第66期-游戏PM如何做排期,才能不被质疑、避免内耗? episode artwork

EPISODE · Jun 11, 2025 · 6 MIN

第66期-游戏PM如何做排期,才能不被质疑、避免内耗?

from Hao的游戏PM笔记

小红书主页收听指南:在游戏开发中,排期常常是项目经理压力最大、又最容易被质疑的部分。程序问你:为什么这么排?老板问你:风险预留够吗?美术说:这节奏根本不合理!本期我想结合实战经验,聊聊游戏PM到底要怎么做「计划与排期」,才能真正赢得团队信任、避免反复推翻、告别“拍脑袋”拉计划的局面。我会用 5 个步骤拆解我的排期方法论,从目标明确、资源对齐,到拆分节奏、进度反馈、绩效复盘,告诉你:👉 做好排期,靠的不是拍脑袋,而是提前对齐、持续复盘和清晰推演。🔗 延伸内容 [游戏项目管理课程(B站 / 小宇宙)] [模拟面试 / 简历优化服务] [游戏 PM 成长社区(含工作思考与案例沉淀)]主播HaoX: 8年游戏人,持有PMP、ACP、PSM、PSPO认证 日常分享游戏设计/项目管理/考证经验 创作文章/视频内容指路:Hao的使用指南在小宇宙查看该单集文稿

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第66期-游戏PM如何做排期,才能不被质疑、避免内耗?

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