DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262 episode artwork

EPISODE · Sep 16, 2019 · 1H 3M

DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

from Game Master's Journey · host Lex Starwalker

Lex & Brett wrap up their discussion of chapter 8 of the Dungeon Master’s Guide—Running the Game. Today they cover combat in D&D, chases, siege equipment, diseases, poisons and madness. They also talk about dealing with (or not dealing with) experience points at the table. What do you do about missing players if you use xp? Finally, they explore the pros and cons of leveling using xp, milestone leveling or hand-waved leveling.

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DMG Chapter 8: Running the Game: Combat, Chases, Diseases, Poisons, Madness & Experience Points | GMJ 262

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