EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder) episode artwork

EPISODE · Oct 2, 2023 · 1H 37M

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

from Launch Sequence with Space Tomato · host Space Tomato

A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as well, and major changes to data mining present complications for item services like Erkul, and all gameplay for players going forward. Join me and  @TheSpaceCoder  to discuss the major changes in Star Citizen currently happening. Today’s Guests: @TheSpaceCoder YouTube - https://www.youtube.com/@TheSpaceCoder The Armory - https://armory.thespacecoder.space/ ToC: 00:00 Introductions 03:00 The Year So Far 11:30 How Is 3.20 Going? 27:00 3.21 is in PTU! 29:00 Jump Points & Replication Layer 47:30 Other 3.21 Changes So Far 50:30 HUGE Data Changes in 3.20 01:18:35 Is The Entity Graph Failing? Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

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EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

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