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Sep 20, 2024 46 min

Cyberpunk Security (S4E10)

from Side Passages

Get in. Do a thing. Get out. Look awesome doing it. That's your typical cyberpunk adventure, and it always involves some sort of security. On this episode, we discuss real-world hacking inspiration, cinematic heist scenarios, and strategies for balancing game difficulty. We dive into the nuances of netrunning, social engineering, and how even the best-laid plans can spiral into chaos. Examples are drawn from the Cyberpunk RED and Cities Without Number role-playing games, with the occasional digression into Dungeons & Dragons, Blades in the Dark, and Scum & Villainy. Quotes "You can plan it out meticulously and think you've got everything covered… but then you get five minutes into it, and everything has gone wrong… something's always gonna go wrong, and that's where the drama happens." - David "There is crazier stuff going on in the real world in, like, cybersecurity right now than you're going to think of in your game, I guarantee it." - Chris Chapter List 0:00 Intro and Cyberpunk Security2:15 Cyberpunk Red Heists and Netrunning Mechanics8:45 Chris Miller’s Real-World Cybersecurity Insights12:10 Cinematic Inspirations for Cyberpunk RPGs15:45 Balancing Player Roles in Heist Missions21:30 Real-World Hacking vs. Fictional Depictions27:15 Strategies for Planning Heists in RPGs35:10 Handling Consequences and Failed Plans39:45 The Art of Improvisation in Cyberpunk Campaigns45:00 Outro Video https://youtu.be/paCzPGt-EPw Show Notes Cyberpunk Resources Broken Loop - Our Cyberpunk RED Actual Play Campaign Cyberpunk RED Role-Playing Game Resources Locked Out: Doors, Locks, & Security Homebrew Rules for Cyberpunk RED Thinking About Cyberpunk Security Planning the Network/Scoping the Heist Two main choices: Scale the network difficulty for your players (story mode), or Don’t, and design for the idea that some things are beyond the capabilities of you team (but they might get lucky) Remember the Defender’s Paradox (Defense must be perfect, but attackers need to succeed only once): The Net Architecture Difficulty section on p210 of the Core Guide help with this For the D&D minded, things of the daemons and such as counterspells and denizens of a dungeon. That’s what this is. Inspiration The examples in the core guide are pretty good Real world threat intelligence guides are a great inspiration: for example – Visual Threat Intelligence: An Illustrated Guide For Threat Researchers Movies, while cheesy, can provide some inspiration – OH GOD NOT SWORDFISH WHY Podcasts – Hacking Humans from Cyberwire, Darknet Diaries, news programs Books - oh so many (history of Space Rogue’s book on L0PHT, Kevin Mitnick, etc) Role-preservation Know your players. What are their roles and what are their skills? What skills is the crew missing? If you are missing a role, what opportunities can you create to give the players options for getting past the challenge. If you lack a TECH, MEDTECH, or NETRUNNER, you’re unlikely to bypass electronics. Creative Thinking Encourage your players to think outside the box. How else can you get into the room or past the door, or through the challenge? Consequences Noise attracts guards … and the more time it takes to get through security, the greater chance the guards will show up. C4 may destroy the thing you came to snag. Not all security is a locked-down barrier It could be a drawing in a conference room It could be a data drive hidden in a crystal necklace at a party Protected by guards, surveillance It could be a person or animal (remember Ein the corgi from Cowboy Bebop) Time Pressure Start a clock! If not using a clock (with increments advancing toward an event) then just advance time … and have consequence for advancing time. What happens on a failed roll? Are they not getting through? They get through but there is a complication The clock ticks up. What happens on a failed gig? Consequences for not securing the thing. The Situations As in Blades in the Dark, think about the type of engagement that the players might execute. Situation 1: Sample Retrieval Break into a secure vault in a biolab. Retrieve a sample. You have 24 hours. (hard target infiltration) Hack your way past the physical security & Infiltrate their network to bypass or control networked security Blast your way in. Talk your way in (but it could be really hard) Examples: Resident Evil, Die Hard, Terminator 2, Fast Five Situation 2: Steal data from a secure terminal Steal data from a secure terminal in a ZetaTech subsidiary. It must be completed in one week’s time. (Soft target infiltration: Open to the public and easily infiltrated) Forge identities to infiltrate the company (steal the ID card, hack the computer to add your record) Go legit: they get themselves hired by the company They break into the building Go in as solos and blast their way through the building Example: Sneakers, Cyberpunk 2077 - Arasaka tower, V and Jackie Situation 3: Corpo Defection A corporate operative wants to defect to a non-profit, but they’re constantly watched by security officers. They will be at a high-profile Zetatech gala and it’s their only chance for extraction. You’ve got a month until the gala. Rockerboy gets hired as the entertainment Get hired as supplemental security or medical support Go in hard - hire goons to attack the party, giving you the chance to snag the operative (if you don’t care about the collateral damage) Hack the building - Cut power, bypass remaining security Fake it - Do the Mission Impossible thing. Example: Ocean’s 12, Count Zero Feedback We love feedback! You post a comment below or connect with us using these channels: Email Discord DiceCamp (Mastodon) Twitch Featured Image Meta The map from our Cyberpunk RED campaign's infiltration of Elysium HQ. Art is from the Traveller Starships GeoMorphs fan source book for the Traveller RPG.

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Song Against Songs, The by G. K. Chesterton (1874 - 1936) LibriVox LibriVox volunteers bring you 9 recordings of The Song Against Songs by G. K. Chesterton. This was the Fortnightly Poetry project for October 16, 2011. Chesterton was a large man, standing 6 feet 4 inches (1.93 m) and weighing around 21 stone (130 kg; 290 lb). His girth gave rise to a famous anecdote. During World War I a lady in London asked why he was not 'out at the Front'; he replied, 'If you go round to the side, you will see that I am.' On another occasion he remarked to his friend George Bernard Shaw: "To look at you, anyone would think a famine had struck England". Shaw retorted, "To look at you, anyone would think you have caused it". P. G. Wodehouse once described a very loud crash as "a sound like Chesterton falling onto a sheet of tin."( Summary from Wikipedia ) Wild Olive Jeanne Petrolle and Jennifer Bird The Wild Olive Podcast brings you game-changing conversations about literature, culture, and the Bible. With co-hosts Jeanne Petrolle and Jennifer Bird, Wild Olive serves up idea-feasts: tasty insights about biblical texts and contemporary (or classic!) literature, with generous side-portions of cultural commentary and hearty laughter. One literature professor + one biblical studies professor = uncontrolled, out-of-bounds, untamed conversation: ideal listening for the post-evangelical, the spiritual-but-not-religious, the Bible-curious secularist, the free-thinking religionist, and the literary-but-not-stodgy! New episodes every other Friday!

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This episode was published on September 20, 2024.

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