Class of '84: When Cyber Was Punk episode artwork

EPISODE · Feb 14, 2024 · 40 MIN

Class of '84: When Cyber Was Punk

from Imaginary Worlds · host Eric Molinsky | Daylight Media

In the second episode of our mini-series on groundbreaking works from 1984, we jack into the system and upload our minds into Neuromancer. William Gibson’s novel became a seminal work of cyberpunk, where he introduced words like “cyberspace” and storylines that would become tropes of the genre. Sci-fi writer Eileen Gunn, and professors Sherryl Vint of UC Riverside and Hugh O’Connell of UMass Boston discuss how Neuromancer not only predicted the future of technology with surprising accuracy, but it also imagined the way that high tech would help fuel a new type of hyper capitalism. I also talk with Chris Miller aka Silver Spook, creator of the game Neofeud, and Gareth Damian Martin, creator of the game Citizen Sleeper, about how they used indie games to bring cyberpunk back to its roots in Neuromancer. Also, Lincoln Michel discusses why in his novel The Body Scout, he wanted to bring cyberpunk out of cyberspace. Featuring readings by actor Varick Boyd. This week’s episode is sponsored by Ship Station, Henson Shaving and Babbel. Use the promo code “imaginary” at shipstation.com to sign up for a free 60-day trial. Visit hensonshaving.com/imaginary to pick the razor for you and use the code “imaginary” to get two years' worth of free blades. Get 50% off at Babbel.com/imaginary. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episode metadata supplied by the publisher feed · Published Feb 14, 2024

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Class of '84: When Cyber Was Punk

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