Designing Morality in Role-Playing Video Games episode artwork

EPISODE · Jan 24, 2019 · 31 MIN

Designing Morality in Role-Playing Video Games

from Imaginary Worlds · host Eric Molinsky | Daylight Media

One of the unique aspects of video games is that you can control the characters. But game developers are often torn between wanting to give the players as much freedom as possible, and wanting to guide the players through a strong story. Adam Hines tries to crack the code with his indie game Oxen Free. Ryan Kaufman and Alyssa Finley discuss why the Telltale games were more like Choose Your Own Emotions. And psychologist Jamie Madigan explains how role-playing video games can help strength our sense of morality. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episode metadata supplied by the publisher feed · Published Jan 24, 2019

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Designing Morality in Role-Playing Video Games

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