Don't ship the wrong game! (godotfest2025) episode artwork

EPISODE · Nov 11, 2025 · 54 MIN

Don't ship the wrong game! (godotfest2025)

from Chaos Computer Club - recent events feed · host René Habermann

Shipping a good game that no one desires is a sad affair. It's also easy to accidentally make a production too large. I'll share how we avoid this by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times. Maybe most importantly, i'll share how we validate prototypes to find the games with potential among the crowd, as it's simply not something predictable or plannable. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/HAURCV/

Episode metadata supplied by the publisher feed · Published Nov 11, 2025

Embed this episode

NOW PLAYING

Don't ship the wrong game! (godotfest2025)

0:00 54:35

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

No similar podcasts found.

Frequently Asked Questions

How long is this episode of Chaos Computer Club - recent events feed?

This episode is 54 minutes long.

When was this Chaos Computer Club - recent events feed episode published?

This episode was published on November 11, 2025.

Can I download this Chaos Computer Club - recent events feed episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!