Why Disco Elysium Broke Gamers and They Loved It episode artwork

EPISODE · May 27, 2021 · 32 MIN

Why Disco Elysium Broke Gamers and They Loved It

from Imaginary Worlds · host Eric Molinsky | Daylight Media

Disco Elysium has been called one of the best role-playing video games of all time. It's won a slew of awards and it’s a worldwide best-seller -- which is odd because the game wasn’t put out by a big studio. It was made by a group of friends in Estonia who had very little experience making video games. And this detective game is just as much about politics and the existential nature of reality as it is about solving a murder. I talk with Justin Keenan, one of the few American writers on the crew, along with game critic Paul Walker-Emig and game developer and former critic Heather Alexandra about why Disco Elysium is a revolutionary game that also reflects the moment of history we’re living through.  Today's episode is brought to you by Realm and BetterHelp. Want to advertise/sponsor our show? We have partnered with AdvertiseCast to handle our advertising/sponsorship requests. They’re great to work with and will help you advertise on our show. Please email [email protected] or click the link below to get started. Imaginary Worlds AdvertiseCast Listing Learn more about your ad choices. Visit podcastchoices.com/adchoices

Episode metadata supplied by the publisher feed · Published May 27, 2021

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Why Disco Elysium Broke Gamers and They Loved It

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