D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI episode artwork

EPISODE · Oct 14, 2025 · 23 MIN

D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI

from Daily Paper Cast · host Jingwen Liang, Gengyu Wang

🤗 Upvotes: 104 | cs.AI, cs.CV, cs.RO Authors: Suwhan Choi, Jaeyoon Jung, Haebin Seong, Minchan Kim, Minyeong Kim, Yongjun Cho, Yoonshik Kim, Yubeen Park, Youngjae Yu, Yunsung Lee Title: D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI Arxiv: http://arxiv.org/abs/2510.05684v1 Abstract: Large language models leverage internet-scale text data, yet embodied AI remains constrained by the prohibitive costs of physical trajectory collection. Desktop environments -- particularly gaming -- offer a compelling alternative: they provide rich sensorimotor interactions at scale while maintaining the structured observation-action coupling essential for embodied learning. We present D2E (Desktop to Embodied AI), a framework that demonstrates desktop interactions can serve as an effective pretraining substrate for robotics embodied AI tasks. Unlike prior work that remained domain-specific (e.g., VPT for Minecraft) or kept data proprietary (e.g., SIMA), D2E establishes a complete pipeline from scalable desktop data collection to verified transfer in embodied domains. Our framework comprises three components: (1) the OWA Toolkit that unifies diverse desktop interactions into a standardized format with 152x compression, (2) the Generalist-IDM that achieves strong zero-shot generalization across unseen games through timestamp-based event prediction, enabling internet-scale pseudo-labeling, and (3) VAPT that transfers desktop-pretrained representations to physical manipulation and navigation. Using 1.3K+ hours of data (259 hours of human demonstrations, and 1K+ hours of pseudo-labeled gameplay), we achieve a total of 96.6% success rate on LIBERO manipulation and 83.3% on CANVAS navigation benchmarks. This validates that sensorimotor primitives in digital interactions exhibit sufficient invariance to transfer meaningfully to physical embodied tasks, establishing desktop pretraining as a practical paradigm for robotics. We will make all our work public, including the OWA toolkit, datasets of human-collected and pseudo-labeled, and VAPT-trained models available at https://worv-ai.github.io/d2e/

Episode metadata supplied by the publisher feed · Published Oct 14, 2025

Embed this episode

NOW PLAYING

D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI

0:00 23:49

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Daily Paper Cast?

This episode is 23 minutes long.

When was this Daily Paper Cast episode published?

This episode was published on October 14, 2025.

Can I download this Daily Paper Cast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!