EPISODE · Apr 19, 2025 · 1H 52M
Designer Notes 87: Caroline Marchal - Part 1
from Idle Thumbs · host Idle Thumbs
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024. Games discussed: Tetris, Sonic the Hedgehog, Tomb Raider, Metal Gear Solid, Phantasmagoria, Grim Fandango, Ryzom, Omikron, Fahrenheit, Heavy Rain, Detroit Become Human, As Dusk Fall, Beyond Two Souls
What this episode covers
In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024. Games discussed: Tetris, Sonic the Hedgehog, Tomb Raider, Metal Gear Solid, Phantasmagoria, Grim Fandango, Ryzom, Omikron, Fahrenheit, Heavy Rain, Detroit Become Human, As Dusk Fall, Beyond Two Souls
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Designer Notes 87: Caroline Marchal - Part 1
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