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AD&D - Magic Item - The LockStone

Episode 66 of the The Evil Dungeon Master Universe podcast, hosted by The Evil Dungeon Master, titled "AD&D - Magic Item - The LockStone" was published on November 21, 2024 and runs 10 minutes.

November 21, 2024 ·10m · The Evil Dungeon Master Universe

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An interesting magical item from the AD&D Comic book 1989, issue 2. Highlights 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes. 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met. 🧙‍♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level. ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use. 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures. Key Insights ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions. 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction. 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects. 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North. 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.

An interesting magical item from the AD&D Comic book 1989, issue 2.

Highlights

  • ๐Ÿ”ฎ Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes.
  • ๐Ÿ•’ Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met.
  • ๐Ÿง™โ€โ™‚๏ธ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level.
  • โœจ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use.
  • ๐Ÿ” Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures.

Key Insights

  • โš™๏ธ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions.
  • ๐Ÿ”ฅ Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction.
  • ๐Ÿ‰ Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstoneโ€™s effects.
  • ๐ŸŒ Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North.
  • ๐Ÿ“œ Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.


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