Actual Play: Savage Fallout Session 2
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And here we are, a couple weeks after our first session of Savage Fallout and we have Session 2: Brak Gets a Dog. No, but seriously, I'm having so much fun taking the framework of the first Fallout game and throwing players through it like a sieve. First impressions on the second episode: combat is very easy, which I have no issues with currently, seeing as the players are just getting started out in the wasteland. Sure, having the Savage Worlds mechanic of Extra/Wild Card enemies makes it so some of the more nerve-wracking enemies in the traditional Fallout sense get a little nerfed so others can really shine, but I think once my players encounter a Deathclaw, they'll be shitting their pants realizing that 'holy fucking shit that thing can spend goddamn bennies.' I think I'm actively not trying to kill my players in this game, and that doesn't bother me as much as I think it used to. Really, I'm kind of hoping to see how they do without the constant adversity I throw their way in games. Plus they're sitting on alien technology. And rolling like goddamn pros. The wasteland doesn't have a fucking chance. Take a listen and enjoy, folks! Savage Fallout Episode 2: Out of the Wasteland, Into the Vault (15) Vault Dwellers: Aidan, Scott, Clint, Russell, Joseph Overseer: David Schimpff You can download the episode here (right click, Save As).
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