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How We Roll Gaming

How We Roll Gaming is a bi-weekly tabletop RPG podcast with hosts Daryl, Nick, and Robert, exploring what makes great games work—for both players and game masters.Each episode breaks down the craft of play: practical tips, storytelling techniques, better scenes and pacing, memorable NPCs, and the choices that create lasting table moments. Alongside this, the hosts share insights and stories from their own gaming experiences, all grounded in a shared love of RPGs and the ongoing pursuit of better games and better stories.Find more information about How We Roll Gaming, our social media links, and our merch store at https://howwerollgaming.com [https://howwerollgaming.com/]

Publisher-supplied feed metadata · PodParley refreshed Sep 16, 2026 · Source feed

  1. 46

    Everybody Wants To Rule the World - Making Memorable Villains

    What makes a memorable RPG villain? We explore how Game Masters can create compelling tabletop RPG villains with clear goals, distinct personalities, meaningful weaknesses, and motivations beyond simply “being evil.”We discuss memorable villains from Star Wars, Star Trek, Marvel, Buffy, and our own campaigns—and how to keep antagonists active and engaging throughout an RPG campaign.And the one foolproof way to make an unstoppable villain?Make them a squirrel.00:00 Introduction02:26 I Should Roll promo03:14 What Makes a Villain Memorable?05:28 Make Them a Character, Not a Caricature07:47 Give Your Villain Layers27:35 Keep the Villain Active36:22 Don't Forget the Minor Antagonists43:16 Sometimes the Villain Is Funny44:39 Give Them a Weakness45:26 Make Players Want to Face Them1:00:08 Make Them Dynamic1:02:32 They Don't Have to Start as the Villain1:08:22 Make Them a SquirrelHomepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263I Should Roll Podcasthttps://ishouldroll.com/

  2. 45

    Hyperdice Explained - Making Any RPG Star Wars (with special guest Alex Damon)

    This episode, we’re joined by Alex Damon of Star Wars Explained and Hyperdice to talk about taking a familiar galaxy in a new direction. From choosing and customizing a non-Star Wars RPG system to becoming a first-time GM and bringing a filmed actual play to life, Alex takes us behind the scenes of Hyperdice—including player-driven campaign creation, adapting Teens in Space, learning to prep less, and embracing the unexpected chaos of the table.00:00 Introduction01:58 The Story Told Podcast02:48 Alex Damon joins us08:37 What is Hyperdice?14:55 What Alex wanted from the game27:08 Why Teens in Space?33:28 Adapting Teens in Space for Star Wars35:59 Tweaking the system—or not40:19 How GMing and filming changed Alex's perspective47:04 Lessons from doing vs planning52:22 How Hyperdice changed Alex's perspective56:11 Inspiring creativity and making people laugh1:12:21 A little news about our own actual plays1:13:59 ClosingHomepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263The Story Told Podcasthttps://www.thestorytoldpodcast.com/Hyperdicehttps://www.youtube.com/@hyperdicerpgStar Wars Explainedhttps://youtube.com/@StarWarsExplained

  3. 44

    Lean Into It! - Encouraging Roleplaying at the Table

    Roleplaying doesn’t require a great voice, a dramatic performance, or a background in theater. It’s about finding a way into your character and feeling comfortable enough to play them.In this episode, we talk about how players and GMs can encourage more roleplaying at the table—from using pre-generated characters and familiar archetypes to finding inspiration in other media, embracing little character quirks, and simply asking, “What would your character do?” We also share some of the memorable character moments from our own games and how small bits can grow into defining parts of a character.00:00 Introduction13:54 Roleplaying Doesn’t Require an Oscar-Worthy Performance17:19 Creating a Safe Space for Roleplaying28:14 Using Pregenerated Characters to Encourage Roleplaying30:55 “Casting” an Actor for Your Character33:15 Playing Against Type43:29 Moving Beyond the Character You Had Planned1:04:41 When a Bit Becomes Part of the Character1:11:37 Find Your Way Into the Character and Lean Into ItHomepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Me and Steve Talk RPGshttps://meandsteverpg.podbean.comLasers & Feelingshttp://www.onesevendesign.com/laserfeelings/

  4. 43

    Beyond the Skywalkers - Making Star Wars Your Own

    Daryl, Nick, & Robert kick off with a recap of the GenCon 2026 D&D/Wizards of the Coast announcement that sparked confusion over whether Edge Studios still holds the Star Wars RPG license (they do), which leads into a deep-dive history of the license's rocky journey from Fantasy Flight Games to Edge Studio. From there, the crew shifts to the main topic: five practical frameworks GMs can use to make a well-trodden IP like Star Wars feel personal at the table — from putting players in the shoes of background characters, to mining different eras and legacy material, to breaking canon outright.00:00 Cold Open & Banter01:40 GenCon News & the History of the Star Wars RPG License22:27 Order 66 Podcast Shoutout & Running Bits26:56 Main Topic: How Do You Make Star Wars Your Own?29:36 "From a Certain Point of View" — Playing background characters instead of the movie heroes36:54 Eras — Using the High Republic and other under-explored timeframes46:38 Legends — Mining decanonized material (Warlord Era, Yuuzhan Vong, etc.)57:14 Sequels & Legacy — Post-Skywalker Saga settings, including Order 66's Fractured Republic and the hosts' own campaigns1:15:50 Breaking Canon — When and how to deviate from established continuity1:27:56 Mixing Approaches, Final Thoughts & Sign-offHomepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263The Order 66 Podcasthttps://www.podchaser.com/podcasts/order-66-podcast-38220

  5. 42

    RPG Glory Stories - Villains We Love To Hate

    Every great RPG campaign has a villain the players never forget. In this RPG Glory Stories episode, Daryl, Nick, and Robert share stories about the masterminds, monsters, rivals, and Big Bads they loved to hate. Tune in for memorable villains, epic showdowns, and the lessons that made these antagonists unforgettable.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Eberron Renewed - An Actual Play Podcasthttps://zencastr.com/Eberron-Renewed

  6. 41

    Anatomy of a Campaign - Delta Green: Impossible Landscapes

    Anatomy of a Campaign begins with one of our most ambitious RPG experiences: Delta Green: Impossible Landscapes.Nick shares what it was like running this acclaimed published campaign, while Daryl, Nick, and Robert discuss the unique approach that made it our own. Between the campaign's major acts, each of us run original "interlude" adventures set during the years- and decades-long gaps in the story, expanding the lives of the agents beyond the published material.Join us as we explore the inspiration, preparation, challenges, and lessons behind weaving three Game Masters' ideas into one unforgettable campaign.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263We Fix Gameshttps://glitterfoxmedia.com/we-fix-games-2/

  7. 40

    Roll Proud - LGBTQ+ Representation in Gaming

    This episode, Daryl and Nick welcome Betsy and Lauren to discuss LGBTQ+ representation and inclusion in tabletop gaming. Betsy talks about building welcoming tables where everyone can feel comfortable being themselves, while Lauren shares stories from the games she runs and the creative ways her players express identity through roleplaying. It's a thoughtful conversation about community, storytelling, and why gaming is at its best when everyone has a seat at the table.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263I Should Roll Podcasthttps://ishouldroll.com/

  8. 39

    Let's Stat an Overpowered Adversary - The Mandalorian and Grogu

    Robert is away, so Daryl and Nick are left unsupervised for another installment of Let's Stat an Overpowered Adversary! This time, they're diving into a galaxy far, far away to build RPG stats for Din Djarin (The Mandalorian), Grogu, and Rotta the Hutt. From beskar armor and Force powers to Hutt-sized ambitions, the hosts break down what makes these characters so formidable—and how to bring them to your tabletop.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263The Story Told Podcasthttps://www.thestorytoldpodcast.com/Adventures in Babysitting (fan-made Mandalorian season 1 & 2 sourcebook) https://drive.google.com/file/d/1hSbEmKWgk7GSNXuTPLR9o5g-3laRJp9b/view

  9. 38

    Are We Having Fun Yet? - Reading the Room as a GM

    This time out, the crew talks about one of the most important GM skills: reading the room. Knowing when players are engaged, when they’re checking out, and when it’s time to pivot before the campaign stalls out completely. Daryl & Nick also share the story of a Star Wars campaign where the GM missed the warning signs, leaving the party stuck in one location for way longer than anyone at the table wanted.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Me and Steve Talk RPGshttps://meandsteverpg.podbean.com

  10. 37

    Exit Strategy - Handling Player Departures

    Sometimes players leave campaigns—life changes, schedules shift, or interests move on. In this episode of How We Roll Gaming, we discuss practical and creative ways to handle player departures without losing the momentum of the story. From character exits and party dynamics to keeping the table engaged, we explore how to turn an awkward challenge into an opportunity for stronger storytelling and better games.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Eberron Renewed - An Actual Play Podcasthttps://zencastr.com/Eberron-Renewed

  11. 36

    Dead Men Tell Tales - Turning Character Death Into Great Storytelling

    Character death doesn’t have to end the story—it can elevate it. In this episode of How We Roll Gaming, we explore how to handle player character death in ways that respect players, enrich the narrative, and turn loss into powerful, memorable moments at the table.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263We Fix Gameshttps://glitterfoxmedia.com/

  12. 35

    War of the Words - Engineering Social Encounters

    Social encounters shouldn’t hinge on a single die roll—and in this episode, we break down how to make them dynamic, player-driven, and memorable. With richer NPCs, meaningful choices, and real consequences, because talking your way through trouble should be just as thrilling as fighting your way out.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263I Should Roll Podcasthttps://ishouldroll.com/

  13. 34

    Learning a New System - Beaming Into Star Trek Adventures 2e

    We’re diving into Star Trek Adventures 2e—as new players and a rookie GM! Join us as we fumble, learn, and explore starship combat, alien encounters, and storytelling on the fly. Come along as we boldly go where no dice have gone before!Homepage https://howwerollgaming.comMerch Store! https://merch.howwerollgaming.comPatreon https://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate link https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Wondrous Atlas of Creation's Destiny: An Exalted Podcast https://wondrousatlas.wordpress.com/

  14. 33

    Derailed - What Happens When No One Follows the Tracks

    This time on How We Roll Gaming, we dive into the art of embracing chaos, rolling with the unexpected, and turning total derailment into unforgettable storytelling. Because sometimes the best adventures are the ones you never planned. Homepagehttps://howwerollgaming.com Merch Store!https://merch.howwerollgaming.com Patreonhttps://www.patreon.com/HowWeRollGaming DriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263 The Story Told Podcasthttps://www.thestorytoldpodcast.com/

  15. 32

    You Say You Want Some Evolution - Alien Evolved Edition

    In this episode, we compare Evolved Edition to first edition—breaking down rules refinements, stress mechanics, campaign play tweaks, and whether the updates make it deadlier, smoother, or just different. Is this a true evolution…or just a fresh coat of Weyland-Yutani paint?Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Me and Steve Talk RPGshttps://meandsteverpg.podbean.com

  16. 31

    Roll Credits - Adapting Other Media to RPGs

    On this episode, Daryl is joined by guest co-host Lauren to talk about RPGs adapted from movies, TV, books, and more. What do they expect when a favorite franchise becomes a tabletop game? They break down what makes these adaptations succeed—or fall flat—and what designers need to capture to make them truly shine at the table.Homepagehttps://howwerollgaming.com Merch Store!https://merch.howwerollgaming.com Patreonhttps://www.patreon.com/HowWeRollGaming DriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263 Eberron Renewed - An Actual Play Podcasthttps://zencastr.com/Eberron-Renewed

  17. 30

    GM's Little Helper - Letting Players Help You in a Session

    The tables turn this episode as we talk about how players can help the GM keep the game running smoothly. We dig into practical examples like tracking initiative, taking session notes, and even rolling for NPCs—small assists that can make a big difference and keep the game moving for everyone at the table.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Daryl on Me and Steve Talk RPGshttps://www.podbean.com/ew/pb-x9aef-1a2b26cWe Fix Gameshttps://glitterfoxmedia.com/

  18. 29

    Finish Him? When (Or If) Adversaries Should Go for the Kill

    In this episode, Daryl, Nick, & Robert explore when - or if - adversaries should go for the kill against player characters. We discuss balancing tension, fun, and expectations, and how lethal choices shape the story and table trust.Homepage https://howwerollgaming.com  Merch Store! https://merch.howwerollgaming.com Patreon https://www.patreon.com/HowWeRollGaming DriveThru RPG affiliate link https://legacy.drivethrurpg.com/index.php?affiliate_id=4933263 I Should Roll https://ishouldroll.com/

  19. 28

    Our Session Zero Manifesto - 2026 Edition

    Daryl, Nick, & Robert are back with an updated take on our Session Zero Manifesto. After another year at the table, we talk about setting expectations, aligning playstyles, and making sure everyone’s on the same page before the dice start rolling. A quick, practical chat on why Session Zero still matters—and how it can make your whole campaign better.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDriveThru RPG affiliate linkhttps://legacy.drivethrurpg.com/index.php?affiliate_id=4933263Wondrous Atlas of Creation's Destiny: An Exalted Podcasthttps://wondrousatlas.wordpress.com/

  20. 27

    Holy Rollers - Making & Using a Religion in Your Games

    In this episode, Daryl, Nick, & Robert explore how to create and use religions in roleplaying games to add depth, conflict, and story hooks. They share tips on building believable belief systems, integrating faith into characters and cultures, and using religion as a narrative tool without turning your table into a theology lecture. A concise, practical guide for GMs and players looking to make belief matter in their games.Homepagehttps://howwerollgaming.com Merch Store!https://merch.howwerollgaming.com Patreonhttps://www.patreon.com/HowWeRollGaming The Story Told Podcasthttps://www.thestorytoldpodcast.com/

  21. 26

    'Tis the Session To Be Jolly - Holiday Themed Adventures

    Daryl, Nick, and Robert go full festive as they break down how to turn holiday vibes into RPG gold. Perfect for GMs who want to make their next session merry, weird, and unforgettable.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingDo They Know It's Life Day? Star Wars RPG holiday adventurehttps://myswrpg.com/do-they-know-its-life-day/Me & Steve Talk RPGshttps://meandsteverpg.podbean.com

  22. 25

    RPG Gift Ideas 2025

    As we go into the gift-giving holiday season, Daryl, Nick, & Robert give you some gift ideas for the tabletop gamer in your life.Links below.Our DriveThru RPG affiliate links help support the show. Daggerhearthttps://daggerheart.comhttps://www.drivethrurpg.com/en/product/508832/daggerheart-corebook?src=hottest_small&affiliate_id=4933263 Everyone Is Johnhttps://www.drivethrurpg.com/en/product/271276/everyone-is-john?affiliate_id=4933263 Alien - Evolved Editionhttps://freeleaguepublishing.com/games/alien/https://www.drivethrurpg.com/en/product/520969/alien-rpg-evolved-edition-core-rulebook?affiliate_id=4933263 Arkham Horror - Terra Antarcticahttps://www.edge-studio.net/games/arkham-horror-terra-antarctica/ The Game Master's Book of Non-Player Charactershttps://www.drivethrurpg.com/en/product/366538/the-game-master-s-book-of-non-player-characters?affiliate_id=4933263 The Game Master's Book of Villains, Minions, and Their Tacticshttps://www.drivethrurpg.com/en/product/463022/the-game-master-s-book-of-villains-minions-and-their-tactics?src=also_purchased&affiliate_id=4933263 My Little Pony Roleplaying Gamehttps://renegadegamestudios.com/my-little-pony-roleplaying-game-core-rulebook/https://www.drivethrurpg.com/en/product/479696/my-little-pony-roleplaying-game-core-rulebook?affiliate_id=4933263 Mothershiphttps://www.tuesdayknightgames.com/pages/mothership-rpg?srsltid=AfmBOoo16HmCPIhvg2_AnfDfzqfZ6N6sIK1lECH5vsBn49P14EXNq7-bhttps://www.drivethrurpg.com/en/product/484476/mothership-core-set-bundle?affiliate_id=4933263 Cyberpunk: Edgerunner's Mission Kithttps://rtalsoriangames.com/cyberpunk-edgerunners-mission-kit/https://www.drivethrurpg.com/en/product/482282/cyberpunk-edgerunners-mission-kit?affiliate_id=4933263Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingEberron Renewed - An Actual Play Podcasthttps://zencastr.com/Eberron-Renewed

  23. 24

    A Matter of Character - Character Creation

    All these games we talk about need characters to inhabit them. We take a system-agnostic look at different ways to approach character creation, from inspiration to implementation.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingWe Fix Gameshttps://glitterfoxmedia.com/Extra Lifehttps://extra-life.orghttps://extra-life.org/participants/wefixgames

  24. 23

    Welcome to the Apocalypse - Delta Green

    Average people working with a shadowy government agency to stem the tide of the cosmic horrors, the supernatural, & ancient gods. This is the world of Delta Green. Daryl, Nick, & Robert discuss one of their favorite horror systems, just in time for Halloween.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingI Should Roll Podcasthttps://ishouldroll.com/

  25. 22

    Spoilers! Adding Elements from New Media

    Ever see a new movie or TV show that your RPG is based on and want to add something new & cool from it that's not in the books? Of course you have. So have we. Inspired by the recent TV series Alien: Earth, Daryl & Nick talk about ways to do that. As the title suggests, there WILL be spoilers!Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingWondrous Atlas of Creation's Destiny: An Exalted Podcasthttps://wondrousatlas.wordpress.com/

  26. 21

    We're Not in Kansas Anymore - When Players Don't Know the Setting or Lore

    Most RPGs, licensed or original, have rich settings & lore. What happens when players don't know that information though? Daryl, Robert, & Casual Nerdity: Clone Watch co-host Lauren talk about ways to handle newcomers to settings.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingThe Story Told Podcasthttps://www.thestorytoldpodcast.com/

  27. 20

    Those Wonderful Toys - Play Aid Elements & Tools

    From maps to minis, music to props, & other useful tools, there are many ways to enhance your game. Join Daryl, Nick, & Robert as they discuss ways to integrate them at your table.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingMe & Steve Talk RPGshttps://meandsteverpg.podbean.com/

  28. 19

    Modular Adventures - Prewrite or Rewrite?

    Pre-written adventures. Use 'em as-is, tweak 'em, strip 'em for parts, or don't bother with 'em? There's lots of opinions on them, and that's what we're talking about this time.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingI Should Rollhttps://ishouldroll.com/

  29. 18

    Honey! Where Are My Pants? - Flying by the Seat of Your GM Pants

    Oh...is it time for another episode? We don't have anything planned! Well, yeah...we do. Daryl, Nick, & Robert discuss running sessions with little or no prep and just letting the story go where it goes.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingWe Fix Gameshttps://glitterfoxmedia.com/

  30. 17

    Strange Brew - Making & Using Homebrew in Your Game

    Robert's back! He, Daryl, & Nick sit down and chat about the ins and outs of introducing homebrew materials into your game.Homepagehttps://howwerollgaming.comMerch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingEberron Renewed - An Actual Play Podcasthttps://zencastr.com/Eberron-Renewed

  31. 16

    Is This Thing On...line? Running an Online Game (with special guest Nate from Tabletop Empire)

    Daryl and Nick take a look at ideas to help make the online gaming experience smoother, with an assist from Nate, the host of the Tabletop Empire YouTube channel.Homepagehttps://howwerollgaming.comNew Merch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingMe & Steve Talk RPGshttps://meandsteverpg.podbean.com/Tabletop Empirehttps://www.youtube.com/@TheTabletopEmpire

  32. 15

    RPG Glory Stories - The Players Speak!

    Daryl and Nick are joined by three of their players - Betsy, Bryan, and Stephanie - who share some of their favorite moments at the table in our second installment of RPG Glory Stories! 00:00 Introduction 07:41 The Terrifying Tale of Trimble Grimbol (with Betsy) 30:26 The Surprising Story of the Stalking Smuggler (with Bryan) 55:03 The Ballad of the Badass Mandalorian (with Stephanie)Homepagehttps://howwerollgaming.comNew Merch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingI Should Roll Podcasthttps://ishouldroll.com/

  33. 14

    Winging It! Using Vehicles in Your Game

    Vehicles don't just get your characters from place to place, they can be storytelling resources of their own, settings, even the characters' home. Daryl, Nick, & Robert throw around some ideas for using vehicles in your games to drive the story (pun intended).Homepagehttps://howwerollgaming.comNew Merch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingThe Story Told Podcasthttps://www.thestorytoldpodcast.com/

  34. 13

    Not Just Sidekicks - Making & Managing NPC Companions

    Lots of characters inhabit your game world other than the player characters. Daryl, Nick, & Robert give their thoughts on making and managing the NPCs who end up coming along for the ride alongside the PCs. And Daryl may get a little too stuck on using Stuart from The Big Bang Theory as an example.Homepagehttps://howwerollgaming.comNew Merch Store!https://merch.howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingWe Fix Gameshttps://glitterfoxmedia.com/

  35. 12

    Reasonable Rewards - Balancing XP & Loot

    Players respond to rewards, but how do you make sure the rewards aren't too much? That's what we're talking about this time. Join us as we discuss ways to reward your players without going overboard.Homepagehttps://howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingThe Order 66 Podcasthttps://www.podchaser.com/podcasts/order-66-podcast-38220

  36. 11

    In Space, No One Can Hear You Crit - Alien RPG

    Daryl, Nick, & Robert continue with the convention theme, as we discuss some important things to consider when putting together a game session to run at a convention. Time limits, creating pregenerated characters, testing your adventure...all of this and more.Homepagehttps://howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingEberron Renewed - An Actual Play Podcasthttps://zencastr.com/Eberron-Renewed

  37. 10

    Con Artist - Prepping a Convention Game

    Daryl, Nick, & Robert continue with the convention theme, as we discuss some important things to consider when putting together a game session to run at a convention. Time limits, creating pregenerated characters, testing your adventure...all of this and more.https://howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGamingThe Story Told Podcasthttps://www.thestorytoldpodcast.com/

  38. 9

    GamerNation Con X in Review

    Now part of the d20 Radio Network! As we all recover from GamerNation Con X, Daryl, Robert, & Nick are joined by GM Chris - GamerNation Con Director and host of the Order 66 Podcast. Together, we discuss our favorite parts of the con, its origins, and what's in store for next year's 4 Days of Gaming Goodness. And, maybe there's some impromptu brainstorming for game ideas along the way.https://howwerollgaming.comPatreonhttps://www.patreon.com/HowWeRollGaminghttps://d20radio.comd20 Radio Discordhttps://discord.gg/dThuz7SYaZMe and Steve Talk RPGshttps://meandsteverpg.podbean.com/Tabletop Empirehttps://www.youtube.com/@TheTabletopEmpire...in Spaaace!https://www.gregstolze.com/space.html

  39. 8

    The Hook Brings You Back

    How do you get players interested in joining your campaign? You come up with a way to pique their interest - you hook them. Daryl, Nick, & Robert discuss memorable hooks and different ideas on how to come up with them.https://howwerollgaming.com GM Chris' Familiar setting for Genesys https://www.drivethrurpg.com/en/product/284397/familiar-setting-sourcebook

  40. 7

    Let's Stat an Over-Powered Adversary - Star Wars RPG

    With Robert unavailable, Daryl & Nick indulge in a fun creative exercise - statting out a ridiculously over-powered adversary for the Star Wars RPG system - Starkiller, the protagonist of the video game Star Wars: The Force Unleashed.https://howwerollgaming.com  Starkiller stat block  https://myswrpg.com/starkiller/

  41. 6

    Our Session Zero Manifesto

    Session Zero may not be the most memorable part of a campaign, but it's vital to setting the stage so that everyone has a great time. Daryl, Robert, & Nick discuss the elements that make up a successful Session Zero.https://howwerollgaming.comGamerNation Con Xhttps://tabletop.events/conventions/gamer-nation-con-x

  42. 5

    RPG Glory Stories: Proud GM Moments

    The best feeling a GM can have is when a player makes them proud. This episode marks the first of our RPG Glory Story episodes, Daryl, Nick, and Robert share stories highlighting moments when players made us proud as GMs.https://howwerollgaming.comGamerNation Con Xhttps://tabletop.events/conventions/gamer-nation-con-xMe & Steve Talk RPGs, episode 185: In Defence of Movie Thievery w/ Brev Tannerhttps://meandsteverpg.podbean.com/e/185-in-defence-of-movie-thievery-w-brev-tanner/

  43. 4

    So You Wanna Play an RPG

    What's more exciting - and daunting - than a group of friends coming together to dive into the world of RPGs together? Daryl, Nick, & Robert discuss helpful tips and steps for new players seeking to start a game group. And, along the way, they also come up with an idea for a challenge within the How We Roll Gaming group.  Sorry...Daryl couldn't find his copy of the "session zero questionnaire" he mentioned, let alone the link to it.  https://howwerollgaming.com

  44. 3

    Adding to the Mix: Integrating New Players

    Adding new players to an existing group brings its own set of challenges. Daryl, Nick, and Robert discuss methods of finding new players and how to help them find their place in an existing group.https://howwerollgaming.com

  45. 2

    Moving Behind the Screen: From Player to GM

    Many GMs start out as players. What's that transition like? What sort of things should a new GM keep in mind? And what should they do when the players inevitably do something unexpected? Daryl, Nick, and How We Roll's newest GM, Robert, discuss their paths to being GMs, plus tips & tricks they've learned along the way. https://howwerollgaming.com

  46. 1

    "Pew-Pew:" The Star Wars RPG

    For our first episode, we're taking a look at one of our favorite RPG systems, the Fantasy Flight Games/Edge Studio Star Wars RPG.https://howwerollgaming.com

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ABOUT THIS SHOW

How We Roll Gaming is a bi-weekly tabletop RPG podcast with hosts Daryl, Nick, and Robert, exploring what makes great games work—for both players and game masters.Each episode breaks down the craft of play: practical tips, storytelling techniques, better scenes and pacing, memorable NPCs, and the choices that create lasting table moments. Alongside this, the hosts share insights and stories from their own gaming experiences, all grounded in a shared love of RPGs and the ongoing pursuit of better games and better stories.Find more information about How We Roll Gaming, our social media links, and our merch store at https://howwerollgaming.com [https://howwerollgaming.com/]

HOSTED BY

How We Roll Gaming

Produced by Daryl

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Frequently Asked Questions

How many episodes does How We Roll Gaming have?

How We Roll Gaming currently has 46 episodes available on PodParley. New episodes are automatically indexed when they're published to the podcast feed.

What is How We Roll Gaming about?

How We Roll Gaming is a bi-weekly tabletop RPG podcast with hosts Daryl, Nick, and Robert, exploring what makes great games work—for both players and game masters.Each episode breaks down the craft of play: practical tips, storytelling techniques, better scenes and pacing, memorable NPCs, and the...

How often does How We Roll Gaming release new episodes?

How We Roll Gaming has 46 episodes. Check the episode list to see recent publication dates and frequency.

Where can I listen to How We Roll Gaming?

You can listen to How We Roll Gaming on PodParley by clicking any episode. We provide an embedded audio player for direct listening, and you can also subscribe via your preferred podcast app using the RSS feed.

Who hosts How We Roll Gaming?

How We Roll Gaming is created and hosted by How We Roll Gaming.
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