EPISODE · Oct 15, 2024 · 8 MIN
AD&D - Gauntlets of Dexterity
from The Evil Dungeon Master Universe · host The Evil Dungeon Master
Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity: If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points. If the wearer’s dexterity is between 7 and 13, the increase is 2 points. If the wearer’s dexterity is 14 or higher, it is increased by 1 point. Additionally, non-thief characters gain the ability to pick pockets or open locks as if they were a 4th-level thief. For characters who are already thieves, the gauntlets grant a 10% bonus to their chances of success in these abilities, further enhancing their skill.
What this episode covers
Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity: If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points. If the wearer’s dexterity is between 7 and 13, the increase is 2 points. If the wearer’s dexterity is 14 or higher, it is increased by 1 point. Additionally, non-thief characters gain the ability to pick pockets or open locks as if they were a 4th-level thief. For characters who are already thieves, the gauntlets grant a 10% bonus to their chances of success in these abilities, further enhancing their skill.
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AD&D - Gauntlets of Dexterity
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