Gaming Tech Brief By HackerNoon podcast artwork

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Gaming Tech Brief By HackerNoon

Learn the latest gaming updates in the tech world.

  1. 100

    GT7 Daily Races: Some of My Unpopular Opinions

    This story was originally published on HackerNoon at: https://hackernoon.com/gt7-daily-races-some-of-my-unpopular-opinions. GT7 Daily Races aren't as bad as everyone says. The real problem might be you! A simple mindset shift can change everything. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #sim, #simracing, #gt7, #granturismo, #simrig, #fanatec, #logitech, and more. This story was written by: @wickedracing. Learn more about this writer by checking @wickedracing's about page, and for more stories, please visit hackernoon.com. Most GT7 Daily Race complaints come from drivers who won't examine their own racecraft. After years on iRacing and months in GT7 online, I've found that treating the sim like you own the car. Real consequences, real accountability change everything about how you drive and how you experience racing online. If you keep finding yourself in incidents, the common denominator is probably you.

  2. 99

    1Stop Translations Makes a Strong Entry into the Video Games Industry

    This story was originally published on HackerNoon at: https://hackernoon.com/1stop-translations-makes-a-strong-entry-into-the-video-games-industry. In today’s $200+ billion global video games market, reaching international audiences is no longer optional, yet many developers and publishers still struggle wi Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #video-game, #gamingwire, #press-release, #online-gaming, #gaming-industry, #crypto-gaming, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

  3. 98

    How to Understand the World Through Shaders

    This story was originally published on HackerNoon at: https://hackernoon.com/how-to-understand-the-world-through-shaders. Shader Art: When Code & Mathematics Becomes Art painted with light. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #shaders, #webgl, #visual-shader, #geometry, #shader-art, #sine-wave, #mathematics, #what-are-shaders, and more. This story was written by: @farzon. Learn more about this writer by checking @farzon's about page, and for more stories, please visit hackernoon.com. Explore how shaders turn math into visual art. Discover pixel logic, sine waves, and how “bugs” become creative breakthroughs in making visually pleasing graphics.

  4. 97

    Resident Evil’s Creepiest Trick Is Hiding In Plain Sight

    This story was originally published on HackerNoon at: https://hackernoon.com/resident-evils-creepiest-trick-is-hiding-in-plain-sight. Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #resident-evil, #lighting, #video-game-development, #computer-graphics, #cgi, #video-games, #hackernoon-top-story, and more. This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com. Resident Evil’s fear factor is not just monsters and jumpscares. It is also the smart lighting tech behind the RE Engine.

  5. 96

    AV Access Introduces iDock B23: An Elite 8K Triple-Monitor KVM Docking Station Built for Gaming

    This story was originally published on HackerNoon at: https://hackernoon.com/av-access-introduces-idock-b23-an-elite-8k-triple-monitor-kvm-docking-station-built-for-gaming. AV Access announces the launch of the iDock B23, an 8K triple-monitor KVM switch integrated with a 12-in-1 docking station. Designed to match the pace of compet Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gamingwire, #press-release, #online-gaming, #blockchain-gaming, #future-of-gaming, #gamification, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com.

  6. 95

    Godot 4.5 Dev 5: Native VisionOS Support, GDScript: Abstract Classes, and More

    This story was originally published on HackerNoon at: https://hackernoon.com/godot-45-dev-5-native-visionos-support-gdscript-abstract-classes-and-more. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.5, #godot-4.5-dev-5, #native-visionos-support, #gdscript, #shader-baker, #simd-support, and more. This story was written by: @godot-engine. Learn more about this writer by checking @godot-engine's about page, and for more stories, please visit hackernoon.com. Brrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.

  7. 94

    Meet the Writer: Hacker Noon's Contributor Meisa Chen on Exploring Game Science

    This story was originally published on HackerNoon at: https://hackernoon.com/meet-the-writer-hacker-noons-contributor-meisa-chen-on-exploring-game-science. Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #meet-the-writer, #gaming, #video-games, #women-in-tech, #tech-writing, #game-tech, #game-science, and more. This story was written by: @meichenster. Learn more about this writer by checking @meichenster's about page, and for more stories, please visit hackernoon.com. Interview with HackerNoon contributor Meisa Chen on writing, engineering, and researching about game technology.

  8. 93

    The Problem With Wplace and the Case for Inviolable Artworks

    This story was originally published on HackerNoon at: https://hackernoon.com/the-problem-with-wplace-and-the-case-for-inviolable-artworks. Why does Wplace struggle where r/place succeeded? See why Wplace moderation is doomed and how Pixart.world finally solves the griefing dilemma. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #pixel-art, #webgame, #gaming, #product-launch, #web-development, #webdev, #product-design, #game-design, and more. This story was written by: @quyhoang. Learn more about this writer by checking @quyhoang's about page, and for more stories, please visit hackernoon.com. TL;DR: Collaborative pixel art shouldn't feel like an endless chore of fixing vandalism, nor should it require a team of moderators constantly scrutinizing every corner of the map just to keep it clean. I built Pixart.world to solve these systemic flaws. By making artworks inviolable, we’ve created a safe space where you can focus on creating, not defending, and completely removed the need for excessive micro-moderation.

  9. 92

    The Skeleton Modifier 3D: Its Design, Plus More

    This story was originally published on HackerNoon at: https://hackernoon.com/the-skeleton-modifier-3d-its-design-plus-more. In Godot 4.3, we are adding a new node called 'SkeletonModifier3D.' It is used to animate Skeleton3Ds outside of AnimationMixer Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #game-development, #skeleton-modifier, #skeleton-design, #video-game-design, #character-design, #gaming-character-development, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. In Godot 4.3 we are adding a new node called 'SkeletonModifier3D' It is used to animate bones outside of `AnimationMixer' We have also deprecated some of the pose override functionality in `Skeleton3D` This means that if you want to develop a custom skeleton you will need to modify the bones within that method.

  10. 91

    How Roblox Turns Play Into Learning

    This story was originally published on HackerNoon at: https://hackernoon.com/how-roblox-turns-play-into-learning. Roblox is reshaping education by turning play into experiential learning through immersive, creator-driven digital worlds. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #roblox-learning-hub-education, #roblox-education-partnerships, #youth-co-creating-education, #interactive-digital-learning, #user-generated-learning, #play-learning-platforms, #experiential-gaming-learning, #good-company, and more. This story was written by: @jonstojanjournalist. Learn more about this writer by checking @jonstojanjournalist's about page, and for more stories, please visit hackernoon.com. Roblox is redefining how young people learn by turning play into participation. Through its Learning Hub and creator-built worlds, students learn coding, systems thinking, and collaboration by building and experimenting in real time. Rather than digitizing lessons, Roblox enables experiential learning—where kids co-create knowledge, practice skills, and learn by doing in immersive environments.

  11. 90

    Godot 4.4 Dev 2: Typed Dictionaries, Error-Less First Project Import, and More

    This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-2-typed-dictionaries-error-less-first-project-import-and-more. This feature impacts the core engine, GDScript, and all other scripting languages when interfacing with Godot’s Dictionary type. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-changes, #godot-4.4-dev-2, #typed-dictionaries, #visual-shader, #android-editor-support, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot 4.4 is the latest version of the free, open-source Godot engine. The latest release includes 350+ improvements for you to test and provide feedback on.

  12. 89

    What You Need to Know About Godot SDK Integrations

    This story was originally published on HackerNoon at: https://hackernoon.com/what-you-need-to-know-about-godot-sdk-integrations. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #sdk-integrations, #third-party-services-sdk, #godot-engine-community, #what-is-sdk, #what-are-sdk-integrations, #godot-engine-tutorial, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot Engine Community SDK Integrations GitHub organization. The Godot Foundation has established an official centralized GitHub organization for hosting SDK integrations. The organization eases the burden on developers who create their own SDK bindings.

  13. 88

    How Heart Rate Data in Sim Racing Reveales the Ultimate Immersion

    This story was originally published on HackerNoon at: https://hackernoon.com/how-heart-rate-data-in-sim-racing-reveales-the-ultimate-immersion. Adding Subtle layers of immersion to your sim racing rig can enhance your racing experience. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #esports, #sim-racing, #iracing, #assetto-corsa-rally, #assetto-corsa, #immersion, #haptics, #hackernoon-top-story, and more. This story was written by: @wicked-racing. Learn more about this writer by checking @wicked-racing's about page, and for more stories, please visit hackernoon.com. With every subtle improvement, the racing and the rush get undeniably, thrillingly real. Your adrenal glands don’t know you’re sitting in the safety of your home and the difference between a digital track and a real-life race. And with the right layers of immersion, your brain becomes remarkably easy to convince.

  14. 87

    How Supercell Powers its Massive Social Network with ScyllaDB

    This story was originally published on HackerNoon at: https://hackernoon.com/how-supercell-powers-its-massive-social-network-with-scylladb. Supercell powers real-time cross-game chat, presence, and notifications for millions using ScyllaDB Cloud, enabling low-latency, scalable events. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-server-scaling, #real-time-gaming-backend, #hierarchical-key-value-store, #low-latency-database, #supercell-id, #event-driven-architecture, #scylladb-cloud, #good-company, and more. This story was written by: @scylladb. Learn more about this writer by checking @scylladb's about page, and for more stories, please visit hackernoon.com. Supercell scaled real-time, cross-game social features for hundreds of millions of players using ScyllaDB Cloud. With just two engineers, they built Supercell ID for account management, chat, presence, and notifications, leveraging hierarchical key-value storage, Change Data Capture, and low-latency writes to handle massive concurrent events efficiently and reliably.

  15. 86

    Tribe XR and DMC Crown the World’s First VR DJ Champion, Ushering in New Era of Virtual Performance

    This story was originally published on HackerNoon at: https://hackernoon.com/tribe-xr-and-dmc-crown-the-worlds-first-vr-dj-champion-ushering-in-new-era-of-virtual-performance. This historic milestone marks the first time that virtual reality performance and DJ software for beginners have been showcased on a world-class professional st Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #tribe, #press-release, #gamingwire, #online-gaming, #vr-technology, #xr, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. Tribe XR announced the world’s first VR DJ World Champion, crowned live at the DMC World Championships in Tokyo. This historic milestone marks the first time that virtual reality performance and DJ software for beginners have been showcased on a world-class professional stage.

  16. 85

    ACNH Island Transfer Tool: Communication Error

    This story was originally published on HackerNoon at: https://hackernoon.com/acnh-island-transfer-tool-communication-error. How you can fix the Communication Error from the ACNH Island Transfer Tool when the solution on the official Nintendo forums just aren't working for you. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #animal-crossing-new-horizons, #tutorial, #bug-fixing, #nintendo-switch, #error, #animal-crossing, #nintendo, #web-monetization, and more. This story was written by: @woodrock. Learn more about this writer by checking @woodrock's about page, and for more stories, please visit hackernoon.com. Nintendo's Animal Crossing New Horizons (ACNH) Island Transfer Tool (ITT) is giving a cryptic error message. Hundreds of people had experienced the same issue, as forums were flooded with questions on this. I decided to resolve the matter and reproduce the fix. Here is a comprehensive guide to fixing the communication error message for ACNH using the Island Transfer tool. The error is likely due to the fact you can’t run the same software on two devices signed in to the same account at once.

  17. 84

    HDMI Licensing Administrator, Inc. Showcases Advanced HDMI® Gaming Technologies at CES 2026

    This story was originally published on HackerNoon at: https://hackernoon.com/hdmi-licensing-administrator-inc-showcases-advanced-hdmir-gaming-technologies-at-ces-2026. The booth will feature the performance benefits of three HDMI cable types across interactive gaming demonstrations. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #hdmi, #press-release, #gamingwire, #hdmi-vs-gpmi, #online-gaming, #future-of-gaming, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. HDMI LA booth will spotlight HDMI gaming technologies with a range of demonstrations designed to engage both professional attendees and gaming enthusiasts. The booth will feature the performance benefits of three HDMI cable types across interactive gaming demonstrations.

  18. 83

    The Godot Editor Is Now Available in the Meta Horizon Store

    This story was originally published on HackerNoon at: https://hackernoon.com/the-godot-editor-is-now-available-in-the-meta-horizon-store. This is an early access version of the Godot Editor running natively on Meta Quest devices, enabling the creation and development of 2D and 3d xr apps Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-on-meta, #meta-horizon, #xr-app-development, #meta-quest, #game-development, #vr-app-development, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. The Godot Editor is now available on the Horizon Store for Meta Quest devices running [Horizon OS] **version 69 or higher. This is an early access version of the Godot editor running natively onMeta Quest devices. It enables the creation and development of 2D, 3D and **immersive XR** apps and games directly on device without need for an external computer.

  19. 82

    Why 'Crypto Games' Fail But 'Games With Crypto' Succeed

    This story was originally published on HackerNoon at: https://hackernoon.com/why-crypto-games-fail-but-games-with-crypto-succeed. Discover why blockchain games succeed when they prioritize gameplay over crypto. Analysis of Off the Grid, Illuvium, and Chainers reveals strategies. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #blockchain-gaming, #web3-gaming, #nft-gaming, #play-to-earn, #aaa-gaming, #gamefi, #off-the-grid, #illuvium, and more. This story was written by: @unusualwriter. Learn more about this writer by checking @unusualwriter's about page, and for more stories, please visit hackernoon.com. Traditional "crypto games" fail because they prioritize tokens over fun, but "games with crypto" succeed by making blockchain optional or invisible. Three approaches work: hiding crypto entirely (Off the Grid), building AAA quality first (Illuvium), and removing friction with fun-first design (Chainers). The key challenge remains balancing entertainment value with tokenization without turning games into work. Success requires quality gameplay that can sustain itself independent of token economics.

  20. 81

    Godot 4.4 Dev 3: Vertex Shading, 2D Batching, and More

    This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-3-vertex-shading-2d-batching-and-more. Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-engine-improvements, #godot-4.4, #vertex-shading, #2d-batching, #expression-evaluator, #linux-camera-support, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Godot 4.4.3 is now available for download. This release includes bug fixes and new features. The Web editor, XR editor, and Android editor are all available for testing.

  21. 80

    Godot 4.4 dev 4: Interactive In-Game Editing, Plus Much More!

    This story was originally published on HackerNoon at: https://hackernoon.com/godot-44-dev-4-interactive-in-game-editing-plus-much-more. Many of the changes in this release are bug fixes that will be backported to Godot 4.3.1! Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #godot, #godot-engine, #godot-4.4, #godot-4.4-dev-4, #godot-in-game-editing, #video-game-development, #video-game-development-tools, #shadow-caster, and more. This story was written by: @Godot Engine. Learn more about this writer by checking @Godot Engine's about page, and for more stories, please visit hackernoon.com. Many of the changes in this release are bug fixes that will be backported to Godot 4.3.1!

  22. 79

    Gran Turismo 7 - How to Save & Upload Race Clips/Replays to YouTube

    This story was originally published on HackerNoon at: https://hackernoon.com/gran-turismo-7-how-to-save-and-upload-race-clipsreplays-to-youtube. Learn to save and upload Gran Turismo 7 race replays to YouTube. A step-by-step PS5 guide to sim racers to capture and share incidents with the community. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #ps5, #playstation-5, #simulation, #sim-racing, #esports, #racecraft, #gran-turismo-7-racing, #how-to-upload-to-youtube, and more. This story was written by: @wicked-racing. Learn more about this writer by checking @wicked-racing's about page, and for more stories, please visit hackernoon.com. Step-by-step tutorial for uploading GT7 races to YouTube.

  23. 78

    Playable Ads Are Redefining Mobile Marketing—and They Actually Work

    This story was originally published on HackerNoon at: https://hackernoon.com/playable-ads-are-redefining-mobile-marketingand-they-actually-work. The mobile gaming industry is booming, with gamers spending more than $100 billion each year on in-app purchases and downloads. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #mobile-games, #mobile-game-development, #mobile-gaming, #mobile-gaming-industry, #mobile-gaming-rewards, #playable-ads, #interactive-playable-ads, #mobile-marketing, and more. This story was written by: @hacker51285576. Learn more about this writer by checking @hacker51285576's about page, and for more stories, please visit hackernoon.com. The mobile gaming industry is booming, with gamers spending more than $100 billion each year on in-app purchases and downloads.

  24. 77

    "Do a Barrel Roll!" – How My Favourite Video Game Catchphrase Took Over the Internet

    This story was originally published on HackerNoon at: https://hackernoon.com/do-a-barrel-roll-how-my-favourite-video-game-catchphrase-took-over-the-internet. Discover the story of how the video game catchphrase "Do a Barrel Roll!" became an internet meme and influenced pop culture in unexpected ways. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #memes, #gaming-memes, #gaming-industry, #video-games, #star-fox-64, #do-a-barrel-roll, #internet-history, and more. This story was written by: @saeedashifahmed. Learn more about this writer by checking @saeedashifahmed's about page, and for more stories, please visit hackernoon.com. - "Do a Barrel Roll!" is a video game catchphrase that originated from Star Fox 64. - The phrase became an internet phenomenon with its own memes and even a Google Easter egg. - The influence of the catchphrase extends beyond the internet, making appearances in pop culture and other video games. - The enduring appeal of the catchphrase is attributed to its humor and shared experiences.

  25. 76

    The Best Weapon Skins in PUBG

    This story was originally published on HackerNoon at: https://hackernoon.com/the-best-weapon-skins-in-pubg. PUBG Mobile is one of the best mobile games in the world with a flourishing competitive scene. Excluding its high-level gaming experience and stunning graphics, there is one more thing that made this game more special and famous & that is its end-less cosmetics.PUBG is an example of high creativity plus a symbol of endless ideas and schemes. All the weapon skins and outfits of this game are customized decently. These skins represent the research of a collection of different themes and events according to the latest seasons.There are several skins of all the weapons available in the game. Not all but some of them can level up to their final form that we are discussing in detail. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #future-of-gaming, #megafansesports, #pubg, #gaming, #pubg-mobile, #pubg-skins, #games, #shooting-games, and more. This story was written by: @simranjp. Learn more about this writer by checking @simranjp's about page, and for more stories, please visit hackernoon.com. PUBG Mobile is one of the best mobile games in the world with a flourishing competitive scene. There are several skins of all the weapons available in the game. Not all but some of them can level up to their final form that we are discussing in detail. The Fool M416 is the favorite gun of almost every pubg player, and the fool skin made it more attractive than others. The L&Q Chicken M762 is the name that sounds like this gun has some connection with chicken. The killing effect is somewhat like bones appearing on the ground.

  26. 75

    Polygon Vs. Ethereum? That’s Something New! or Maybe Not?

    This story was originally published on HackerNoon at: https://hackernoon.com/polygon-vs-ethereum-thats-something-new-or-maybe-not. A critical reflection on Polygon vs. Ethereum: hype, narratives, and lessons in decentralization from a 13-year crypto veteran. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #polygon, #ethereum, #web3, #decentralization, #polygon-vs-ethereum, #polygon-development, #polygon-dev, #hackernoon-top-story, and more. This story was written by: @menaskop. Learn more about this writer by checking @menaskop's about page, and for more stories, please visit hackernoon.com. Polygon is a sidechain, not a rival to Ethereum. Polygon team has done nothing to filter out spam on the network. The network has 117 pages of NFTs, compared to 12 on Etherum...

  27. 74

    7 Best Fallout 4 Armor Mods in 2021

    This story was originally published on HackerNoon at: https://hackernoon.com/7-best-fallout-4-armor-mods-in-2021-ghw339g. There are plenty of Fallout 4 Armor Mods on the Nexus. We have 7 of the best mods here on this list ranging from lore-friendly to modern miltary. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #fallout-4, #fallout, #gaming, #pc-gaming, #modding, #blogging-fellowship, #gaming-fellowship, #fallout-4-armor-mods, and more. This story was written by: @nicolasng. Learn more about this writer by checking @nicolasng's about page, and for more stories, please visit hackernoon.com.

  28. 73

    The Digital HR Standard: Why It’s Time to Retire Analog Evaluations

    This story was originally published on HackerNoon at: https://hackernoon.com/the-digital-hr-standard-why-its-time-to-retire-analog-evaluations. For all the talk about the “future of work,” most companies still manage people the way they did a century ago: with opinions, checklists, and annual reviews. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #future-of-work, #ai, #digital-hr-standard, #analog-evaluations, #ai-in-recruitment, #ai-in-hr, #ai-for-performance-management, and more. This story was written by: @Dandilion Civilization. Learn more about this writer by checking @Dandilion Civilization's about page, and for more stories, please visit hackernoon.com. For all the talk about the “future of work,” most companies still manage people the way they did a century ago: with opinions, checklists, and annual reviews.

  29. 72

    The Best Minecraft Dragon Mods

    This story was originally published on HackerNoon at: https://hackernoon.com/the-best-minecraft-dragon-mods. If you’re looking for a cool Minecraft dragon mod, then Ice and Fire: Dragons, Wyrmroost and DragonRealm are some of the mods on this list you should check out. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #minecraft-dragon-mod, #dragon-mod-minecraft, #dragon-mod-for-minecraft, #gaming-fellowship, #blogging-fellowship, #minecraft, #gaming, #game-mods, and more. This story was written by: @dragansuboticki. Learn more about this writer by checking @dragansuboticki's about page, and for more stories, please visit hackernoon.com. Here is a list of the best Minecraft dragon mods: Ice and Fire: Dragons (3 types of dragons plus other fantasy creatures), Wyrmroost (many types of dragons useful for specific things!), DragonRealm, (action-focused with special abilities), Dragon Mounts: Legacy (various neutral dragons focused on exploration!), Dragon Survival (play as a dragon! 3 different types! also has its own official modpack called Dragon Survival: Young Modpack!)

  30. 71

    Logitech G Drops a Wide Array Of New Products And Innovations At Logitech G PLAY 2025

    This story was originally published on HackerNoon at: https://hackernoon.com/logitech-g-drops-a-wide-array-of-new-products-and-innovations-at-logitech-g-play-2025. The array of products and experiences included major innovations across PC and console gaming, esports, sim racing, and streaming tools, along with partnerships Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #logitech, #gamingwire, #press-release, #logitech-g29, #online-gaming, #nvidia, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. Logitech G PLAY 2025 is a live-streamed global gaming event that brings together press, partners, creators, and fans to explore the future of gaming. The array of products and experiences included major innovations across PC and console gaming, esports, sim racing, and streaming tools, along with partnerships with McLaren Racing, NVIDIA and more.

  31. 70

    The Essential Guide to Sonic Characters: Friends and Foes

    This story was originally published on HackerNoon at: https://hackernoon.com/the-essential-guide-to-sonic-characters-friends-and-foes. Sonic characters are memorable as each character has a unique personality and abilities that help them contribute to the story. Here's what you need to know. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #sega, #video-games, #gaming, #blogging-fellowship, #sonic-the-hedgehog, #sega-genesis, #characters, #console-gaming, #web-monetization, and more. This story was written by: @kimikadze. Learn more about this writer by checking @kimikadze's about page, and for more stories, please visit hackernoon.com. Sonic the Hedgehog is a video game franchise that began in 1991. The series centers on Sonic, an anthropomorphic blue hedgehog who runs at high speeds and collects golden rings. To stop the evil Dr. Eggman (aka Dr. Robotnik) from taking over the world, Sonic teams up with his friends, Tails, Knuckles, Amy, and others, to defeat Eggman's robots and creatures. Each character has a unique personality and abilities that help them contribute to the story.

  32. 69

    The New Tomb Raider Games in Order

    This story was originally published on HackerNoon at: https://hackernoon.com/the-new-tomb-raider-games-in-order. 1. Tomb Raider (2013). 2. Rise of the Tomb Raider (2016) 3. Shadow of the Tomb Raider (2018) Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #video-games, #games, #xbox, #entertainment, #square-enix, #tomb-raider, #video-game, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. Since its debut in 1996, Tomb Raider has cemented itself as a cornerstone in not just the video game industry but in pop culture in general. In 2013, the first game in a new trilogy was released; it was simply titled Tomb Raider. Since this was a reboot, the game was an origin story for Lara.

  33. 68

    How to Unlock All the MC's Theurgy Super Moves in Persona 3 Reload

    This story was originally published on HackerNoon at: https://hackernoon.com/how-to-unlock-all-the-mcs-theurgy-super-moves-in-persona-3-reload. Read how to unlock the 6 extra Theurgy Special Moves in Persona 3 Reload including the 2 most powerful ones Scarlet Havoc and Armageddon. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #persona-3-reload-guide, #theurgy-moves-persona-3-reload, #best-theurgy-move-persona-3, #persona-3-reload, #how-to-unlcok-theurgy-moves, #pesona-3-reload-tutorial, #persona-3-reload-help, and more. This story was written by: @joseh. Learn more about this writer by checking @joseh's about page, and for more stories, please visit hackernoon.com. To unlock the main character’s theurgy moves in P3Reload, you have to have certain personas unlocked. The game gives you 1 to start with, but 6 more can be unlocked. Scarlet Havoc and Armageddon are the two best Theurgy Special Moves in Persona 3 Reload.

  34. 67

    How Fortnite Creative and UEFN Is The Next Big Creative Moneymaker and Why

    This story was originally published on HackerNoon at: https://hackernoon.com/how-fortnite-creative-and-uefn-is-the-next-big-creative-moneymaker-and-why. Fortnite Creative was released in December 2018, which is the island generation mode that gives players the flexibility of creating their own games. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #fortnite, #uefn, #fortnitecreative, #future-of-gaming, #gaming, #metaverse, #gaming-metaverse, #understanding-the-metaverse, and more. This story was written by: @goldiechan. Learn more about this writer by checking @goldiechan's about page, and for more stories, please visit hackernoon.com. UGC has always been present in gaming, yet with Fortnite Creative and the outlined UEFN, the possibilities are taken to a whole new level.

  35. 66

    How Much Does It Cost to Start a Video Game Business?

    This story was originally published on HackerNoon at: https://hackernoon.com/how-much-does-it-cost-to-start-a-video-game-business. Discover the costs of starting a video game company, from software and team salaries to marketing. insights on budgeting for indie and commercial game projects Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #video-game-development, #business-model, #app-development-cost, #gamedev, #business-growth, #gaming-industry, #indie-gaming, #good-company, and more. This story was written by: @retrostylegames. Learn more about this writer by checking @retrostylegames's about page, and for more stories, please visit hackernoon.com. Starting a video game business can vary widely in cost. It depends on several factors including the scale of the project, the technology used, and the team size. For an independent developer working on a small-scale project, initial costs could be relatively low. But expenses can easily run into hundreds of thousands or millions for a commercial game.

  36. 65

    Get 100k+ Players in 5 Weeks for Your Web3 Game With This Hack

    This story was originally published on HackerNoon at: https://hackernoon.com/get-100k-players-in-5-weeks-for-your-web3-game-with-this-hack. Guideline on how to define your Web3 game and grow its community from scratch. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #web3-gaming, #web3-marketing, #community-building, #growing-your-web3-community, #discord-strategy, #web2-and-3-gaming, #telegram-games, and more. This story was written by: @web3tales. Learn more about this writer by checking @web3tales's about page, and for more stories, please visit hackernoon.com. Web3 gaming is inevitable, and VCs are bullish on Web3 games because of their potential to onboard millions of users into the space. Building a community should never override having a good game if long-term goals are in view. The simplicity of Telegram games serves as a key selling point, making it easy for non-crypto natives to get on board.

  37. 64

    Why Composable Culture Might Just Be the Future of Everything You Love

    This story was originally published on HackerNoon at: https://hackernoon.com/why-composable-culture-might-just-be-the-future-of-everything-you-love. Composable culture merges trends, tech solutions, and sociology. It thrives in an AI and blockchain-driven environment with user-generated content and new IPs. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming-metaverse, #composable-culture, #future-of-gaming, #intellectual-property, #product-building, #metaverse-gaming, #digital-product-creation, #hackernoon-top-story, and more. This story was written by: @frota. Learn more about this writer by checking @frota's about page, and for more stories, please visit hackernoon.com. The rise of composable culture is an intersection of trends, technological solutions, and sociological trends. This concept revolves around the idea of a thriving and fast-paced environment for entertainment and entertainment-related products. This evolution is fueled by AI, blockchain, user-generated content, and the creation of various intellectual properties.

  38. 63

    XP.GG Gaming Platform Launches with Universal Battle Pass

    This story was originally published on HackerNoon at: https://hackernoon.com/xpgg-gaming-platform-launches-with-universal-battle-pass. Get Good and Get Rewarded in Fortnite, CS2 and Overwatch Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #gaming-wire, #press-release, #online-gaming, #game-development, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. XP.GG will launch August 1 with Fortnite. Counter-Strike 2 and Overwatch competitions will begin late August. More premier gaming titles are on the way including League of Legends, Valorant, Dota 2, Apex Legends, Mobile legends, Pub G and AAA web3 games like Shrapnel. Season 0’s prizes include a $6,000 gaming PC setup.

  39. 62

    GIANTX Partners With XP.GG

    This story was originally published on HackerNoon at: https://hackernoon.com/giantx-partners-with-xpgg. GIANTX, XL Studio will help elevate the quality of gameplay on XP.GG Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #giantx, #gaming-wire, #press-release, #giantx-announcement, #online-gaming, #game-development, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. Xp.GG is a gaming platform that lets gamers get rewarded by playing their favourite games. XP.GG features a Universal Battle Pass that gives gamers a shot at real prizes for getting good. Season 0 starts August 1, 2024 with Counter-Strike 2, Fortnight and Overwatch, with more games being added each month.

  40. 61

    A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Quantitative Laplace principle

    This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-quantitative-laplace-principle. A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #consensus-based-optimization, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #swarm-intelligence, #metaheuristics, #numerical-experiments, and more. This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com. This paper is available on arxiv.org/abs/2311.08270 under CC BY 4.0 DEED license. Authors: Enis Chenchene, Hui Huang, Jinniao Qiu, and Hui Chen. Table of Links: 1. Introduction, 2. Global convergence, 3. Numerical experiments, 4. Conclusion, Acknowledgments, and References.

  41. 60

    Singularity: Streamlining Game Development with a Universal Backend Framework

    This story was originally published on HackerNoon at: https://hackernoon.com/singularity-streamlining-game-development-with-a-universal-backend-framework. Discover how Andrey Makhorin and the team at Pixonic developed Singularity, a universal backend framework for game development. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #server, #backend-development, #backend-framework-for-gamedev, #universal-backend-framework, #game-development-backend, #backend-development-challenges, #hackernoon-top-story, and more. This story was written by: @makhorin. Learn more about this writer by checking @makhorin's about page, and for more stories, please visit hackernoon.com. What is a “universal framework” in terms of game design? Why are they needed or useful? How can they help streamline development? We answer all of those questions (plus more) and show off our solution, Singularity.

  42. 59

    The Machines Arena Announces Start Date For Play 2 Airdrop

    This story was originally published on HackerNoon at: https://hackernoon.com/the-machines-arena-announces-start-date-for-play-2-airdrop. This 8-week event offers players the chance to earn points and secure $TMA tokens. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #the-machines-arena, #gaming-wire, #press-release, #machines-arena-announcement, #crypto-airdrop, #crypto-exchange, #good-company, and more. This story was written by: @gamingwire. Learn more about this writer by checking @gamingwire's about page, and for more stories, please visit hackernoon.com. The Play 2 Airdrop event starts on July 30th. The 8-week event offers players the chance to earn points and secure $TMA tokens. Points earned will determine ranks on the P2A leaderboard. Team can register today for a head start over at __[themachinesarena.com]

  43. 58

    Pedaling Towards the Future: The Gamified Indoor Cycling Landscape

    This story was originally published on HackerNoon at: https://hackernoon.com/pedaling-towards-the-future-the-gamified-indoor-cycling-landscape. Discover the magic of gamified indoor cycling! From smart trainers to VR, we explore this booming fitness-tech fusion. 🚴‍♂️💡🎮 Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #virtual-cycling, #gamified-indoor-cycling, #sports-tech, #interactive-workouts, #fitness-gaming, #indoor-cycling-platforms, #cycling-technology, and more. This story was written by: @kostik. Learn more about this writer by checking @kostik's about page, and for more stories, please visit hackernoon.com. The first real attempt to create gamified indoor cycling came from the game company Atari in 1982. However, the actual rise of gamified indoor cycling didn't occur until 30 years later, thanks to advances in cycling technology. Today, indoor cycling platforms have millions of users and serve as major sponsors for real-world professional cycling events and teams.

  44. 57

    Enhancing Learning with Gamified Instruction: Overview of PING System and Gridlock

    This story was originally published on HackerNoon at: https://hackernoon.com/enhancing-learning-with-gamified-instruction-overview-of-ping-system-and-gridlock. This paper explores Gridlock, a game with personalized learning for early engineering students, enhancing engagement and educational efficacy through AI. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #personalized-learning, #games, #intelligent-tutoring-systems, #educational-technology, #ai-in-education, #engineering-education, #student-engagement, and more. This story was written by: @gamifications. Learn more about this writer by checking @gamifications's about page, and for more stories, please visit hackernoon.com. The PING system is designed as a modular intelligent tutoring system (ITS) that can be integrated with any serious game. Gridlock is a game that has been iteratively redesigned and improved over the past several years. The data are fed into a set of reinforcement learning agents, each of which is trained to support a student on a specific content block 12.

  45. 56

    Enhancing Learning with Gamified Instruction: Design Insights and Educational Impact

    This story was originally published on HackerNoon at: https://hackernoon.com/enhancing-learning-with-gamified-instruction-design-insights-and-educational-impact. This paper explores Gridlock, a game with personalized learning for early engineering students, enhancing engagement and educational efficacy through AI. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gamification, #personalized-learning, #games, #intelligent-tutoring-systems, #educational-technology, #ai-in-education, #engineering-education, #student-engagement, and more. This story was written by: @gamifications. Learn more about this writer by checking @gamifications's about page, and for more stories, please visit hackernoon.com. The game features a system of objective markers where students receive a visual indication of their current objective. For Gridlock, students can open up a “how to play” screen at any time that indicates the control scheme of the game. Students can also access a ‘current objectives’ screen that has a written statement of their objective.

  46. 55

    How to Optimize Work With Collisions in Unity

    This story was originally published on HackerNoon at: https://hackernoon.com/how-to-optimize-work-with-collisions-in-unity. Hello everyone, I would like to share a solution that, for some reason, I have not seen anywhere before, but it does a good job of optimizing the work Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #unity, #physics, #optimization, #game-development, #collisions-in-unity, #optimize-work-in-unity, #unity-guide, #gaming-development, and more. This story was written by: @doomowenok. Learn more about this writer by checking @doomowenok's about page, and for more stories, please visit hackernoon.com. The solution is to cache the components that we want to take in case of a collision. To do this, we create an object that will participate in a constant collision, register it by ID, and we will take the ID from the collider using **GetInstanceID. This is what our code for this service will look like.

  47. 54

    Build a Game Engine from Scratch in C++

    This story was originally published on HackerNoon at: https://hackernoon.com/build-a-game-engine-from-scratch-in-c. So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #game-development, #video-game-development, #c++, #gamedev, #indie-game-development, #game-engine, #unity, #programming, and more. This story was written by: @pikuma. Learn more about this writer by checking @pikuma's about page, and for more stories, please visit hackernoon.com. This article will go over some of the fundamental building blocks that are required to create a simple game engine with C++. It will give some personal recommendations on how I like to approach writing one from scratch.

  48. 53

    A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Nonlinear Oligopoly Games

    This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-nonlinear-oligopoly-games. A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #consensus-based-optimization, #numerical-experiments, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #metaheuristics, #mean-field-convergence, and more. This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com. The study was conducted by Enis Chenchene, Hui Huang, Jinniao Qiu and Hui Chen. They studied the dependence of Algorithm 1 with respect to the algorithm’s parameters to solve (3.5) of good produced. They found no significant differences in the convergence behavior of anisotropic or isotropic dynamics.

  49. 52

    A Consensus-Based Algorithm for Non-Convex Multiplayer Games: Abstract and Introduction

    This story was originally published on HackerNoon at: https://hackernoon.com/a-consensus-based-algorithm-for-non-convex-multiplayer-games-abstract-and-introduction. A novel algorithm using swarm intelligence to find global Nash equilibria in nonconvex multiplayer games, with convergence guarantees and numerical experiments. Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #games, #numerical-experiments, #consensus-based-optimization, #zeroth-order-algorithm, #nonconvex-multiplayer-games, #global-nash-equilibria, #metaheuristics, #mean-field-convergence, and more. This story was written by: @oligopoly. Learn more about this writer by checking @oligopoly's about page, and for more stories, please visit hackernoon.com. In this paper, we present a novel consensus-based zeroth-order algorithm tailored for nonconvex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global Nash equilibria. We utilize a group of interacting particles, each agreeing on a specific consensus point, asymptotically converging to the corresponding optimal strategy.

  50. 51

    The Evolution of Browser Games: From Flash to Modern Times

    This story was originally published on HackerNoon at: https://hackernoon.com/the-evolution-of-browser-games-from-flash-to-modern-times. Explore the evolution of browser games from simple Flash to advanced HTML5, JavaScript, and WebGL experiences, highlighting their growth and modern capabilities Check more stories related to gaming at: https://hackernoon.com/c/gaming. You can also check exclusive content about #gaming, #browsers, #adobe-flash, #drift-boss, #history-of-gaming, #browser-games, #flash-games, #online-gaming, and more. This story was written by: @crazygamer. Learn more about this writer by checking @crazygamer's about page, and for more stories, please visit hackernoon.com. Browser games are video games played directly in a web browser. Early browser games were simple, often text-based or featuring rudimentary graphics. Adobe Flash, initially developed by Macromedia, became the cornerstone of browser gaming. In 2017, Adobe announced the end of Flash support, prompting developers to transition to newer technologies.

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ABOUT THIS SHOW

Learn the latest gaming updates in the tech world.

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