Bruno Cathala on designing during a pandemic, solo gaming & the future of Cyclades - TCbH Interviews episode artwork

EPISODE · Oct 11, 2021 · 48 MIN

Bruno Cathala on designing during a pandemic, solo gaming & the future of Cyclades - TCbH Interviews

from The Cardboard Herald · host Jack Eddy

Talking with one of my favorite designers of all time. I knew that he couldn't share much on Cyclades so I didn't press the issue but I'm glad we got the info we did! 00:00 - Quarantine impact on game design05:52 - Prototyping & adapting to TTS08:56 - Thoughts on Solo Gaming14:34 - Authorial Intent & Fan Variants19:30 - When to bring in other designers23:09 - Trek 1228:11 - Starting a design from theme, mechanism or component29:20 - Competing with yourself?33:47 - New edition of Cyclades39:55 - Kingdomino: Origins43:55 - NicodemusLinks:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551

Talking with one of my favorite designers of all time. I knew that he couldn't share much on Cyclades so I didn't press the issue but I'm glad we got the info we did! 00:00 - Quarantine impact on game design 05:52 - Prototyping & adapting to TTS 08:56 - Thoughts on Solo Gaming 14:34 - Authorial Intent & Fan Variants 19:30 - When to bring in other designers 23:09 - Trek 12 28:11 - Starting a design from theme, mechanism or component 29:20 - Competing with yourself? 33:47 - New edition of Cyclades 39:55 - Kingdomino: Origins 43:55 - Nicodemus Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551

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Bruno Cathala on designing during a pandemic, solo gaming & the future of Cyclades - TCbH Interviews

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This episode was published on October 11, 2021.

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Talking with one of my favorite designers of all time. I knew that he couldn't share much on Cyclades so I didn't press the issue but I'm glad we got the info we did! 00:00 - Quarantine impact on game design05:52 - Prototyping & adapting to TTS08:56...

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