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Jan 24, 2019 31 min

Designing Morality in Role-Playing Video Games

from Imaginary Worlds Hosted by Eric Molinsky | Daylight Media

One of the unique aspects of video games is that you can control the characters. But game developers are often torn between wanting to give the players as much freedom as possible, and wanting to guide the players through a strong story. Adam Hines tries to crack the code with his indie game Oxen Free. Ryan Kaufman and Alyssa Finley discuss why the Telltale games were more like Choose Your Own Emotions. And psychologist Jamie Madigan explains how role-playing video games can help strength our sense of morality.

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Designing Morality in Role-Playing Video Games

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This episode was published on January 24, 2019.

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