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EPISODE · Mar 23, 2022 · 21 MIN

Basic 3D Collision – Knox Game Design, March 2022

from Knox Game Design · host Knox Game Design

Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres. Links and Notes Ruby 3D collision calculator – https://github.com/levidsmith/collision3d Caverns of Evil on Steam by BlackJar72 – … Continue reading Basic 3D Collision – Knox Game Design, March 2022 →

Episode metadata supplied by the publisher feed · Published Mar 23, 2022

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Basic 3D Collision – Knox Game Design, March 2022

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