EPISODE · Jul 4, 2026 · 6 MIN
Building Neon Rush 3D for Mobile and Desktop as a Solo Indie Developer
from Gaming Tech Brief By HackerNoon · host HackerNoon
This story was originally published on HackerNoon at: https://hackernoon.com/building-neon-rush-3d-for-mobile-and-desktop-as-a-solo-indie-developer. Join me on my journey as a solo indie developer building Neon Rush 3D, an endless speed challenge available on major platforms now. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #indie-game-development, #unity-engine, #object-pooling, #neon-rush-3d, #unity-programming, #endless-runner-game-dev, #performance-optimization, and more. This story was written by: @eachoneinformation. Learn more about this writer by checking @eachoneinformation's about page, and for more stories, please visit hackernoon.com. The article documents the development of Neon Rush 3D, highlighting Unity implementation details such as lane-based movement and object pooling, along with lessons learned about optimization, shipping, and distributing an indie game across multiple platforms.
Embed this episode
Ready to play
Building Neon Rush 3D for Mobile and Desktop as a Solo Indie Developer
No transcript for this episode yet
Similar Episodes
No similar episodes found.
Similar Podcasts
No similar podcasts found.