CYBERLEAP: The Planning Process for the Security Awareness Game episode artwork

EPISODE · Jun 12, 2026 · 21 MIN

CYBERLEAP: The Planning Process for the Security Awareness Game

from BIAR BUKU BICARA

This paper presents the planning process for CyberLeap, a security awareness game for adolescents. In today's digital age, adolescents navigate a world filled with both opportunities and threats. CyberLeap adopts a novel approach to cybersecurity education in recognition of the significance of providing youngsters with the necessary skills to navigate safely (aligned with Sustainable Development Goals (SDG) 4: Quality Education and 16: Peace, Justice, and Strong Institutions). This casual online game is aimed towards teenagers, drawing them in with interactive tasks that simulate real-life situations, such as password management and phishing attempts. CyberLeap makes learning enjoyable, whether by solving a challenging quiz on secure password creation or identifying a phishing email that appears legitimate. CyberLeap is an educational and entertaining platform that empowers teenagers to become responsible digital citizens by providing a range of tasks, clear feedback explaining correct and incorrect responses, and a rewarding system with points, awards, or even leaderboards. As a result, there may be a safer online atmosphere due to their increased awareness of cyber threats and the encouragement of appropriate online conduct. In the end, CyberLeap advances a more promising cyber world in which teenagers can prosper and confidently explore the immense possibilities of the internet. The implication of the research suggests that integrating engaging, game-based cybersecurity education like CyberLeap into adolescent learning can significantly enhance digital safety and responsibility, contributing to a more secure online environment and supporting SDGs related to quality education and strong institutions. The research concludes that CyberLeap effectively enhances adolescents' cybersecurity awareness and accountable online behaviour through interactive, game-based learning, fostering a safer digital environment and supporting quality education and strong institutions.

Episode metadata supplied by the publisher feed · Published Jun 12, 2026

Embed this episode

NOW PLAYING

CYBERLEAP: The Planning Process for the Security Awareness Game

0:00 21:37

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of BIAR BUKU BICARA?

This episode is 21 minutes long.

When was this BIAR BUKU BICARA episode published?

This episode was published on June 12, 2026.

Can I download this BIAR BUKU BICARA episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!