#82 K-게임의 역사: 왜 한국 게임은 위기에 처하게 되었나?(The History of K-Games: Why Are Korean Games in Crisis?) episode artwork

EPISODE · Dec 6, 2025 · 54 MIN

#82 K-게임의 역사: 왜 한국 게임은 위기에 처하게 되었나?(The History of K-Games: Why Are Korean Games in Crisis?)

from 브라더윤의 한국어 팟캐스트 [Brother Yoon's Korean Podcast] · host Brother Yoon

#Request⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://forms.gle/YjBKc382qDF1jktr8⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠#Transcript & Vocabulary⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.brotheryoon.com/channels/L2NoYW5uZWxzLzUyNjA/B00001/posts/682491#Timestamps(00:17) - 인트로 (Intro)(03:45) - 주제 소개 (Topic Introduction)1. 한국 게임 산업의 역사 (1. History of the Korean Game Industry)(07:08) - 1.1. 콘솔 게임이 자리잡지 못한 한국 (1.1. Console Games Failing to Settle in Korea)(16:42) - 1.2. PC CD 게임 시장의 성장과 쇠퇴 (1.2. Growth and Decline of the PC CD Game Market)(20:33) - 1.3. 온라인 게임의 등장과 PC방의 성장 (1.3. Emergence of Online Games and the Rise of PC Bangs)(41:50) - 2. K-게임의 그림자 (2. The Shadow of K-Games)(51:54) - 엔딩 (Ending)#Blog⁠⁠⁠https://www.brotheryoon.com/channels/L2NoYW5uZWxzLzUyNjA/A00003/posts?page=1⁠⁠⁠#Photography⁠⁠⁠⁠https://www.brotheryoon.com/channels/L2NoYW5uZWxzLzUyNjA/B00005/series⁠

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#82 K-게임의 역사: 왜 한국 게임은 위기에 처하게 되었나?(The History of K-Games: Why Are Korean Games in Crisis?)

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This episode was published on December 6, 2025.

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