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Idle Thumbs
by Idle Thumbs
Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.
Episodes
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Designer Notes 98: Xalavier Nelson - Part 1
In this episode, Soren interviews Xalavier Nelson, founder of Strange Scaffold and best known for his work on El Paso Elsewhere, Clickolding, and An Airport for Aliens Currently Run by Dogs. They discuss why he drew review screenshots using MS Paint, whether you should do the hard thing when…
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Three Moves Ahead 656 - Endless Legend 2 Developer Interview
Len sits down with Endless Legend 2 game director Derek Paxton and game designer Julien Gueguen to talk about the 1.0 release of Endless Legend 2, how 4X devs iterate on feedback, and how they managed to put out 60 major updates in the course of a year.
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Three Moves Ahead 655 - Star Wars Zero Company
SPOILER ADVISORY: This episode contains character spoilers throughout (if you don't want to be spoiled on which classic Star Wars archetypes can be recruited, or which movie characters make cameos). PLOT SPOILERS for the big mid-game time skip begin at 48:05 and conclude at 1:14:09. Jon and Luke...
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Designer Notes 97: My Perfect Console - Soren Johnson
Designer Notes is hosting a special guest episode from Simon Parkin’s excellent podcast My Perfect Console, in which he interviews Soren Johnson about his career and his favorite games. In each episode, Simon asks the guest to choose five games to compose their version of a perfect console or, in...
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Three Moves Ahead 654 - Summer Catch-Up 2026
Len and Nerium are joined once again by special guest Diana to discuss a lot of the smaller games we played this summer that didn't make it into a full episode, our varying levels of EU5 addiction, and mechsploitation. Games Discussed: Sovereign Tower Dispatch Suzerain EU5 Civ 7 Test of Time…
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Three Moves Ahead 653 - Corsair Cove
Len, Jon, and Fraser set sail with Corsair Cove, a pirate city-builder with a reckless disregard for building codes. We discuss our different buccaneer building styles, the card- and dice-based ship combat, and try to answer the eternal question: what DO you do with a drunken sailor?
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Three Moves Ahead 652 - ZeroSpace Early Access Interview
Len sits down with Game Director Marv Gouw and Consulting Art Director (and Relic co-founder) J. Aaron Kambeitz to talk about ZeroSpace, a new RTS inspired by the greats of the genre with BioWare-style cutscenes and story decisions. We dig into the odd place RTSes find themselves in the industry...
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Designer Notes 96: Owen Mahoney
In this episode, Soren interviews Owen Mahoney, who served first as the CFO and then as the CEO of Nexon. They discuss what the transition to free-to-play meant for game design, how to make sure your company has the right type of shareholders, and how close Nexon came to buying Riot. This episode...
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Three Moves Ahead 651 - Age of Empires II in 2026 feat. Hera
Len and DM are joined by the current Age of Empires II world champion, Hera, to discuss the state of the game in 2026. We try to explain its longevity, examine what it takes to be a top-level esports player, and discuss Hera's streamer invitational tournament, The King's Gauntlet.
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Designer Notes 95: Seth Sivak
In this episode, Soren interviews Seth Sivak, best known as the co-founder and CEO of Proletariat, makers of World Zombination and Spellbreak. They discuss how he invited hover doobers, the many times Proletariat almost went out of business, and whether free-to-play still makes sense. This…
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Three Moves Ahead 650 - Slay the Spire 2
Len and Jon are joined by PC Gamer's Evan Lahti to Slay the Spire once again in the roguelike deckbuilder sequel. We discuss why our intrepid host is so bad at this game, if she can even be helped, and what the wackiest combos we've seen so far look like.
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Designer Notes 94: Charles Cecil - Part 2
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss why he made a game about the Knights Templar, how digital distribution changed the...
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Three Moves Ahead 649 - Xenonauts 2
Len, Jon, and Sin gear up and get ready to die on the first turn to some BS in Xenonauts 2, a sequel to a throwback to a classic tactics game. We discuss how it stacks up to the old school UFO Defense, the Firaxis reboots, and the best Noah Wyle show, Falling Skies.
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Designer Notes 93: Charles Cecil - Part 1
In this episode, Soren interviews veteran game developer Charles Cecil, co-founder of Revolution Software and best known for his work on Beneath a Steel Sky and the Broken Sword series. They discuss various dodgy tax avoidance schemes, what the Bitmap Brothers faxed to Acclaim, and how to teach...
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Three Moves Ahead 648 - Heart of the Machine
3MA is finally embracing AI! Okay, not really. But Len and Jon do have many thoughts about Heart of the Machine, a fascinating, story-driven strategy RPG about becoming the world's first sentient computer.
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Three Moves Ahead 647.5 - Len and D.M. Join the Yakuza (WtHTI Patreon Preview)
Len is joined by long-time friend and collaborator, real life video game lawyer D.M. Schmeyer, to reconnect over tales of nearly 30 years nerding out together and discuss what we're currently in to and up to. Games Discussed: The Necromancer's Tale Amorantus Esoteric Ebb
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Three Moves Ahead 647 - Menace Early Access
Len and Jon get tactical with the squad-based space marine (in the classical sense) platoon simulator, Menace. Because war is actually about Family.
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Three Moves Ahead 646 - Whiskerwood
This week, Rowan and Luke contemplate the inherent class struggle implied by feline-rodent relations in another delightful, furry-adjacent city builder with Whiskerwood. In this world, the cat tax doesn't simply mean posting a pet pic to thank people for reading your wall of text modding…
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Three Moves Ahead 645 - 2026 Look Ahead
Len and Brian "Chef Lu Bu" Smawley are joined by friend of the show Diana to peek into the near distance at the strategy games we're interested in that have announced or probable release dates in 2026. It's going to be another big year for city-builders! Also, is Total War 40K even a good idea?...
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Three Moves Ahead 644 - 2025 Strategy Games of the Year
Len, Mike, and Luke pop the champagne and discuss the Strategy Games of the Year for 2025. And we can't really talk about the year in strategy without dwelling on the big theme of Disappointment. But all is not woe, because we played plenty of stuff we loved this year, too! Stay tuned after the...
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Designer Notes 92: Paul Kilduff-Taylor
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie...
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Three Moves Ahead 643 - 2025 Catch-Up
Len, Nerium, and Mike kick back to highlight some of our favorite strategy and non-strategy games of 2025 that didn't make it to a full episode. There were how many Roman city-builders this year? And yes, sports management games do count as strategy. Even that one. Games discussed: Nova Roma Look...
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Three Moves Ahead 642 - Anno 117: Pax Romana
Len and Jon are joined by But Why Tho?'s Kate Sánchez and CGMagazine's Dayna Eileen to build Rome in a day with Anno 117: Pax Romana. We discuss the series history and our jumping-on points with it, what's different about this one, and how it serves as an interesting lens through which to view…
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Designer Notes 91: Tomislav Uzelac
In this episode, Soren interviews Tomislav Uzelac, best known for his work on the Unity of Command series. They discuss how he taped his first games from a radio station, building the MP3 encoder for Winamp, and whether there is a solution to snowballing in campaign modes. This episode was…
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Three Moves Ahead 641 - Europa Universalis 5
Len, Rowan, and Jon are at last granted the liberty to speak on their experiences with Europa Universalis 5, Paradox's latest and most ambitious grand strategy game. Is it actually good? Is it even possible to evaluate it in a that straightforward of a way at this point? And why has it turned…
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Three Moves Ahead 640 - Endless Legend 2 & Friends
Len and Mike are joined by Ruth Cassidy and Sin Vega to give some early impressions of Endless Legend 2's Early Access launch, as well as a whole bunch of other stuff we've been playing, in this chill variety chat. Games discussed in order of mention: Endless Legend 2, Zephon, Feastopia, The...
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Three Moves Ahead 639 - The Past and Future Dawn of War
Len, Ian, and Fraser are placed onto the battlefield from strategic reserves to talk about the past and future of Dawn of War. The past: the recent Dawn of War: Definitive Edition and how well it holds up for a 20-plus-year-old game. The future: Dawn of War 4, which Len and Fraser both got some...
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Three Moves Ahead 638 - Bobr
Timberborn is one of those Early Access games that we missed covering at its original launch, and we're not sure when it's going to be actually done... so what better time to talk about it than now, honestly? Len, Ian, Mike, and Sin sink their oversized incisors into the beaver city builder to...
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Three Moves Ahead 637 - Stormgate: Ashes of Earth Interview
With Stormgate leaving Early Access alongside the release of its first full single-player campaign, Ashes of Earth, Len chatted with Frost Giant's Top Tims, Tim Morten and Tim Campbell, about what has changed in the last year and what this new chapter means for the RTS. Check out this wild custom...
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Three Moves Ahead 636 - Civil War Midlife Crisis
Aftermath's Riley MacLeod has developed a sudden interest in the American Civil War, and we've assembled a 3MA all-star team featuring Rob Zacny, Rowan Kaiser, Len Hafer, and Luke Plunkett to walk him through this difficult and confusing time. We use Ultimate General: Civil War as a launching pad...
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Designer Notes 90: Patrice Desilets - Part 2
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss why they couldn’t put rewind into Assassin’s Creed, the problem with designing...
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Three Moves Ahead 635 - The Strategy Games of Steam Next Fest 2025
Len, Mike Williams, and Dominic Tarason run down the most exciting and interesting strategy and tactics games (and a couple from outside our usual wheelhouse) of Steam Next Fest 2025. From squat mechs to Italian vampires, there's a little something for everyone.
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Designer Notes 89: Patrice Desilets - Part 1
In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on Prince of Persia: The Sands of Time, the Assassin’s Creed series, and Ancestors: The Humankind Odyssey. They discuss being hired as the first developer at Ubisoft Montreal, the similarities…
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Three Moves Ahead 634 - 9 Kings
Len, Mike Williams, Luke, and Jon roll out the red carpet for 9 Kings, a tile placement base defense game with roguelite elements. It's hard to describe, honestly. But trust us: it's worth a look.
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Three Moves Ahead 633 - Even More EU5
It's Three Moves Ahead Original Flavor as Len, Fraser, and Jon gather for a second panel discussion on the press hands-on for Europa Universalis 5. We discuss how this game made us feel like absolute fools, argue about whether or not Greenland is a good starter nation, and discuss who has the…
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Designer Notes 88: Caroline Marchal - Part 2
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss how much a narrative game should acknowledge that it is a game, if a 50/50 player split for a binary choice is desirable, and whether...
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Three Moves Ahead 632 - We Played Europa Universalis 5! (No CB Megacast 11 Preview)
This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris have gotten some hands-on time with the Actually Really Announced game Europa Universalis 5! We discuss our impressions, our praises, our gripes, and even some of…
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Three Moves Ahead 631 - Cataclismo
Len is joined by special guest Casey Explosion to talk about Cataclismo, a horde defense RTS with a unique, LEGO-like base building mechanic. We touch on the aesthetics, the tactics, and the story, as well as Casey's latest indie recommendations for 3MA listeners. Casey's Twitch:...
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Designer Notes 87: Caroline Marchal - Part 1
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain…
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Three Moves Ahead 630 - Two Point Museum
Len, Mike, and Luke dust off their Indy hats and take a close look at Two Point Museum. We discuss how it's such a great fit for the formula Two Point Studios built over their previous two games, how you make a museum game without presenting a tacit endorsement of grave robbing, and why crime…
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Three Moves Ahead 629 - RTS Shoutcasting and Stormgate 0.3.0 with BeoMulf
This week, Len sits down with Philip "BeoMulf" Mulford, a professional RTS esports caster. We discuss how you get that gig, how you develop the skills for it, and how it compares to traditional sportscasting. We also dig in a bit to the recent 0.3.0 patch for Stormgate and how the first big...
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Three Moves Ahead 628 - Sid Meier's Civilization 7
Len, Fraser, and Sin gather to try and figure out what the heck happened with Civilization 7. We discuss why it's such a let-down for the legendary series, and whether or not it's just time for civilization to end.
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Three Moves Ahead 627 - Look Ahead to 2025
Len, Mike, and Nerium gaze down the road ahead at the most interesting and promising strategy games coming out (we hope) in 2025, from the heavy-hitters to some indie oddities. Games Discussed: Civilization 7, Kaiserpunk, Two Point Museum, Tempest Rising, Alliance of the Sacred Suns, Europa...
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Three Moves Ahead 626 - 2024 Wrap-Up
Len, Mike, and Sin gather 'round to sing the praises of our favorite strategy and tactics games of the year, as well as trying to identify the ever-elusive narrative throughline.
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Three Moves Ahead 625 - Caves of Qud
Len, Jon, and Mike are joined by Freehold Games' Brian Bucklew and Jason Grinblat to discuss Caves of Qud. In a world where rogue"lites" and rogue-adjacents have blown up, what is the niche of a true, traditional roguelike? We also dig into the procedural generation of its…
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Three Moves Ahead 624 - What Else Are We Playing: November 2024
Len is joined by Nerium Strom, Mike Williams, and Sin Vega for a round-table of What Else Are We Playing? From weird surreal horror to Factorio and Cities: Skylines 2, it's a chill chat for a chilly month on our production calendar.
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Designer Notes 86: Anton Strenger
In this episode, Soren interviews Anton Strenger, best known for his work on Civilization 5, Civilization 6, and Beyond Earth. They discuss how he ended up paying Carnegie Mellon so that he could work at Firaxis, why there aren’t many Great People after 1900, and whether Civilization has secretly...
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Three Moves Ahead 623 - Frostpunk 2
Len is joined by Father Lorris and Sin Vega to discuss Frostpunk 2, the long-awaited sequel to the quintessential survival city-builder. We discuss where it hits and where it misses, with a particular focus on the strengths of the original that it fails to recapture by zooming out further.
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Designer Notes 85: Zach Barth - Part 2
In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem, Infinifactory, Shenzhen I/O, and Opus Magnum. They discuss why he made a game about assembly language, how he guaranteed that Fortune’s Foundation is winnable, and…
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Three Moves Ahead 622 - Tactical Breach Wizards
Len and Rowan are joined by games writer Kris Lorischild to discuss Tactical Breach Wizards. We discuss how rare it is for a game to be this funny on purposes, as opposed to from the chaotic intersection of procedural systems, how it creates rewarding tactical puzzles with simple ingredients,...
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ABOUT THIS SHOW
Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.
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