EPISODE · May 18, 2026 · 12 MIN
AD&D Magic Resistance Is Not What You Think It Is
from The Evil Dungeon Master Universe · host The Evil Dungeon Master
In this episode, I break down how magic resistance actually works in AD&D 1st Edition, why it comes before saving throws, how the 11th level baseline changes spellcasting odds, and why this one rule completely changes how a magic-user approaches dangerous encounters.We also look at how magic resistance creates pressure at the table, forces parties to adapt, and punishes groups that rely too heavily on spells as the answer to every problem.Rules reference discussed in this episode can be found in Monster Manual II, page 6, under the Magic Resistance rules section.Links: https://Theeevildm.com/p/links.html
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AD&D Magic Resistance Is Not What You Think It Is
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