Cyberpunk, Vite and Ruby Releases episode artwork

EPISODE · Feb 28, 2025 · 50 MIN

Cyberpunk, Vite and Ruby Releases

from Remote Ruby · host Jason Charnes, Chris Oliver, Andrew Mason

In this episode of Remote Ruby, Chris and Andrew dive into a discussion that spans the worlds of gaming and software development. They kick off by sharing their experiences with Cyberpunk 2077, reflecting on how the game has improved since its initial release, then on to Balatro, a deck-building poker game that's influencing Andrew's real-world casino visits. The conversation then pivots to a deep dive into web development technologies, including the use of Vite, Hotwire, and the different approaches to using Turbo Frames and Streams. They highlight the challenges and nuances of modern web development, such as implementation of CSS classes and the difficulties of debugging. They also touch on the evolution of Ruby’s release and the ongoing efforts to improve the web development process. Hit download now to hear more!HoneybadgerHoneybadger is an application health monitoring tool built by developers for developers.Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Chris Oliver X/TwitterAndrew Mason X/TwitterJason Charnes X/Twitter

Episode metadata supplied by the publisher feed · Published Feb 28, 2025

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In this episode of Remote Ruby, Chris and Andrew dive into a discussion that spans the worlds of gaming and software development. They kick off by sharing their experiences with Cyberpunk 2077, reflecting on how the game has improved since its initial release, then on to Balatro, a deck-building poker game that's influencing Andrew's real-world casino visits. The conversation then pivots to a deep dive into web development technologies, including the use of Vite, Hotwire, and the different ap...

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Cyberpunk, Vite and Ruby Releases

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