EPISODE · Mar 23, 2022 · 21 MIN
Basic 3D Collision – Knox Game Design, March 2022
from Knox Game Design · host Knox Game Design
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 – … Continue reading Basic 3D Collision – Knox Game Design, March 2022 →
Embed this episode
Ready to play
Basic 3D Collision – Knox Game Design, March 2022
No transcript for this episode yet
Similar Episodes
No similar episodes found.
Similar Podcasts
No similar podcasts found.