EPISODE · Nov 21, 2024 · 10 MIN
AD&D - Magic Item - The LockStone
from The Evil Dungeon Master Universe · host The Evil Dungeon Master
An interesting magical item from the AD&D Comic book 1989, issue 2. Highlights 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes. 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met. 🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level. ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use. 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures. Key Insights ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions. 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction. 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects. 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North. 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.
What this episode covers
An interesting magical item from the AD&D Comic book 1989, issue 2. Highlights 🔮 Lockstone Description: A magical device resembling a crystalline or metallic orb or egg, believed to originate from the outer planes. 🕒 Timed Functionality: Lockstones are set to release one or more spells when specific conditions are met. 🧙♂️ Programming: Can only be programmed or reprogrammed by a wizard of at least 16th level. ✨ Spell Storage: Capable of storing up to three spells; becomes dormant for at least a year after use. 🔐 Versatile Utility: Often used to trap extraplanar creatures or safeguard valuable treasures. Key Insights ⚙️ Preconditions: Up to two preconditions must be met for the Lockstone to activate, such as time passage or specific interactions. 🔥 Example Use: Imig Zu used a Lockstone to imprison a fire elemental with conditions tied to time and physical interaction. 🐉 Creature Guardian: Activation may release a creature, like a Greater Basilisk, as part of the Lockstone’s effects. 🌍 Rare Artifact: Lockstones are uncommon and have only been discovered a few times in specific regions, such as the North. 📜 Historical Significance: These artifacts may hold lore or be central to grander magical or planar events.
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AD&D - Magic Item - The LockStone
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