EPISODE · Dec 26, 2025 · 3H 8M
Designer Notes 92: Paul Kilduff-Taylor
from Idle Thumbs · host Idle Thumbs
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025. Games discussed: Contraption, Wing Commander series, King’s Quest series, Ultima series, The Longing, Determinance, Frozen Synapse series, DEFCON, Flotilla, Offworld Trading Company, Advanced Wars series, Old World, Frozen Cortex, Tokyo 42, The Colonists, Fights in Tight Spaces, Citizen Sleeper, Into the Breach, Slay the Spire, Prison Architect
What this episode covers
In this episode, Soren interviews Paul Kilduff-Taylor, best known for his work on Frozen Cortex and the Frozen Synapse series. They discuss whether a sword-fighting game should be controlled with a mouse, why Frozen Synapse uses simultaneous turns, and how it ended up as one of the first indie games on Steam. This episode was recorded on July 15, 2025. Games discussed: Contraption, Wing Commander series, King’s Quest series, Ultima series, The Longing, Determinance, Frozen Synapse series, DEFCON, Flotilla, Offworld Trading Company, Advanced Wars series, Old World, Frozen Cortex, Tokyo 42, The Colonists, Fights in Tight Spaces, Citizen Sleeper, Into the Breach, Slay the Spire, Prison Architect
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Designer Notes 92: Paul Kilduff-Taylor
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