Skip to content
Designing With Your Users: Generative Tools for Collective Creativity episode artwork

EPISODE · Mar 25, 2008 · 48 MIN

Designing With Your Users: Generative Tools for Collective Creativity

from UX Week 2007 · host Liz Sanders

There has been significant interest lately from the business community in the value of design research and design thinking. This is particularly true when it comes to the very early front-end of the design process. Generative Tools help create a shared design language that designers, researchers and other stakeholders can use to visually communicate with each other. The design language is Generative in the sense that with it, people can express an infinite number of ideas (e.g., dreams, fears, insights, opportunities) through a limited set of stimulus items. In this session, you will: * Obtain a map of the design research landscape as it has emerged over the last 20 years. * Discover the newest developments in the research industry, with an emphasis on generative design research, characterized by design-led research from a participatory mindset. * Discover the many ways in which Generative Tools can be used to inform and improve the design process. About Liz Sanders Liz is the President of MakeTools, a design research company that focuses on collective creativity. Liz is a pioneer in the use of participatory research methods in design, and her numerous design awards, patents, publications, presentations, along with her proven track record in the marketplace have established her as a global leader in the field of design research. She sees the emergence of a human-centered design revolution growing out of the current state of technology-driven innovation, and she frequently speaks about and teaches human-centered research and design to clients, colleagues and students around the world. Liz was educated as a social scientist with undergraduate degrees in psychology and anthropology, followed by a PhD in Experimental and Quantitative Psychology. Previous client relationships include 3M, AT&T, Apple, Baxter, Becton Dickinson, Coca Cola, Compaq, IBM, Intel, Iomega, Johnson Controls, Kodak, Microsoft, Motorola, Philips, Procter & Gamble, Siemens Medical Systems, Steelcase, Texas Instruments, Thermos, Thomson Consumer Electronics, Toro and Xerox. For an overview of Liz’s ideas about design, research methodology and more, visit MakeTools.

Episode metadata supplied by the publisher feed · Published Mar 25, 2008

Embed this episode

Ready to play

Designing With Your Users: Generative Tools for Collective Creativity

0:00 48:04

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of UX Week 2007?

This episode is 48 minutes long.

When was this UX Week 2007 episode published?

This episode was published on March 25, 2008.

Can I download this UX Week 2007 episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!