DF Direct - The Starfield Special episode artwork

EPISODE · Sep 8, 2023 · 1H 9M

DF Direct - The Starfield Special

from Digital Foundry Direct Weekly · host Digital Foundry

In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer. 0:00:00 Introduction 0:01:00 Why is Starfield 30fps on consoles? 0:05:12 How would Starfield run unlocked? Frankenstein console tested! 0:12:37 Could Starfield hit 60fps on consoles? 0:22:01 Ways to increase contrast and improve HDR 0:28:38 Adding DLSS support through modding 0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement? 0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far? 0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game? 1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination? 1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity? 1:06:58 Final thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices

Episode metadata supplied by the publisher feed · Published Sep 8, 2023

In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a 60fps performance mode possible on Xbox Series X? To answer that, we use the actual Xbox Series X CPU via the AMD 4800S Desktop Kit, paired with a GPU that's a close match for the PS5's. From there, we unlocked frame-rate and examine the characteristics of Starfield and what options are open to the developer. 0:00:00 Introduction 0:01:00 Why is Starfield 30fps on consoles? 0:05:12 How would Starfield run unlocked? Frankenstein console tested! 0:12:37 Could Starfield hit 60fps on consoles? 0:22:01 Ways to increase contrast and improve HDR 0:28:38 Adding DLSS support through modding 0:38:09 Supporter Q1: What are your thoughts on the upgrades to the Creation Engine? What are some areas for improvement? 0:46:51 Supporter Q2: Is this Bethesda’s most bug-free game? What’s the weirdest bug you’ve seen so far? 0:54:21 Supporter Q3: Does the procedurally generated content fit in with the rest of the game? 1:01:50 Supporter Q4: What’s the difference between Bethesda’s real-time global illumination and ray-traced global illumination? 1:04:01 Supporter Q5: Does Starfield benefit from console exclusivity? 1:06:58 Final thoughts Learn more about your ad choices. Visit megaphone.fm/adchoices

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DF Direct - The Starfield Special

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In a DF Direct Starfield special, Rich, John and Oliver share their impressions of the game, answer a ton of supporter questions and offer up some impressions on the PC version. And we also attempt to tackle the biggest question of them all: is a...

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