EPISODE · Dec 28, 2022 · 55 MIN
David Thompson on historical games, design, and Undaunted Stalingrad - TCbH Interview
from The Cardboard Herald · host Jack Eddy
00:00 - Intro 01:10 - Making war games more approachable03:31 - Origins as a designer06:01 - First pitch, first publish08:25 - Mistakes as an early designer10:55 - Developing a partnership with Trevor14:08 - Did you know how big Undaunted would be?18:09 - Fetishizing elegance20:01 - When to work alone vs. co-design22:42 - No solo in Stalingrad?27:29 - Origins of Resist! 31:26 - Accuracy vs. sensitivity in historical games37:14 - Design objectives with Stalingrad44:54 - What media helps fuel your creativity50:20 - Did research for a game every change your mind?Links:Our Site - https://www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
What this episode covers
00:00 - Intro 01:10 - Making war games more approachable 03:31 - Origins as a designer 06:01 - First pitch, first publish 08:25 - Mistakes as an early designer 10:55 - Developing a partnership with Trevor 14:08 - Did you know how big Undaunted would be? 18:09 - Fetishizing elegance 20:01 - When to work alone vs. co-design 22:42 - No solo in Stalingrad? 27:29 - Origins of Resist! 31:26 - Accuracy vs. sensitivity in historical games 37:14 - Design objectives with Stalingrad 44:54 - What media helps fuel your creativity 50:20 - Did research for a game every change your mind? Links: Our Site - https://www.cardboardherald.com Our Video Channel - https://www.youtube.com/TheCardboardHerald Our Twitter - https://twitter.com/CardboardHerald Our Patreon - https://www.patreon.com/user?u=9669551
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David Thompson on historical games, design, and Undaunted Stalingrad - TCbH Interview
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