DCI Archives: Arthur Danskin Interview episode artwork

EPISODE · Jul 23, 2014 · 57 MIN

DCI Archives: Arthur Danskin Interview

from Dialogue Portraits · host Darkstation

There's only one thing better than being able to build a space ship that has a giant laser gun on it. Building a space ship that has three giants laser guns on it! Gamma Void is a game that allows you to do just that. In this interview Brian Tyler and Jonathan Miley got to speak with Arthur Danskin, the lead developer at Anisoptera Games, about what it's like building a game from the ground up as a he ventures into the realm of professional game development. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

Episode metadata supplied by the publisher feed · Published Jul 23, 2014

There's only one thing better than being able to build a space ship that has a giant laser gun on it. Building a space ship that has three giants laser guns on it! Gamma Void is a game that allows you to do just that. In this interview Brian Tyler and Jonathan Miley got to speak with Arthur Danskin, the lead developer at Anisoptera Games, about what it's like building a game from the ground up as a he ventures into the realm of professional game development. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com

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DCI Archives: Arthur Danskin Interview

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This episode is 57 minutes long.

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This episode was published on July 23, 2014.

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There's only one thing better than being able to build a space ship that has a giant laser gun on it. Building a space ship that has three giants laser guns on it! Gamma Void is a game that allows you to do just that. In this interview Brian Tyler...

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