EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium) episode artwork

EPISODE · Nov 6, 2023 · 1H 31M

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

from Launch Sequence with Space Tomato · host Space Tomato

Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what the next steps are for server meshing. Today’s Guests: PanicSwitch Unobtanium: Server Meshing Tool: https://sc-server-meshing.info/ ToC: 00:00 Introductions10:20 What’s Star Citizen’s Problem? 17:00 What’s Going on With PES? 28:20 What is Server Meshing? Why is CIG Different? 35:30 The Server Meshing Demo Explained 45:30 Where Do We Go From Here? 52:45 The Replication Layer 58:55 Static Server Meshing 01:07:00 Dynamic Server Meshing 01:14:50 Has Your Confidence In This Changed? 01:21:50 The Quantum Economy Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

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EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

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