EPISODE · Aug 5, 2026 · 1H 35M
Beyond the Skywalkers - Making Star Wars Your Own
from How We Roll Gaming · host Daryl
Daryl, Nick, & Robert kick off with a recap of the GenCon 2026 D&D/Wizards of the Coast announcement that sparked confusion over whether Edge Studios still holds the Star Wars RPG license (they do), which leads into a deep-dive history of the license's rocky journey from Fantasy Flight Games to Edge Studio. From there, the crew shifts to the main topic: five practical frameworks GMs can use to make a well-trodden IP like Star Wars feel personal at the table — from putting players in the shoes of background characters, to mining different eras and legacy material, to breaking canon outright.00:00 Cold Open & Banter01:40 GenCon News & the History of the Star Wars RPG License22:27 Order 66 Podcast Shoutout & Running Bits26:56 Main Topic: How Do You Make Star Wars Your Own?29:36 "From a Certain Point of View" — Playing background characters instead of the movie heroes36:54 Eras — Using the High Republic and other under-explored timeframes46:38 Legends — Mining decanonized material (Warlord Era, Yuuzhan Vong, etc.)57:14 Sequels & Legacy — Post-Skywalker Saga settings, including Order 66's Fractured Republic and the hosts' own campaigns1:15:50 Breaking Canon — When and how to deviate from established continuity1:27:56 Mixing Approaches, Final Thoughts & Sign-offHomepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263The Order 66 Podcasthttps://www.podchaser.com/podcasts/order-66-podcast-38220
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Beyond the Skywalkers - Making Star Wars Your Own
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