Chaos Computer Club - recent events feed
by CCC media team
A wide variety of video material distributed by the Chaos Computer Club. This feed contains events from the last two years
Episodes
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Farewell Speech (godotfest2026)
Let's wrap this year up! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://talks.godotfest.com/godotfest-26/talk/WS9E8T/
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You want to add Shaders to your game? Here is how you start. (godotfest2026)
Shaders can be scary, but shaders make many things possible. During the talk I'll show various shaders used in production games. I'll show how to write from scratch your own effects. Static VFX, shader based animation, and even gameplay mechanics. Licensed to the public under...
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Cracking open Godot Editor: what it taught me about Godot (godotfest2026)
I spent months inside Godot Editor's source code, rebuilding it into a multi-scene editor called GDstudio. Along the way the editor taught me a lot about Godot itself, and this talk is that story. What is a singleton, really? Why is the whole 3D editor a panel? What is a Node under the hood, and...
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Using Godot for defence simulators (godotfest2026)
In this talk, we will dive into our experiences switching from Unity to Godot when you have customers where Security, IP, and Continuity are critical priorities. Our product is a multiplayer shooting simulator developed on Unity and Photon. We will share our experiences finding and evaluating...
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Waiting for GDScript: Rebuilding a Dialogue Engine Without C# (godotfest2026)
Our dialogue tool, Yarn Spinner for Godot, has been built on C#, and we love it. Godot's C# support is fantastic. But we wanted every Godot developer to have great dialogue, so we rebuilt the whole runtime in pure GDScript too. Now the same Yarn script runs identically in both. This talk is a...
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Synthesizing a Flamethrower from a Bathroom Sink: DIY Sound Design for Indie Devs (godotfest2026)
Your game features a devastating, hyper-realistic flamethrower, but your audio budget only covers a glass of tap water. Is that enough? Absolutely. In this 50-minute crash course, we will strip away the mystery of professional sound design and explore the bizarre reality of Foley. You will learn...
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Let's Hear It! Enabling True Audio Accessibility in Godot (godotfest2026)
Audio accessibility is often treated as an afterthought - or even reduced to a lonely volume slider -while sound design plays a crucial role in gameplay legibility, inclusion and immersion. The good news? Some of the most impactful audio accessibility features in Godot take no time to build and...
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Developing a humanitarian video game in Godot (godotfest2026)
Amnios is a free narrative game about pregnancy, childbirth, and early motherhood during migration, built in Godot and co-created with migrant women, hospital clinicians, and the ICRC. This talk walks through how a research-creation methodology shaped the game's narrative, art direction, and…
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Mobile Games Without the Slop (godotfest2026)
Mobile games are often associated with aggressive monetization, dark patterns, and disposable experiences. But does mobile really have to be that way? I’m Leon, creator of LOOTFALL, a retro-inspired RPG that has grown into a Top 50 iOS RPG in multiple countries, with thousands of daily players…
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The 5-Phase Game Jam Framework: Bringing Structure to Chaos (godotfest2026)
Game jams are exciting, but they're also chaotic. Many participants lose valuable time, over-scope their ideas, or spend days polishing features that players never experience. Over the past five years, I've completed more than a dozen game jams and developed a simple five-phase framework that...
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The Return of Game Programming Patterns for Godot (godotfest2026)
At GodotCon Amsterdam 2026, "Game Programming Patterns for Godot" started with a tiny Reddit find, a cached getter and grew into a tour of underexplored patterns for real Godot projects. Then the video went online, and the comment section did what comment sections do: it argued, it questioned…
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Small Team, Big Leverage: Using Automation to Build Games Faster (godotfest2026)
Large companies use automation to reduce repetitive work, improve reliability, and help teams move faster. Many of the same ideas can be just as valuable for solo developers and small indie teams—without bringing along the complexity and bureaucracy of a large organization. This talk explores how...
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I Don't Know If This Game Is Good (godotfest2026)
Even after years of making games, I can’t reliably tell if one is "good" while we’re building it. Intuition, playtests, retention and wishlists all help - but every signal can mislead you in a different way. It is also hard to judge if the game is just "not good yet" or can actually never be…
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The basics of Image Composition (godotfest2026)
How to compose a balanced and strong image is a skill that is relevant for any gamedev, not just artists. I will go over some tool that we use in Illustration, so that your Storefront graphics, Video Thumbnails, Cutscenes, Ui and Leveldesign visuals will improve :) We will go over examples of...
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Backstitch: Real-Time Version Control for Godot (godotfest2026)
Our open-source version control plugin, [Backstitch](https://backstitch.dev/), enables fast collaboration for dev teams, game jams, and classrooms! Are you an artist who struggles with Git merge conflicts, and broken Godot scenes? Or perhaps you're a programmer who keeps handling your team's Git...
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Shipping 3D Cross-Platform on a Shoestring Budget: A Solo Dev's Postmortem (godotfest2026)
How do you ship a 3D educational game for Web, Desktop, and Mobile in Godot 4 on a tight budget? In this postmortem of "The Masked Particle," I will share my survival strategies as a solo dev. Drawing from 1.5 years of building hypercasual mobile prototypes in 2-week sprints, I will show how that...
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Godot & Accessibility - Creating the Utmost Freedom (godotfest2026)
Discover the essentials of accessibility in games and learn how to make your great work enjoyable for so many more users - using incredibly simple methods! We might not realize it at first, but accessibility plays a role in virtually **_every_** aspect of our life - whether by wearing glasses or...
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Ichor Online: Building a Massive Multiplayer Online RPG in Godot (godotfest2026)
Building an MMORPG as Indie Devs: workflows, scope management, lessons learned and leveraging the power of SpacetimeDB with Godot. Building an MMORPG comes with big challenges across content production, large-world tooling, rendering many entities, connection management, latency, netcode and...
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Multiplayer Bloopers: Common networking pitfalls explained with painful examples (godotfest2026)
Your game works perfectly until other players show up with their own version of reality. This is a light, fast tour of the classic multiplayer bugs: why they happen, how to fix them, and how to fix the fix. Networking breaks your game in ways that are hard to explain, easy to laugh at, and even...
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Crashes Don't Care What Language You Wrote Your Game In (godotfest2026)
A Godot game is rarely written in just one language. You've got GDScript for gameplay, more and more C#/.NET for the heavier systems, and native C++ through GDExtension underneath. Then you export the whole thing to Windows, Linux, macOS, Android, iOS, the Web, SteamOS/Proton, and - for some of…
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Building Your Discord Server Through Every Stage of Game Development (godotfest2026)
This talk runs through setting up a Discord server to help game developers as they build and grow their games. It talks about how to set up moderation, create channels, create roles, get feedback, run events, and interact with the community. It steps through how these things change as a dev's…
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Building A Multiplayer Network for Digital Twins in VR/AR (godotfest2026)
The LSU distillation columns is an advanced structure that gives opportunity for students to operate and experience commercial chemical equipment that follows specialized design standards. With the scale and complexity of the LSU distillation columns, creating a digital replication of the towers...
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Why You Should Develop and Release on Console First (godotfest2026)
Traditionally, indie studios and small teams developed for a single console first before porting to PC—a tradition that has since flipped to "Steam first." This talk challenges that modern default. By exploring the technical advantages of a single hardware spec, the business benefits of dedicated...
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Continuous community driven translations with gettext and Weblate (godotfest2026)
Using **gettext** and a continuous translation platform like **Weblate** allows translators to use a **simple web view** to translate and gives developers a simple way to **pull the changes through git**. This talk will cover the basic setup and some tricks I learned while developing 99Managers...
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What Our Unity Team Got Wrong (So You Don't Have To) (godotfest2026)
We migrated a team from Unity to Godot - not as beginners, but as experts whose Unity instincts actively worked against us. The habits that made us fast in Unity quietly produced brittle, un-idiomatic Godot code, and the bill came due within weeks. This is the honest post-mortem of our first…
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TestFlight for Godot Developers: Playtesting Games on Apple Platforms (godotfest2026)
Practical overview of using Apple’s TestFlight to playtest and distribute Godot games. Learn how to set up staged rollout channels to test updates with targeted user groups, configure feedback channels, and structure "What to Test" prompts that yield useful player insights. We'll showcase...
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Console Development Unlocked: Bringing Your Godot Game to PS5, Xbox & Switch (godotfest2026)
Bringing a Godot game to consoles involves much more than getting the engine to run on the hardware. In this talk, I'll walk through what it actually takes to bring a Godot game to PlayStation, Xbox, and Nintendo Switch, from becoming an approved console developer and getting access to…
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The Price of Rushing Preproduction - Vultures: A "Turn-Based Resident Evil" Postmortem (godotfest2026)
Preproduction should be the space where you experiment with mechanics and figure out what game you're actually building. But if you never stop throwing out new ideas, you can get stuck exploring forever without ever locking anything down. However, finishing it with a lot of "we'll figure out...
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LOVE,DOGS+ROBOTS .NET, C#, and Godot everywhere! (godotfest2026)
Come on a journey where we explore what's possible with Godot 4.7, 4.8, and .NET 10 / 11. I'll share findings, fascinations, and funny bits about my love for Godot with .NET; the things many developers long for, and how **Godot** and the **Godot community** helps us find them. ### Live Demo:...
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No Big Rewrites! Incrementally Porting GDScript to C++ with GDExtension (godotfest2026)
Take an example GDScript class and port it to C++ with me! We'll compare the benefits and tradeoffs of multiple approaches. Finally, I'll show my preferred method which allows for moving code to C++ incrementally and safely. Licensed to the public under…
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From Alpha to Z-Test: A trip through Godot's renderer (godotfest2026)
In this talk I will break down how Godot's Forward+ renderer works starting from where it fits within the overall game frame to individual choices for major features. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event:...
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Keynote: Tools Change, Craft Remains - Reflections on Godot, AI and the Future of Making Games (godotfest2026)
Every generation of game developers has seen its tools change, from custom in-house engines to open-source editors like Godot. AI is the newest change, and it is already part of many professional workflows. It also raises real questions about credit, quality and creative ownership, and those...
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DHCP RELEASE (Closing) (dhcp26)
Closing the DHCP26. Please give all IP addresses back to the pool for next year! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://talks.dhcp.cfhn.it/dhcp26/talk/7YHGWG/
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MakeBackups - Ein Backupprojekt für alle, die mal Backups einrichten sollten - 6-Monats-Review (dhcp26)
Ich habe mit [makebackups](https://makebackups.swagspace.org) einen Service gebaut, der euch Backup-Storage zur Verfügung stellt, damit ihr euch nicht mehr drum kümmern müsst. Ich werde das Projekt vorstellen und ein wenig dadrüber reden, was einem so alles passiert, wenn man Dienste daheim…
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Flammender Aufbruch (fiffkon26)
Flammender Aufbruch Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://fahrplan.2026.fiffkon.de/fiffkon26/talk/T39VWM/
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templateZV - Partizipatives Resilienzformat für zivile Verteidigung in Kommunen (fiffkon26)
Zivile Verteidigung ist eine gesamtstaatliche, aber kommunal umgesetzte Aufgabe – und hängt an der oft übersehenen digitalen Handlungsfähigkeit der Verwaltung, ohne die keines der vier Felder ziviler Verteidigung funktioniert. Aktuelle Zahlen zu Schwachstellen, Cybercrime und Ransomware-Angriffen...
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Wege in den wehrhaften Journalismus (fiffkon26)
Das Erstarken vom Faschismus und der AfD stellt den Journalismus vor Herausforderungen. Zu meistern sind diese nur mit antifaschistischem Journalismus. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://fahrplan.2026.fiffkon.de/fiffkon26/talk/8H7Q8D/
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Live-Musik: Gabis Kleine Kneipe (fiffkon26)
Postmoderner Chanson und Gossenbossanova, mit Anklängen an die goldenen 20er, mit Texten aus dem depressiven frühen 21. Jahrhundert, wie Brecht und Ketamin. Während die damaligen Kommilitoninnen von der Kunsthochschule bereits epochale Werke und steile Karrieren hingelegt haben, hängen Gabi und...
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Bagel: History of a bread with a hole (dhcp26)
Bagels are really tasty; learn more about their history in this talk. Bagels are bread rolls with a hole, or pretzels with fewer holes, and are wonderful baked goods. Whether they are served with cream cheese and lox or hummus, there is probably nothing better than a fresh bagel. But did you know...
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Autonomie, Autarkie, Ataraxie, Antipolitik - Anarchistische Organisierung im Wandel der Zeit - Erfahrungen, Analyse, Konzepte (fiffkon26)
In einem Vortrag (25 min) wollen wir unsere Erfahrungen mit analoger und digitaler anarchistischer Organisierung aus 35 Jahren anhand ausgewählter Beispiele reflektieren und damit die zugrundeliegenden Konzepte hinsichtlich ihrer Praxistauglichkeit einordnen. Anschließend wollen wir darüber auch…
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Geschichten aus der COBOL-Gruft - Modernisierung von alternden Systemen (dhcp26)
In der heutigen Episode von "Geschichten aus der Cobolgruft" geht es um die Fallen und Probleme bei der Modernisierung oder gar Ablösung des Großrechners, also weg von Legacy-Systemen mit Cobol zu 'modernen' Programmiersprachen wie zum Beispiel Java. Legacy-Systeme sind über Jahrzehnte gewachsen,...
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Taking Apart A Telekom Router (dhcp26)
I wanted a root shell on an Telekom router, and along the way, I have found many more things One day I was bored. And so, I decided to dump the firmware of my Speedport Smart 3, and what I saw, has surprised: The firmware is an modified version of OpenWRT. We will talk about, how you can dump the...
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FIfF-Jahresrückblick 2026 (fiffkon26)
FIfF-Jahresrückblick 2026 Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://fahrplan.2026.fiffkon.de/fiffkon26/talk/JZD39K/
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Traut Euch... die Sonntagsfrage zu hinterfragen. (dhcp26)
"Guten Tag mein Name ist Tanja Wawuschel. Ich rufe an im Auftrag [diverse Auftraggeber möglich]. Um die aktuelle politische Stimmung im Land abzubilden würde ich Ihnen gerne ein paar Fragen stellen." So oder ähnlich klingen Anrufe von Wahlforschungsinstituten. In diesem Talk erkläre ich Euch…
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Verleihung Weizenbaum-Studienpreise (fiffkon26)
Verleihung Weizenbaum-Studienpreise Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://fahrplan.2026.fiffkon.de/fiffkon26/talk/KPQ7L9/
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Die materielle Kehrseite der Digitalisierung – und wie wir sie reparieren und vor Ort Reparaturinfrastruktur für alle und alles aufbauen (fiffkon26)
Jedes Smartphone, jedes Rechenzentrum, jede KI-Anwendung hat eine Kehrseite: Rohstoffe, Energie, Elektroschrott. Während „digitale Resilienz" meist als Frage von mehr Technologie verhandelt wird, schauen wir auf die Materialität und fragen, welche Infrastruktur es braucht, um da rauszukommen und...
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Common Ground, Common Cloud – Community Data Center als Antwort auf Machtasymmetrien und Polykrise (fiffkon26)
Rechenzentren (RZ) sind das physische Rückgrat vieler digitaler Anwendungen. Sie stehen an der Schnittstelle von Digitalisierung, Energieversorgung, Klimawandel, globalen Lieferketten und Sicherheitspolitik (Edwards et al., 2024). An Rechenzentren werden die Dynamiken der Polykrise besonders...
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Digitale Zahlungsinfrastrukturen und die politische Ökonomie der Bezahlkarte für Asylsuchende in Deutschland (fiffkon26)
Der Beitrag untersucht die Bezahlkarte für Asylsuchende als digitale Zahlungsinfrastruktur und analysiert die Zusammenarbeit staatlicher Behörden mit globalen Zahlungsunternehmen. Er zeigt, wie finanzielle Infrastrukturen zu Instrumenten migrationspolitischer Kontrolle werden und erweitert…
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Small AI – Über die Vorteile kleiner IT-Systeme (fiffkon26)
Das Kernproblem von IT-Systemen und damit auch KI ist Größe bzw. Komplexität, aber es geht ja auch anders. In diesem Beitrag wird „Small AI“ als Denk- und Designansatz vorgestellt, mit dem wir dem aktuellen fatalen „Bigger is better“-Trend bei der Entwicklung (generativer) KI entgegenwirken…
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All Cars Are Broadcasting - Die Public-Key-Infrastruktur der (Daten)Autobahnen (dhcp26)
Much has been said recently about Coöperative Intelligent Transport Systems (C-ITS) and how these standards are used to broadcast vehicle location, upcoming roadworks, traffic light phase and timing, and other such useful information directly into the infotainment system of your car, or indeed...
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A wide variety of video material distributed by the Chaos Computer Club. This feed contains events from the last two years
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CCC media team
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