EPISODE · Dec 28, 2025 · 35 MIN
Code to Craft: Procedural Generation for the Physical World (39c3)
from Chaos Computer Club - recent events feed · host bleeptrack
Join bleeptrack for a deep dive into the fascinating world of procedural generation beyond the screen. From stickers and paper lanterns to PCBs, furniture, and even physical procedural generators, this talk explores the challenges and creative possibilities of bringing generative projects into tangible form. In this talk, I will share practical insights from developing procedural generation tools for physical objects: ranging from stickers and paper lanterns to printed circuit boards and even furniture. I will outline key challenges and considerations when generating designs for fabrication tools such as laser cutters or pen plotters, as well as how to adapt procedural systems so they can be reproduced by a wide audience (not everyone has access to CNC machines or industrial equipment, sadly!). Beyond technical considerations, I aim to encourage attendees to translate their own generative ideas into tangible artifacts and to foster a culture of open-sourcing and knowledge sharing within the community. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://events.ccc.de/congress/2025/hub/event/detail/code-to-craft-procedural-generation-for-the-physical-world
What this episode covers
Join bleeptrack for a deep dive into the fascinating world of procedural generation beyond the screen. From stickers and paper lanterns to PCBs, furniture, and even physical procedural generators, this talk explores the challenges and creative possibilities of bringing generative projects into tangible form. In this talk, I will share practical insights from developing procedural generation tools for physical objects: ranging from stickers and paper lanterns to printed circuit boards and even furniture. I will outline key challenges and considerations when generating designs for fabrication tools such as laser cutters or pen plotters, as well as how to adapt procedural systems so they can be reproduced by a wide audience (not everyone has access to CNC machines or industrial equipment, sadly!). Beyond technical considerations, I aim to encourage attendees to translate their own generative ideas into tangible artifacts and to foster a culture of open-sourcing and knowledge sharing within the community. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://events.ccc.de/congress/2025/hub/event/detail/code-to-craft-procedural-generation-for-the-physical-world
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Code to Craft: Procedural Generation for the Physical World (39c3)
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