Game Master's Journey

PODCAST · games

Game Master's Journey

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

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    Daggerheart GM Best Practices | GMJ 338

    Today I discuss Daggerheart’s GM Best Practices. These will help you be a better GM, no matter what game you’re playing or which system you’re using.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    Daggerheart GM Principles | GMJ 337

    Today I discuss Daggerheart’s GM Principles, which are begin and end with the fiction (story); collaborate at all times, especially during conflict; fill the world with life, wonder, and danger; ask questions and incorporate the answers; make every roll important; play to find out what happens; and hold on gently. I talk quite a bit about why you don’t want to call for too many rolls, and how to know when to call for a roll versus when not to. I specifically discuss the two main areas where some GMs call for way too many rolls: actions involving perception and knowledge. I also go into preparing for an adventure or game session by creating an inciting event to kick things off, and not planning too much beyond that point. I also share how I prepare to improvise. Finally, I talk a bit about advancing and modifying my setting of Primordia. I originally designed the setting for D&D, so I wanted to make some changes to better fit Daggerheart and allow the players more design space to collaborate with the world building.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    Daggerheart Player Best Practices, Maintaining Trust & Death Moves | GMJ 336

    This week I discuss player best practices presented in the Daggerheart core book. Keeping these in mind will enhance any tabletop RPG you play, not just Daggerheart. The first, and I’d say fundamental, best practice is to embrace danger. At the heart of this and the other best practices is to choose the interesting choice, the choice that makes a better story, not necessarily the optimal or most tactical or strategic choice. We don’t “win” at these games by always succeeding, never failing. We win by creating an awesome story together. A story where the PCs always succeed is a pretty boring story. The key to making this all work at your table is to establish and maintain trust among the GM and players. And a big part of building and maintaining that trust is how you handle PC death at your table. Daggerheart has some really great guidelines for all of this. I also go over how hit points, death moves, and scars work in Daggerheart.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    Daggerheart: The Fear Full GM | GMJ 335

    Today I talk about Fear in Daggerheart, a metacurrency used by the GM. Some GMs consider metacurrency to be a bad word. So how do the metacurrencies of Hope and Fear work in DH? Are they boons or flaws? Pros or cons? Buffs or debuffs? I’ll unpack it in this episode. I show how in my experience Fear hasn’t limited my creativity or prevented me from doing things I want to do. I discuss how fear is an excellent pacing tool, especially in combat, and how it really helps the GM dial in the difficulty of combat to exactly where they want it to be. Though at first blush Fear may appear to limit your options as GM, I haven’t felt like it does in practice. But it does make me feel like I can be more strategic and tactical, all while experiencing significantly less cognitive load than I’d experience running a similar combat in D&D. Fear also helps the players see that what you’re doing is totally fair and earned by their choices and actions. I also don’t have to feel bad when those consequences are unpleasant to the PCs.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    Daggerheart: Taking the Initiative | GMJ 334

    Today continue my series on Daggerheart with an in-depth explanation and exploration of its initiative system. I was very excited to try Daggerheart’s “lack of initiative initiative,” which is a bit of a misnomer. Daggerheart does have an initiative system, it’s just not like the ones you’re probably used to. I’m here to report that it works very well, and I really like it. I also talk a bit about how Daggerheart encourages metagame discussions between the GM and players at the table, and why I’m hugely in favor of this. Some people are averse to metagame discussions. But I show how they can greatly enhance your game, and I’d go so far as to say they’re required to deliver the experience and story everyone at the table wants.Play Daggerheart with Me on Start Playing Games.Sign up for my newsletter.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).

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    Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

    Today I’ll share the top 10 most-played tabletop RPGs right now. There are some surprises in this list, at least to me. I’ll also begin my series of episodes exploring the new RPG, Daggerheart, by talking a bit about what I like about it and why I’m excited to run it. I’ll compare and contrast DH with D&D, Pathfinder, and Numenera. Some of the aspects of Daggerheart I’ll touch on in this episode include the basic mechanics, campaign frames, and how the game encourages collaborative storytelling by having the players contribute to detailing the setting, NPCs, etc. during play. I’ll also talk a bit about how Darrington Press has made every effort to reduce math in the game and cognitive load on the GM and the players.Play Daggerheart with Me on Start Playing Games.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).The Top 10 Most Played Tabletop RPGs Right Now

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    Running a High-Level Game | GMJ 332

    In this episode I discuss running D&D and other RPGs at high level. It’s often not as fun as we think it’ll be, especially for the GM. A lot of the issues with high level play and advancement are baked into the games, but sometimes we as GMs make the situation even worse through our approach. I talk about some ways to handle powerful PCs as a GM—what to do and what not to do. I also share things I’ve learned running Blood of the Avatars and other high-level campaigns. Hopefully you can learn from some of my mistakes in your next high-level game.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Evil Characters in a Good Aligned Group | GMJ 331

    This week I have a roundtable discussion with players from my D&D campaign, Blood of the Avatars, that recently ended. Brett, Craig, and Sam join me to discuss our experiences with the end of the campaign, both as players and GM. We talk about our experience with having a character who goes evil within a good aligned party. There’s a lot that can go wrong there, but Manny played Lerissa’s descent very well, and all the players handled the situation perfectly. This is as much on the players as the GM, but if you want to know how it can work and come out awesome, our campaign is a great example of it done well. Finally, we talk about the end of the campaign and the final battle. The players give their perceptions on how it all turned out. We talk about what is needed to make the ending of such a long campaign truly satisfying. There are definitely things I could’ve done better, and we discuss that, so as I always say at the top of the show, you can learn from my mistakes, or at least things I could’ve done differently and/or better.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Wrapping up a Campaign | GMJ 330

    This week I have a roundtable discussion with players from my D&D campaign, Blood of the Avatars, that recently ended. Brett, Craig, and Sam join me to discuss our experiences with D&D at high level, both as players and GM. If there’s a sweet spot for D&D level-wise, what is it? We also talk a bit about what we’d really like to see from game companies INSTEAD of big hardback adventures/campaigns that go on for 10+ levels. Finally, we talk about the end of the campaign and the final battle. The players give their perceptions on how it all turned out. There are definitely things I could’ve done better, and we discuss that, so as I always say at the top of the show, you can learn from my mistakes, or at least things I could’ve done differently and/or better.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Dungeons & Dragons at Endgame | GMJ 329

    This week I have a roundtable discussion with players from my D&D campaign, Blood of the Avatars, that recently ended. Brett, Craig, and Sam join me to discuss our experiences with D&D at high level, both as players and GM. We also talk about what it was like to bring a new player into a campaign toward the end, when the PCs are all high level. Finally, I talk a bit about my thoughts and strategies going into the final leg of the campaign, and how I prepared and planned for it. The players give their perceptions on how it all turned out. There are definitely things I could’ve done better, and we discuss that, so as I always say at the top of the show, you can learn from my mistakes, or at least things I could’ve done differently and/or better.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Blood of the Avatars 61: Blood of the Avatars part 2 | GMJ 328

    The final session of our D&D campaign, Blood of the Avatars. The final battle at the World Axis continues. Aided by the many allies they’ve made throughout their adventures, the PCs fight for the survival of Primordia itself. Together they will make a decision that changes Primordia forever. This is part 2 of the session.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Blood of the Avatars 60: Blood of the Avatars part 1 | GMJ 327

    The final session of our D&D campaign, Blood of the Avatars. The final battle at the World Axis continues. Aided by the many allies they’ve made throughout their adventures, the PCs fight for the survival of Primordia itself. Together they will make a decision that changes Primordia forever.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Blood of the Avatars 59: You're On Mute part 2 | GMJ 326

    Our D&D campaign, Blood of the Avatars, continues. This week the final battle at the World Axis continues. Aided by the many allies they’ve made throughout their adventures, the PCs fight for the survival of Primordia itself. They are now level 17. This is part 2 of the session.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Blood of the Avatars 58: You're On Mute part 1 | GMJ 325

    Our D&D campaign, Blood of the Avatars, continues. This week the final battle at the World Axis continues. Aided by the many allies they’ve made throughout their adventures, the PCs fight for the survival of Primordia itself. They are now level 17.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  15. 286

    Blood of the Avatars 57: Blade Barrier is Clutch part 2 | GMJ 324

    Our D&D campaign, Blood of the Avatars, continues. This week the final battle at the World Axis begins. The PCs fight for the survival of Primordia itself. They are now level 17. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  16. 285

    Blood of the Avatars 56: Blade Barrier is Clutch part 1 | GMJ 323

    Our D&D campaign, Blood of the Avatars, continues. This week the final battle at the World Axis begins. The PCs fight for the survival of Primordia itself. They are now level 17.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  17. 284

    Blood of the Avatars 55: It Takes a Lot of Initiative part 2 | GMJ 322

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the World Axis for the final battle. They do some final planning and prepare for a siege. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  18. 283

    Blood of the Avatars 54: It Takes a Lot of Initiative part 1 | GMJ 321

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the World Axis for the final battle. They do some final planning and prepare for a siege. This is part 1 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  19. 282

    Blood of the Avatars 53: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 2 | GMJ 320

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the city of Elandria to buy some magic items and gather their allies for the final battle. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  20. 281

    Blood of the Avatars 52: Citizens of Elandria, It Is Your Pleasure That Your Heroes Have Arrived! part 1 | GMJ 319

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs return to the city of Elandria to buy some magic items and gather their allies for the final battle.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

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    Blood of the Avatars 51: Hot Tub Scry Machine part 2 | GMJ 318

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs begin by divvying up treasure from the tarrasque. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  22. 279

    Blood of the Avatars 50: Hot Tub Scry Machine part 1 | GMJ 317

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs begin by divvying up treasure from the tarrasque.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  23. 278

    Blood of the Avatars 49: Fisting the Tarrasque part 2 | GMJ 316

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs battle the legendary Tarrasque. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  24. 277

    Blood of the Avatars 48: Fisting the Tarrasque part 1 | GMJ 315

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs battle the legendary Tarrasque.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  25. 276

    Blood of the Avatars 47: Her Loins Are Girded part 2 | GMJ 314

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs flex their demigod-like powers and take on the weather. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  26. 275

    Blood of the Avatars 46: Her Loins Are Girded part 1 | GMJ 313

    Our D&D campaign, Blood of the Avatars, continues. This week the PCs flex their demigod-like powers and take on the weather.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  27. 274

    Blood of the Avatars 45: The Girl with the Dragon Tattoo part 2 | GMJ 312

    Our D&D campaign, Blood of the Avatars, continues. The PCs make plans and acquire some magic items. They are now level 15. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  28. 273

    Blood of the Avatars 44: The Girl with the Dragon Tattoo | GMJ 311

    Our D&D campaign, Blood of the Avatars, continues. The PCs make plans and acquire some magic items. They are now level 15.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  29. 272

    Blood of the Avatars 43: Save or Suck part 2 | GMJ 310

    Our D&D campaign, Blood of the Avatars, continues. We return to the ongoing battle with demons from an Abyssal rift.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  30. 271

    Blood of the Avatars 42: Save or Suck part 1 | GMJ 309

    Our D&D campaign, Blood of the Avatars, continues. We return to the ongoing battle with demons from an Abyssal rift.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  31. 270

    Blood of the Avatars 41: Abyssal Rift part 2 | GMJ 308

    Our D&D campaign, Blood of the Avatars, continues. Our heroes must deal with a rift to the Abyss and lots of demons. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  32. 269

    Blood of the Avatars 40: Abyssal Rift part 1 | GMJ 307

    Our D&D campaign, Blood of the Avatars, continues. Our heroes must deal with a rift to the Abyss and lots of demons.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  33. 268

    Blood of the Avatars 39: Who Are You Wearing? part 2 | GMJ 306

    Our D&D campaign, Blood of the Avatars, continues. The party deals with the loss of Edo, Avatar of Elandra. They learn more about the World Axis, and they get a look of some of what they’re up against. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  34. 267

    Blood of the Avatars 38: Who Are You Wearing? part 1 | GMJ 305

    Our D&D campaign, Blood of the Avatars, continues. The party deals with the loss of Edo, Avatar of Elandra. They learn more about the World Axis, and they get a look of some of what they’re up against.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  35. 266

    Blood of the Avatars 37: Edo Elandra part 2 | GMJ 304

    Our D&D campaign, Blood of the Avatars, continues. The party continues their search for the avatar, Edo Elandra. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  36. 265

    Blood of the Avatars 36: Edo Elandra part 1 | GMJ 303

    Our D&D campaign, Blood of the Avatars, continues. The party continues their search for the avatar, Edo Elandra.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  37. 264

    Blood of the Avatars 35: Damn 'Yankis part 2 | GMJ 302

    Our D&D campaign, Blood of the Avatars, continues. This is part 2 of the session.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  38. 263

    Blood of the Avatars 34: Damn 'Yankis part 1 | GMJ 301

    Our D&D campaign, Blood of the Avatars, continues.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  39. 262

    Blood of the Avatars 31: Session Zero Number Two | GMJ 298

    I’ve returned to my Blood of the Avatars D&D campaign after a four year hiatus. This is a session zero we had as we prepared to get the campaign going again.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  40. 261

    You Can Do Anything! Improvisation vs. Preparation & Why Creating Balanced Encounters is a Pipe Dream | GMJ 297

    Welcome to Season 17! I’ve returned to the show. In this episode I discuss how I’ve begun to improvise more and prepare less as a GM. I also talk about why the idea of creating balanced encounters is, and will always be, a fantasy.Check Out my NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding.Check out my latest D&D supplement, Adventurers of Primordia.

  41. 260

    Vampire: The Masquerade Part 3 | GMJ 296

    I continue my overview of Vampire: the Masquerade by White Wolf Games. This week I talk about the virtues and humanity, backgrounds, diablerie, frenzy, rotschrek, and awarding and spending experience points.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

  42. 259

    Vampire: The Masquerade Part 2 | GMJ 295

    I continue my overview of Vampire: the Masquerade by White Wolf Games. This week I go over the Disciplines—the various vampiric powers—as well as the clans of vampires. I also talk about generation and how the blood pool mechanics work.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

  43. 258

    Vampire: The Masquerade Part 1 | GMJ 294

    I give an overview of Vampire: The Masquerade RPG by White Wolf Games. In this first part I talk about some of the things I’ve learned from Vampire that have made me the GM I am today. I discuss how the prelude concept from Vampire changed my games forever, and I’ll go over nature, demeanor, and personality archetypes in more detail.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

  44. 257

    The Storyteller System by White Wolf | GMJ 293

    This week I give a brief introduction to the Storyteller RPG system by White Wolf. This is the system used for the World of Darkness games, including Vampire: the Masquerade, Werewolf: the Apocalypse, Changeling: the Dreaming, Mage: the Ascension, and Wraith: the Oblivion. This versatile system is easy to learn, easy to teach, and easy to run, and it’s one of my favorites.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

  45. 256

    Adventure Paths, Mage & Vignettes | GMJ 292

    Craig joins me again today to continue our discussion of his Mage chronicle. We talk more about the open-ended magic system of Mage and how, to a large degree, the biggest limitation is the players’ own imaginations. We also talk about Pathfinder’s Adventure Paths and how vignettes and preludes can add depth to the tabletop RPG experience.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.The Alexandrian blog

  46. 255

    Mage the Ascension & Mechanics- vs. Narrative-Focused Games | GMJ 291

    Craig joins me to discuss his Mage chronicle he’s running. What is it like running a game where the player characters can do just about anything they can imagine? We also talk about the differences between more mechanics-focused games and more narrative-focused games.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

  47. 254

    My Ideal RPG System | GMJ 290

    I’m often asked if I’ve ever considered creating my own RPG system, and the answer is Yes! Today I talk about some of the features that my ideal RPG system would have.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Get a free 30 day trial of Audible with my affiliate link.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or my D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out my latest D&D supplement, Adventurers of Primordia.

  48. 253

    My Approach to Game Mastering & Returning to the World of Darkness | GMJ 289

    I field some questions from listener-GM Matt Yancik on topics of game mastering: my GM philosophy, managing the table & players, and GMing compared to playing. I then talk a bit about the new Mage: the Ascension campaign I’m playing in and reminisce about my time with the old World of Darkness games Changeling: the Dreaming & Vampire: the Masquerade.Check Out my NEW PODCAST - Lex Out LoudGet 10% off your next purchase at Metallic Dice Games.Interested in Beta Reading for my new novel, Critical Balance? Find out more here.Check out my interview with Matt Yancik.Hear part 2 of the interview on episode 56 of my podcast, Lex Out Loud.Get a free 30 day trial of Audible with my affiliate link.Check out Everyday Heroes from Evil Genius Games.Call the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out Lex's latest D&D supplement, Adventurers of Primordia.

  49. 252

    Problem Solving & Combat | GMJ 288

    This week I resurrect the show to discuss how problem solving can be a refreshing alternative to combat in your RPG.Get 10% off your next purchase at Metallic Dice Games.Check Out Lex’s NEW PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).If you’re a new listener, and you’d like to go back to the beginning, here’s a link to Episode 1.If you’re interested in worldbuilding and/or Lex’s D&D campaign setting of Primordia, check out the first worldbuilding episode. You can go to this page to see all the episodes that discuss worldbuilding. Check out Lex's latest D&D supplement, Adventurers of Primordia.

  50. 251

    Game Master's Journey Grand Finale - Campaign Length | GMJ 287

    In the final episode of Game Master’s Journey, Lex discusses campaign length and why he thinks modern TV shows give us an excellent guide to follow.Get 10% off your next purchase at Metallic Dice Games.

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ABOUT THIS SHOW

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

HOSTED BY

Lex Starwalker

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