EPISODE · Dec 31, 2018 · 1H 41M
Designer Notes 44: Clint Hocking - Part 2
from Idle Thumbs · host Idle Thumbs
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choose Africa for Far Cry 2. Games discussed: Splinter Cell: Chaos Theory, Splinter Cell: Pandora Tomorrow, Far Cry 2
What this episode covers
In this episode, Soren Johnson interviews veteran game designer Clint Hocking, who started his career working on the original Splinter Cell and was also the Creative Director of Splinter Cell: Chaos Theory and Far Cry 2. They discuss why games always need three months at the end, how he feels about his crunch on Chaos Theory, and how they choose Africa for Far Cry 2. Games discussed: Splinter Cell: Chaos Theory, Splinter Cell: Pandora Tomorrow, Far Cry 2
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Designer Notes 44: Clint Hocking - Part 2
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