AD&D - Gem of Seeing vs True Seeing Spell episode artwork

EPISODE · Sep 26, 2024 · 11 MIN

AD&D - Gem of Seeing vs True Seeing Spell

from The Evil Dungeon Master Universe · host The Evil Dungeon Master

Today's podcast suggestion is brought to you by Donald Vek! Thank you for the suggestion. Today's podcast discusses the differences between the Gem of Seeing from the Dungeon Master’s Guide and the True Seeing spell from the Player’s Handbook and the in AD&D. Highlights 📖 True Seeing is a 5th level cleric spell allowing perception of true forms. 🔮 The Gem of Seeing is a magic item that detects hidden things but has limitations. 👁️ True Seeing reveals secret doors, illusions, and auras of creatures. ⏳ True Seeing lasts one round per caster level; Gem requires time to scan. ⚖️ True Seeing reveals disguises, while the Gem does not. 🎲 Gem of Seeing has a 5% chance of causing hallucinations. 🙌 True Seeing is often underutilized despite its powerful effects.

Today's podcast suggestion is brought to you by Donald Vek! Thank you for the suggestion. Today's podcast discusses the differences between the Gem of Seeing from the Dungeon Master’s Guide and the True Seeing spell from the Player’s Handbook and the in AD&D. Highlights 📖 True Seeing is a 5th level cleric spell allowing perception of true forms. 🔮 The Gem of Seeing is a magic item that detects hidden things but has limitations. 👁️ True Seeing reveals secret doors, illusions, and auras of creatures. ⏳ True Seeing lasts one round per caster level; Gem requires time to scan. ⚖️ True Seeing reveals disguises, while the Gem does not. 🎲 Gem of Seeing has a 5% chance of causing hallucinations. 🙌 True Seeing is often underutilized despite its powerful effects.

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AD&D - Gem of Seeing vs True Seeing Spell

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This episode was published on September 26, 2024.

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Today's podcast suggestion is brought to you by Donald Vek! Thank you for the suggestion. Today's podcast discusses the differences between the Gem of Seeing from the Dungeon Master’s Guide and the True Seeing spell from the Player’s Handbook and...

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