AD&D - Gauntlets of Dexterity
Episode 43 of the The Evil Dungeon Master Universe podcast, hosted by The Evil Dungeon Master, titled "AD&D - Gauntlets of Dexterity" was published on October 15, 2024 and runs 8 minutes.
October 15, 2024 ·8m · The Evil Dungeon Master Universe
Summary
Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity: If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points. If the wearer’s dexterity is between 7 and 13, the increase is 2 points. If the wearer’s dexterity is 14 or higher, it is increased by 1 point. Additionally, non-thief characters gain the ability to pick pockets or open locks as if they were a 4th-level thief. For characters who are already thieves, the gauntlets grant a 10% bonus to their chances of success in these abilities, further enhancing their skill.
Episode Description
Gauntlets of Dexterity: These seemingly ordinary leather gloves are magically enhanced to fit any wearer, whether a halfling or a large human. When worn, they offer a significant boost to the wearer’s dexterity:
- If the wearer’s dexterity is 6 or lower, the gauntlets increase it by 4 points.
- If the wearer’s dexterity is between 7 and 13, the increase is 2 points.
- If the wearer’s dexterity is 14 or higher, it is increased by 1 point.
Additionally, non-thief characters gain the ability to pick pockets or open locks as if they were a 4th-level thief. For characters who are already thieves, the gauntlets grant a 10% bonus to their chances of success in these abilities, further enhancing their skill.
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