who play it.This episode is a practical approach to understanding the health of our gaming choices and habits.RESOURCES:  Resource for making a family tech framework Verse for today: “‘All things are lawful,’ but not all things are helpful. ‘All things are lawful,’ but not all things build up.” (1 Corinthians 10:23) Gospel Tech Episode 63: Can Video Games Be Addictive Example of a game with fast feedback: Candy Crush. Great overview of the four types of rewards used in unhealthy game design: Ben Lewis-Evans, UX Researcher, Epic Games (Fortnite), Psychology PhD. Call of Duty Prestige Ranks Marshmello's Fortnite Concert Clash of Clans, a game who has benefited greatly from microtransactions In 2018 both Belgium and the Netherlands banned Loot Crates

Episode metadata supplied by the publisher feed · Published May 11, 2021

Embed this episode

NOW PLAYING

66. How To Spot An Addictive Video Game.

0:00 56:32

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Gospel Tech with Nathan Sutherland?

This episode is 56 minutes long.

When was this Gospel Tech with Nathan Sutherland episode published?

This episode was published on May 11, 2021.

Can I download this Gospel Tech with Nathan Sutherland episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!