Can Vision-Language Models Solve the Shell Game? episode artwork

EPISODE · Mar 17, 2026 · 22 MIN

Can Vision-Language Models Solve the Shell Game?

from Daily Paper Cast · host Jingwen Liang, Gengyu Wang

🤗 Upvotes: 30 | cs.CV, cs.CL Authors: Tiedong Liu, Wee Sun Lee Title: Can Vision-Language Models Solve the Shell Game? Arxiv: http://arxiv.org/abs/2603.08436v1 Abstract: Visual entity tracking is an innate cognitive ability in humans, yet it remains a critical bottleneck for Vision-Language Models (VLMs). This deficit is often obscured in existing video benchmarks by visual shortcuts. We introduce VET-Bench, a synthetic diagnostic testbed featuring visually identical objects that necessitate tracking exclusively through spatiotemporal continuity. Our experiments reveal that current state-of-the-art VLMs perform at or near chance level on VET-Bench, exposing a fundamental limitation: an over-reliance on static frame-level features and a failure to maintain entity representations over time. We provide a theoretical analysis drawing connections to the state-tracking problem, proving that fixed-depth transformer-based VLMs are fundamentally limited in tracking indistinguishable objects without intermediate supervision due to expressivity constraints. To address this, we propose Spatiotemporal Grounded Chain-of-Thought (SGCoT): generating object trajectories as explicit intermediate states. Leveraging Molmo2's object tracking ability, we elicit SGCoT reasoning by fine-tuning on synthesized text-only data for alignment. Our method achieves state-of-the-art accuracy exceeding 90% on VET-Bench, demonstrating that VLMs can reliably solve the video shell-game task end-to-end without external tools. Our code and data are available at https://vetbench.github.io .

Episode metadata supplied by the publisher feed · Published Mar 17, 2026

🤗 Upvotes: 30 | cs.CV, cs.CL Authors: Tiedong Liu, Wee Sun Lee Title: Can Vision-Language Models Solve the Shell Game? Arxiv: http://arxiv.org/abs/2603.08436v1 Abstract: Visual entity tracking is an innate cognitive ability in humans, yet it remains a critical bottleneck for Vision-Language Models (VLMs). This deficit is often obscured in existing video benchmarks by visual shortcuts. We introduce VET-Bench, a synthetic diagnostic testbed featuring visually identical objects that necessitate tracking exclusively through spatiotemporal continuity. Our experiments reveal that current state-of-the-art VLMs perform at or near chance level on VET-Bench, exposing a fundamental limitation: an over-reliance on static frame-level features and a failure to maintain entity representations over time. We provide a theoretical analysis drawing connections to the state-tracking problem, proving that fixed-depth transformer-based VLMs are fundamentally limited in tracking indistinguishable objects without intermediate supervision due to expressivity constraints. To address this, we propose Spatiotemporal Grounded Chain-of-Thought (SGCoT): generating object trajectories as explicit intermediate states. Leveraging Molmo2's object tracking ability, we elicit SGCoT reasoning by fine-tuning on synthesized text-only data for alignment. Our method achieves state-of-the-art accuracy exceeding 90% on VET-Bench, demonstrating that VLMs can reliably solve the video shell-game task end-to-end without external tools. Our code and data are available at https://vetbench.github.io .

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🤗 Upvotes: 30 | cs.CV, cs.CL Authors: Tiedong Liu, Wee Sun Lee Title: Can Vision-Language Models Solve the Shell Game? Arxiv: ...

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